Just say no!
[p]Hello there![/p][p]You may have noticed some frequent and heavy updates in recent days.[/p][p]Indeed, I’ve just started the playtests for the upcoming Pax Americana 1991–2001 DLC, and I’ve been debugging and patching like crazy.[/p][p][/p][p]The good news is that some of the features needed to make the late ’80s and ’90s interesting to play have made it into the core game.[/p][p][/p][p]They are still in playtest, so balance adjustments and fine-tuning may be needed, but I’m counting on your feedback to improve them.[/p][p][/p][h3]War on drugs[/h3][p]In the late ’70s, cartels will appear in the game, start corrupting countries, and ship tons of cocaine into the USA.[/p][p]To fight this new threat, the player gains:[/p]
That would be the best of both worlds, wouldn’t it?[/p][p]This was a real project that was abandoned in real life.
While costly and long to develop, it offers an alternative way to make the USSR’s economy work in the game.[/p][p][/p][p]That may not seem like much for a monthly update, but the upcoming DLC will be very content-heavy, with major new mechanics such as:[/p]
- [p]a new intelligence focus,[/p]
- [p]a dedicated map mode,[/p]
- [p]and new actions.[/p]
That would be the best of both worlds, wouldn’t it?[/p][p]This was a real project that was abandoned in real life.
While costly and long to develop, it offers an alternative way to make the USSR’s economy work in the game.[/p][p][/p][p]That may not seem like much for a monthly update, but the upcoming DLC will be very content-heavy, with major new mechanics such as:[/p]
- [p]the War on Terror,[/p]
- [p]a Hubris score for the USA,[/p]
- [p]and additional policies and alternate paths for the USSR.[/p]
- [p]and many other things[/p]