Devlog #1: Upcoming Features, FOMO Dekos & SR:V's Future Direction ✨ 10/16/25
[p]Hi Divers,[/p][p]Ahead of our upcoming patch next week, we want to give a peek behind the curtains and talk a bit more about what our team’s been working on, and what’s coming next with Starlight Re:Volver.[/p][p]First and foremost, we want to extend our biggest thanks to our players and our community. We launched in Early Access to build Starlight Re:Volver alongside our community, and your feedback has been incredibly valuable. Being able to work so closely with players who care as deeply about SR:V as us has been one of the highlights of development.[/p][p]Our focus for the October patch has been addressing top priority launch feedback from our community that needed a bit more time to get right. While full patch notes will be shared closer to release, we want to highlight three key improvements coming soon: key rebinding, deko re:runs, and networking updates.[/p][p][/p][h3]Key Rebinding[/h3][p]This has been one of the most requested features since Early Access launched, and we’re excited to finally roll it out. Our UX team’s goal is to make Starlight Re:Volver accessible to as many players as possible, and key rebinding is a step in that direction.[/p][p]Some notes from our UI Engineer:[/p]
[p]We’ve actually been working on this feature since before our Early Access launch, but it turned out to be more complex than expected, since Starlight Re:Volver uses two separate input systems: Unity’s built-in input framework, and a secondary system that leverages our UI for any menu/UI navigation. Unity supports rebinding relatively easily, but our UI layer unfortunately came with very little support, which meant that we had to build a new system from scratch to allow for both sides to communicate and support remapping in real time. This required not only building a new system to remap our UI controls, but also rebuilding our translation layer between the two systems so that SR:V could correctly register new inputs at runtime, rather than being locked to settings baked in at build-time.[/p][p]Even after the core systems were in place, key rebinding came with a lot of tricky edge cases that had the potential to leave players stuck or with broken inputs, so we decided to pull it from our Early Access launch because it wasn’t up to our quality standards. Supporting both mouse + keyboard and multiple controller types added even more complexity, and given our weak controller support during launch, key rebinding would have made an already poor experience even worse. Our priority was to first get controller support fully stable, which we shipped in the September patch. With that groundwork done, we’re finally ready to roll out key rebinding in this October update.[/p][p]That said, we still consider key rebinding to be in beta. Some actions (like basic attacks and a few menu controls) can’t be remapped yet, since we want to avoid any setups that could leave the player in a broken state. Please give it a try once the patch drops, and, as always, our team appreciates all your feedback and bug reports![/p][p][/p][h3]Deko Re:runs[/h3][p]We know exclusive or “FOMO” dekos have been a hot topic, and we've been reading through the feedback threads and the discussions happening on Steam, social media, and in Discord. When we originally released early supporter cosmetics, it was our way of thanking our early supporters; it was never our intention to create any sense of exclusion or frustration for the community.[/p][p]Moving forward, we are doing away with FOMO dekos entirely. That means all future dekos will be available for crafting permanently or at the same time each year (seasonal). We are also re:introducing past cosmetics in a new form so that players who missed them have another opportunity to obtain them. To start, we’re excited to announce the following deko re:runs coming in our October patch:[/p]
- [p]The two deko series that we distributed alongside our September patch (E:MO recolor pack and Falling 4 U recolor pack) will be available at Fox[/p]
- [p]A re:color of Spring Fling Kira (Flower Power Getup) will be available at Frankie[/p]
- [p]Re:colors of our summer swimsuit Bowline series will also be available at Frankie[/p]