1. Starlight Re:Volver
  2. News
  3. Dev Letter ✨ 8/29/25

Dev Letter ✨ 8/29/25

Dev Letter ✨ 8/29/25
[p][/p][p]Hi Divers,[/p][p]We’re sure the community is aware that we are starting off with mixed reception, and we want you all to know that we are actively reading and listening to all the feedback surrounding Starlight Re:Volver on all our channels. This includes our Discord, Steam reviews, social media comments, bug reports, and feedback channels.[/p][p]We know the Early Access version isn’t without its rough edges, and we want to be clear: we don’t take that lightly. Our team shares the same goal as you: to make this game the best it can possibly be, and fixing those issues is a top priority. Please keep in mind the current state of the game in Early Access is not reflective of the final product, and we appreciate your patience as our team continuously works on these updates.[/p][p]We also recognize there are immediate changes that can improve the player experience and our entire studio is focused on solving these issues. To provide some visibility into what we are working on, we will be implementing a roadmap Discord channel where we will share the studio's top priorities.[/p][p]Here are our immediate top priority fixes we are currently working to implement (note: this does not encompass our plans for long-term content updates):[/p]
  • [p]Improved gamepad support[/p]
    • [p]A strike team has been established for this, targeting updates as early as 9/2[/p]
  • [p]Economy changes that reduce the feeling of a “grind”[/p]
    • [p]A strike team has been established for this, targeting updates as early as 9/2[/p]
  • [p]Improved matchmaking and reduced average queue times[/p]
    • [p]A strike team has been established for this, targeting updates as early as 9/2[/p]
  • [p]Ping issues for players in general, especially SEA[/p]
    • [p]We have identified this as a technical issue that we are actively solving[/p]
  • [p]Improved localization, starting with Korean and Japanese languages[/p]
  • [p]Address issues with server disconnects at key gameplay moments[/p]
  • [p]Linux / Steam Deck support in the future[/p]
    • [p]Our engineers are still in early stages of exploration, so we do not have a specific time frame on this yet[/p]
[p]To highlight feedback around NIM, we hear that it feels a bit empty right now. The NIM you see in Early Access is a taste of a bigger vision that we’ll be building towards in EA. Over the next few months, we will enhance NIM with more things to do, centered on minigames and social features that make NIM feel like an online third space.[/p][p]By launching in Early Access, we’re making a commitment to build this game hand-in-hand with our community. We have runway ahead of us to improve and complete this game, and we entered Early Access at this stage to involve the community in that journey[/p][p]Thank you all so much for the support for our Early Access launch. Our team at Pahdo Labs is extremely grateful to our community this week, and we’re so excited the game is now available for everyone to play.[/p][p]Furthermore, to address some community concerns that we have seen regarding our studio, please read our CEO statement from Dan, CEO of Pahdo, HERE.[/p][p]Thank you, Divers![/p][p]-Pahdo Dev Team[/p][p][/p][p]To stay up-to-date on game patches and updates, please join our Discord community as we will be publishing updates there first. And as always, please continue to provide feedback in the appropriate channels. Your input is highly valued, and we are making sure that these are read carefully.[/p]