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Just say no!

[p]Hello there![/p][p]You may have noticed some frequent and heavy updates in recent days.[/p][p]Indeed, I’ve just started the playtests for the upcoming Pax Americana 1991–2001 DLC, and I’ve been debugging and patching like crazy.[/p][p][/p][p]The good news is that some of the features needed to make the late ’80s and ’90s interesting to play have made it into the core game.[/p][p][/p][p]They are still in playtest, so balance adjustments and fine-tuning may be needed, but I’m counting on your feedback to improve them.[/p][p][/p][h3]War on drugs[/h3][p]In the late ’70s, cartels will appear in the game, start corrupting countries, and ship tons of cocaine into the USA.[/p][p]To fight this new threat, the player gains:[/p]
  • [p]a new intelligence focus,[/p]
  • [p]a dedicated map mode,[/p]
  • [p]and new actions.[/p]
[p](The new actions are only available in areas covered by the War on Drugs intelligence focus, once the cooldown has reset.)[/p][p][/p][h3]OGAS[/h3][p]This is a new technology unlocked for the Soviet player at some point during the 1960s.[/p][p]Imagine a cyber planning system designed to automate the economic management of the country.
That would be the best of both worlds, wouldn’t it?[/p][p]This was a real project that was abandoned in real life.
While costly and long to develop, it offers an alternative way to make the USSR’s economy work in the game.[/p][p][/p][p]That may not seem like much for a monthly update, but the upcoming DLC will be very content-heavy, with major new mechanics such as:[/p]
  • [p]the War on Terror,[/p]
  • [p]a Hubris score for the USA,[/p]
  • [p]and additional policies and alternate paths for the USSR.[/p]
  • [p]and many other things[/p]
[p](Yes — it will be possible to make the USSR last into the 21st century.)[/p][p][/p][p]Have fun![/p][p][/p][p]Maestro Cinetik[/p]