1. Starlight Re:Volver
  2. News

Starlight Re:Volver News

Pricing Update: Starlight Re:Volver is now $12.99

[p]\[9/29/25 Update]: Refunds have been processed for players who requested either a partial refund for the game at the previous price point or requested a key. Please check your emails for details on your refund request. If you requested after 9/25/25, your request has not been processed yet.[/p][p]If you have any issues with receiving your refund/key or have not received anything from Pahdo Labs or Giftogram, please open a help desk ticket through ⁠our Discord server for assistance.[/p][p][/p][p]--[/p][p][/p][h3]Hi, Pahdo Labs here! [/h3][p][/p][p]We’d like to announce that we are updating the price of Starlight Re:Volver to $12.99 USD – effective immediately (this is also reflected in regional pricing). After much discussion and listening to the community, we felt that this price was more fair to our players given the feedback we’ve received and amount of content currently in the game. We also want to make the game accessible to more Divers to enjoy as a community together![/p][p][/p][p]To make it up to our players who paid for the game at its previous price point, we are offering a refund of the difference in price. Unfortunately because Steam does not allow for partial refunds, we will be manually going through and approving refund requests through our request form. We want to make sure our players who supported us from the beginning are treated fairly.[/p][p][/p][h3]To receive a refund, fill out our form HERE:[/h3][p](the window to request a refund has been closed and we are no longer processing refunds)[/p][p][/p][p]As an extra token of thanks for supporting our game at launch and being part of our early community, we wanted to gift ALL our players special dekos, which include:[/p]
  • [p]Full NIM dekos for each character (Emo Re:color Pack)[/p]
  • [p]Full So Mi dekos for each character (Falling 4 You Re:color Pack)[/p]
  • [p]A special sticker pack (Party Pack)[/p]
  • [p]A cute early supporter accessory (Lil’ Sprout)[/p]
[p]Please note: these dekos will only be available to players who have logged in anytime before 9/23. After this deadline, the dekos will no longer be available.[/p][p]Refunds can take up to ~14-30 days to go through. We appreciate your patience and understanding! [/p][p]Thanks you, Divers! We’ll continue to work hard on making Starlight Re:Volver the best it can be! ✨[/p][p][/p][p]--[/p][p][/p][p]A Personal Note from Dan:[/p][h3]Hi Divers![/h3][p]This is Dan, CEO of Pahdo Labs.[/p][p][/p][p]First, thank you all for making Starlight Re:Volver possible. As I’m sure you all know, our matchmaking times are currently not so great. To grow our player base and improve matchmaking times, we have decided to increase the accessibility of our game with a new price of $12.99. When we realized this is what we needed to do to support the health of our player base, we immediately thought about how we can make it right with our earliest supporters who paid $19.99. Despite Steam's refund limitations, we've found a workaround by manually processing partial refunds over the next 2-4 weeks. For those not interested in a refund or don’t want to provide us with their payment info, we’re offering a Steam key to gift to a friend as a thank you. We will also be sending all players an in-game care package of cosmetics so we can all be a little more stylish in both NIM and So Mi. 💅[/p][p][/p][p]Looking ahead, I also want to share that we are listening to community feedback and doing everything we can to make Starlight Re:Volver more fun for more players. Before the end of the month, you’ll see a major patch that will:[/p]
  • [p]Remove the Re:Fuel mechanic[/p]
  • [p]Increase the viability of weaker powers[/p]
  • [p]Make solo runs playable (co-op will remain the most efficient)[/p]
  • [p]Simplify charm categories[/p]
  • [p]Reduce cooldowns generally[/p]
  • [p]Make actions less “committal”[/p]
[p][/p][p]Superstar runs will continue to provide a challenge to our most competitive players while we open up lower difficulties, and our economy to be accessible to the broader audience. Thank you all so much for your clear and thoughtful feedback, and we’re excited to continue to grow Starlight Re:Volver’s community together.[/p][p][/p][p]-Dan[/p]

Hotfix 9/4/25

[p]We will be performing a hotfix update at approximately 2:30pm ET. During this time, players currently in-game will be forcibly logged out of their NIM server or So Mi dive. When this occurs, we should expect roughly a 2 hour downtime before players may re-enter the game.[/p][h2]Bug Fixes[/h2]
  • [p]Launch Issues[/p]
    • [p]Fix for certain glyphs in computer name allowing the game to be playable on launch for specific players[/p]
  • [p]Matchmaking[/p]
    • [p]Fixed a bug where players could not queue after canceling matchmaking[/p]
  • [p]So Mi[/p]
    • [p]Fixed some rare instances where certain trinkets could trigger a Disconnect[/p]
    • [p]Fixed a bug where Effy’s burning Nova could persist on allies she revived (ouch)[/p]
  • [p]Gamepad[/p]
    • [p]Improved aiming for a wide array of powers for Lock On Control Scheme[/p]
  • [p]UI[/p]
    • [p]Improved navigation with swapping slots in the Gear Tab[/p]
    • [p]Fixed overlapped assets in Material screens[/p]
    • [p]Vestigial 0 is removed from the bug reporter[/p]
  • [p]Trinkets/Charms/Talismans[/p]
    • [p]Talismans should now show their description in the Codex[/p]

EA Minor Update #01, 9/2/25

[p]Hi Divers,[/p][p]Thank you so much for playing Starlight Re:Volver during our early access launch and showing so much enthusiasm! This patch is by no means all-inclusive - we are working hard on addressing the larger high priority issues you have reported and will get those fixes into your hands as soon as they’re ready. In the meantime, here’s what we’ve fixed:[/p][p][/p][h3]Gameplay Changes[/h3]
  • [p]Economy Re:balance[/p]
    • [p]Lowered crafting material costs for trinkets, dekos, and fishing gear[/p]
      • [p]Increased crafting material drop chances across difficulties[/p]
  • [p]Trace Summoner Elite Encounter Re:balance[/p]
    • [p]Made highly desired balance changes to this encounter[/p]
      • [p]Added terrain that allows for more counterplay,[/p]
      • [p]Reduced the threat level of the Summoners,[/p]
      • [p]Reduced the threat level of the additional enemies in the encounter,[/p]
      • [p]Further reduced health of the Summoners in lower party counts[/p]
[h3]Bug Fixes[/h3]
  • [p]Disconnects[/p]
    • [p]Put safeguards to help prevent random disconnects mid-dive[/p]
  • [p]NIM[/p]
    • [p]Hardened some colliders in an area to prevent players falling out of bounds (have fun finding more)[/p]
      • [p]Moved some chairs to prevent Vivi from summoning cosmic power whilst in NIM (seriously)[/p]
  • [p]So Mi[/p]
    • [p]Fixed loot flying across the screen for every player[/p]
  • [p]UI[/p]
    • [p]Action wheel no longer triggerable on gamepad (it was not functioning on gamepad previously)[/p]
      • [p]Talismans now unlock correctly in codex[/p]
      • [p]Twin stick and lock on control schemes show controls in Settings page[/p]
      • [p]Improved gamepad navigation through menus (still WIP!)[/p]
  • [p]Trinkets[/p]
    • [p]Fixed a bug where some trinkets were not giving their effects[/p]
      • [p]Fixed issues with unequipping / reequipping trinkets in Flip Current[/p]
      • [p]Fixed a bug where upgrading equipped trinkets would not update your inventory with the latest version[/p]
  • [p]Audio[/p]
    • [p]Fixed an issue where the Queen of Swords was not playing sfx during her “Light Stab” move[/p]
  • [p]Kira[/p]
    • [p]Improved aiming with her basic attacks and powers with Lock On control scheme for gamepad[/p]
  • [p]Vivi[/p]
    • [p]Fixed a bug where Vivi could not damage ally death bubbles with his basic attacks[/p]
      • [p]Fixed a bug where “Sparking V” was not getting stronger with upgraded levels[/p]
  • [p]Ren[/p]
    • [p]Fixed a bug where “Hana’s Melody” and “Rebloom” were not getting stronger with upgraded levels[/p]
[p][/p][p]Please look forward to the next round of updates![/p][p]-Pahdo Dev Team[/p]

Dev Letter ✨ 8/29/25

Dev Letter ✨ 8/29/25
[p][/p][p]Hi Divers,[/p][p]We’re sure the community is aware that we are starting off with mixed reception, and we want you all to know that we are actively reading and listening to all the feedback surrounding Starlight Re:Volver on all our channels. This includes our Discord, Steam reviews, social media comments, bug reports, and feedback channels.[/p][p]We know the Early Access version isn’t without its rough edges, and we want to be clear: we don’t take that lightly. Our team shares the same goal as you: to make this game the best it can possibly be, and fixing those issues is a top priority. Please keep in mind the current state of the game in Early Access is not reflective of the final product, and we appreciate your patience as our team continuously works on these updates.[/p][p]We also recognize there are immediate changes that can improve the player experience and our entire studio is focused on solving these issues. To provide some visibility into what we are working on, we will be implementing a roadmap Discord channel where we will share the studio's top priorities.[/p][p]Here are our immediate top priority fixes we are currently working to implement (note: this does not encompass our plans for long-term content updates):[/p]
  • [p]Improved gamepad support[/p]
    • [p]A strike team has been established for this, targeting updates as early as 9/2[/p]
  • [p]Economy changes that reduce the feeling of a “grind”[/p]
    • [p]A strike team has been established for this, targeting updates as early as 9/2[/p]
  • [p]Improved matchmaking and reduced average queue times[/p]
    • [p]A strike team has been established for this, targeting updates as early as 9/2[/p]
  • [p]Ping issues for players in general, especially SEA[/p]
    • [p]We have identified this as a technical issue that we are actively solving[/p]
  • [p]Improved localization, starting with Korean and Japanese languages[/p]
  • [p]Address issues with server disconnects at key gameplay moments[/p]
  • [p]Linux / Steam Deck support in the future[/p]
    • [p]Our engineers are still in early stages of exploration, so we do not have a specific time frame on this yet[/p]
[p]To highlight feedback around NIM, we hear that it feels a bit empty right now. The NIM you see in Early Access is a taste of a bigger vision that we’ll be building towards in EA. Over the next few months, we will enhance NIM with more things to do, centered on minigames and social features that make NIM feel like an online third space.[/p][p]By launching in Early Access, we’re making a commitment to build this game hand-in-hand with our community. We have runway ahead of us to improve and complete this game, and we entered Early Access at this stage to involve the community in that journey[/p][p]Thank you all so much for the support for our Early Access launch. Our team at Pahdo Labs is extremely grateful to our community this week, and we’re so excited the game is now available for everyone to play.[/p][p]Furthermore, to address some community concerns that we have seen regarding our studio, please read our CEO statement from Dan, CEO of Pahdo, HERE.[/p][p]Thank you, Divers![/p][p]-Pahdo Dev Team[/p][p][/p][p]To stay up-to-date on game patches and updates, please join our Discord community as we will be publishing updates there first. And as always, please continue to provide feedback in the appropriate channels. Your input is highly valued, and we are making sure that these are read carefully.[/p]

Starlight Re:Volver OUT NOW in Early Access! ✨

Starlight Re:Volver OUT NOW in Early Access! ✨
[p][/p][p][/p][p][/p][p]The day has finally come, Divers! Starlight Re:Volver is available now in Early Access. The game is available on Steam with a 20% launch discount available only for a limited time for $19.99! Check out all the new things we added for EA, including a new biome, playable character, NPCs, dekos, and more![/p][p]Starlight Re:Volver on Steam[/p][p][/p][p][/p][p]To celebrate our EA launch, we also have a brand new animated trailer featuring CDawgVA![/p][p][/p][p]Watch Our New Trailer![/p][p][/p][h2]Join our Diver Community![/h2][p][/p][p]We just launched our official Subreddit in time for our EA launch, and as always, we’ll be running a bunch of fun community events for EA. Join our Discord community to be up to date on all our activities.[/p][p]Join Discord & Reddit[/p][p][/p][h2]Come see us at PAX West![/h2][p][/p][p]Visit us at PAX West at Booth 440 to play Starlight Re:Volver for free this weekend! Come check out the game and swing by to ask our team any questions.[/p]
See you in NIM, Divers! 💖