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Maestro's Cold War 2 News

Cool Cold War Mid-July patch

[p]Here is the follow up update of the last Geostrategical update:[/p][p][/p][h3]Features You Requested — Now in the Game:[/h3]
  • [p]You can now hide the action report that pops up at the beginning of each turn. (You can still access it anytime by clicking the globe icon next to the telex panel.)[/p]
  • [p]You can now keep the game and music running while switching screens — for example, when using Alt+Tab. (This can be enabled in the options menu.)[/p]
  • [p]The “+” key for zooming no longer tries to center on the mouse cursor — it now simply zooms in to the maximum level.[/p]
[p][/p][h3]Music[/h3]
  • [p]The main theme should now loop properly. (Let me know if it doesn't!)[/p]
  • [p]When playing as China, you'll now hear a different soundtrack — the OST from Rise of the White Sun, which fits Cold War 2 perfectly.[/p]
[p][/p][h3]Features you did not requested that made it into the game anyway:[/h3]
  • [p]A new map view is now available to monitor the global oil economy.[/p]
[h3]Additional content[/h3][p]As you liked the Geostrategical update, I added some more:[/p][p]-Oil economy domination[/p][p]-Control of the Turkish straits[/p][p]-USSR besieged [/p][p][/p][h3]Bugs fixed & Balance adjustments[/h3]
  • [p]The game should no longer crash when inspecting an action’s code via the middle mouse button.[/p]
  • [p]In chessboard mode, the power ratio formula for Europe has been adjusted.[/p]
  • [p]The AI on difficulty levels above “Normal” now takes the European power balance even more seriously.[/p]
[h3][/h3][hr][/hr][p]I hope you enjoy this small but cool update![/p][p]These days, I’m mostly focusing on content for the upcoming France DLC.[/p][p][/p][p][/p][p]Have fun![/p][p][/p][p]Maestro Cinetik[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Geostrategy content patch

[p]Hello![/p][p]This update introduces a major improvement to game mechanics and overall balance.[/p][p]I hope you’ll enjoy it as much as I enjoyed working on it![/p][p][/p][h2]Geostrategical advantages[/h2][p][/p][p][/p][p][/p][p]This new feature, currently available for the USA and the USSR, introduces a list of geo-strategical advantages that can be unlocked by meeting specific conditions.[/p][p]Most of these provide an instant "kaboom!" effect, along with lasting bonuses as long as the conditions remain fulfilled.[/p][p]Here are two examples to help you understand how the system works:[/p][p][/p][h3]EUROPE IS FRIGHTENED! (AGAIN AND STILL)[/h3][p][/p][p]Conditions:[/p][p]This advantage for the USSR unlocks whenever the Armed forces ratio in Europe is 5vs1 or more in favor of the Soviet Union, and the Defcon is inferior to 4.[/p][p]To calculate that power ration, it is considered that USSR has 300 "army points" in Europe.[/p][p]Needless to say that the US player now can no more ignore Europe and has a real incentive to maintain large forces there.[/p][p][/p][p]Event Text:[/p][p]In Europe, the disparity between Soviet Red Army forces and those of Western Europe and the USA is striking.[/p][p]All Western general staffs are forced to admit that the Red Army could potentially reach Paris or London within weeks.[/p][p]Widespread and conspicuous Soviet troop maneuvers have only intensified these fears. [/p][p]Of course, the USA has the bomb—but would it really risk annihilation for a European country? [/p][p]The nuclear umbrella offers some reassurance, yet many European nations are now loudly demanding a stronger US military presence. In the face of weak US commitment on the ground, some countries are leaning toward a fearful neutrality.[/p][p][/p][p]Effects:[/p][p]-->The Soviet sphere of influence expands to include Austria, Greece, and Sweden[/p][p]--> Austria, Greece, and Sweden leave the US sphere of influence[/p][p]--> All US-aligned countries in Europe lose 3 Stability[/p][p]--> Pacifist unrest in the USA increases by 5\\[/p][p]As long as the conditions remain:[/p][p]--> The Soviet player gains a bonus to diplomatic actions in all European countries.[/p][p]--> The Soviet player gains a bonus to creating opposition movements in Europe.[/p][p][/p][p]Another exemple:[/p][p][/p][h3]BREACH IN THE NORTHERN SHIELD[/h3][p][/p][p]Conditions: [/p][p]As USSR, having 2 of 3 of these countries in your bloc: Iceland, Norway, United Kingdom[/p][p][/p][p]Event Text:[/p][p]The United States once maintained firm control over the so-called GIUK Gap (Greenland–Iceland–United Kingdom), a vital strategic corridor for naval operations in the North Atlantic.[/p][p]Now, Soviet submarines roam the area freely, without fear of interception.[/p][p]Not only is the Soviet nuclear threat now dangerously close to the U.S. East Coast, but the entire sea-based supply line between Europe and America is at risk![/p][p]As public awareness of this vulnerability grows, pacifist movements experience a resurgence.[/p][p][/p][p]Effects:[/p][p]--> Pacifism increases by 2 in the U.S.[/p][p]--> Stability decreases by 2 in all European countries aligned with the U.S.[/p][p]As long as the conditions are met:[/p][p]--> The U.S. begins any nuclear standoff with the USSR with reduced Nerves.[/p][p][/p][h3]WHAT ELSE?[/h3][p]There are many new events like these in the game. You can view their list from any superpower window.[/p][p]The first feedback from playtesters has been very positive, so this system will be expanded. More types of advantages will be added soon.[/p][p]I believe this refreshes the Cold War 2 experience and makes the game significantly more engaging.[/p][p]All these geo-strategical advantages are powerful enough to challenge the status quo.[/p][p][/p][h3]WHAT' NEXT?[/h3][p]Three main priorities for this summer:[/p]
  1. [p]France DLC – Work begins on the France DLC, which will also add the years 1945–1949 to the game.[/p]
  2. [p]Geo-Strategical System Expansion – Unless the feedback says otherwise, I plan to further balance and expand the new geo-strategical system.[/p]
  3. [p]Gloomy USSR Mod – This community-driven feature (mostly @Gloomy, so the name) will be expanded, translated, and proofread. If you’re unfamiliar with it: it’s a reimagined USSR path with additional content. I have made it accessible up to 1954, so you can have a look at it (but keep in mind it is still a work in progress)[/p]
[p][/p][p]I hope this patch gives you a clearer idea of the direction the game is heading.[/p][p]I will need your feedback and thoughts, so do not hesitate to comment this news.[/p][p][/p][p]Have Fun![/p][p][/p][p]Maestro Cinetik[/p][p][/p][p][/p][p][/p][p]-- -- -- -- -- -- -- -- -- --[/p][p]PS: I don't know if you are into Warlord China, but the first paid DLC for Rise of the White Sun will be out this summer. (August the 11th)[/p][p]You can wishlist it here: [dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

June 1st QOL and Events Update

Hello,

As you may know, I’ve been working hard on another game last month.
You can check out the result here and add it to your wishlist if you're into Chinese warlords.

The good news is that I’m back on Cold War 2 for the months to come!

In this update, you’ll find:

[h2]Added Events[/h2]

The reunification of Korea by China

The reunification of Yemen (by the USA, USSR, and China)

The reunification of Greece (USA & USSR)

Rio Grande (USSR): What would happen if Mexico joined the Socialist bloc?

Chairmen and Kings: What would happen if Greece became Communist?

[h2]Revisited Action Tooltips[/h2]

Some of you requested more insights into the possible outcomes of actions.
The action tooltips will now provide more detailed information about your chances of success and clearly show the factors in your favor or against you.
I know some of you would have liked to see success percentages, but I’m not a fan of that. Instead, you’ll know whether the action is likely to succeed or fail, and what factors are involved.

It may seem like a simple feature, but it took me quite a bit of time to implement and test. I hope you enjoy it!

[h2]What’s Next?[/h2]

I’m currently working on the France DLC, and as I make progress, I’ll be adding more content and events suggested by the community (mostly additional USSR content).

Have fun!

Guerilla, showdown and localization Patch

This small patch fixes the followig issues:

Showdowns when the enemy was invading a country displayed twice the player's portrait, and the player was having a showdown with himself. This is no more the case!

Idle guerillas: large coalitions were sometimes just doing nothing. This has been fixed too.

The Chinese localization has been extended to some late game events that were still in English.

I won't annoy you too often with small patches, but these issues were important enough to be fixed asap.

Have fun!

Maestro Cinetik

First Update - The Workshop is now opened

Two weeks after the EA start, I am satisfied to see that the game is already quite robust and that the bug reports have not been that many.

Here is what you will find in this first update:

The workshop is now open

Ok, it is not yet the editor, nor advanced modding tools, but you can now share your save file experiments, and your game's text translations.
That's enough to have a lot of fun for the moment.
The first items await you in the workshop.

Two new game modes


*Chessboard world: will cancel all treaties, military presence, and spheres of influence. If you like it, this mode may make it into the multiplayer options.

*Even budget: All players will have the same monthly budget as the USA. Of course, if you play as China in the 1950s, this can be considered obviously as cheating. I added this game mode with the possibility of making it a multiplayer mode in mind.

Chinese localisation complete or almost complete

Of course, if you are not Chinese, you may not care, but many more texts are now in Chinese.
Please report any texts that may still appear in English so I can correct them in the next update.

AI reworked

A small bug made the AI too focused on alignment actions. It has been fixed, and as a result, the AI should now be more challenging.

UI/UX improvements


You asked for it, and you can now:

- Play in windowed mode.
- Change music and SFX volume with a simple slider.
- Know when the scenario will end by hovering over the date.
- The music should loop normally now: let me know if it doesn't.

Multiplayer


Well, not enough feedback to improve it yet, but I fixed the issue of "Harsh Winter" having a double effect during the Korean War.

The East is Red - China DLC


I fixed the issue where the AI kept interacting with Taiwan after the unification.
I also fixed the strange end-game score counting behavior.

Minor issues, mostly typos, have been fixed along the way.

Thank you to all the players who kindly and with great patience reported bugs and issues.

Have a nice day!

Maestro Cinetik