1. Maestro's Cold War 2
  2. News

Maestro's Cold War 2 News

A look at the new economic development mechanisms

Hello!

I know from your feedback that developing countries in your bloc is very important to you.

The system has been reworked for the PC version, making it more subtle than in the browser game.

[h3]Economic Development[/h3]

Countries now have an economic development score, with a threshold to reach in order to change their wealth level. The larger and more populated the country, the higher the threshold. You can check a country's economic development by hovering over its wealth score in the country panel.

This score will evolve naturally, as well as through economic aid actions by the players. Expect few or no effects if the country has negative stability and/or is corrupt.

As you already know, flooding a country with aid will only lead to corruption. This is why small, consistent aid over time is the best approach if you want to truly develop a country. (I’d like to take this opportunity to remind players that the primary goal of economic aid in this game is to improve relations with a country, and that economic development and stability gains are merely happy byproducts.)

While I was at it, I added some new country traits that impact the economy:

Chaebols:
The economy is in the hands of large, family-owned conglomerates with close ties to the government. This system allows the economy to develop naturally over time, but favors corruption. Economic aid has a greater chance of increasing relations.

Keiretsu:
The economy is controlled by a network of interconnected companies, centered around major banks. This system promotes natural economic development over time, and economic aid will have a greater chance of increasing stability.

Asian Dragon:
The economy is growing fast! Economic aid has a greater effect on stability and economic development.

Cultural Revolution:
This country is in political turmoil. Diplomatic efforts and aid actions are subject to a malus.

Peruanism:
A nationalist and anti-imperialist ideology focused on social justice, land reform, and economic independence through state-led initiatives and the empowerment of the poor and indigenous populations.
The USA faces a significant penalty in improving relations with this country and signing agreements with it.

You will probably never see the Peruanism trait in-game: it only appears if a certain coup succeeds in the 1960s.

In today's patch, you will also find:

[h3]1959-1969 DOUBLE FRONT[/h3]



A new 10-year scenario.
As the situation in Vietnam deteriorates, I’ve included the events surrounding the reunification of Vietnam (just in case).

Stay tuned! (As you see, the project is evolving fast)

LIVING DEMO 1949-1965

Hello,

The living demo is evolving fast!

In the latest update, you have:

2 new scenarios, including a 10-turn long scenario.

Mister K.

In this scenario, you will replay the entire Khrushchev era (1953-1964).

The Vietnamese Spiral

You will relive the few years leading to the US's massive involvement in Vietnam.

Achievements

I’ve also added the first 10 Steam achievements to provide some challenge.

Have fun!

Maestro Cinetik

PS: As this is only a demo, I’d appreciate your feedback to improve the game and make it perfect for the final release.


Living Demo - Cuba Libre!

[h2]New Scenario! CUBA LIBRE 1959-1962[/h2]



The demo has gained a new scenario!
Featuring:

*The Cuban Missile Crisis
*Sino-Soviet tensions
*Decolonization
*Kennedy and the Space Race

The demo, in its current state, now offers 4 scenarios and covers the period between 1949 and 1962.

Next up: I will likely add the years 1963 and 1964 and combine them into a large 1953-1964 scenario, so you can play longer games.

[h2]Do Your Own Localization[/h2]

In the options menu, you can select the "Custom" language.
If you choose this, you will notice that the language will still be displayed in English.

Next, use the button in the upper right corner of the Options screen to open the game folder.
Navigate to the "mods" folder, then go to the "custom lang" folder.

Here you will find the dictionary used by the game.
You can change the values as needed.

Example:
Directly replace the text in the files:
$jungle=jungle
$desert=desert
$steppe=steppe
$forest=forest
$arctic=arctic

with:

$jungle=정글
$desert=사막
$steppe=스텝
$forest=숲
$arctic=북극

Once you make these changes, the game will display these texts in Korean when you select the custom language.

The dictionary is divided into several files, so finding a specific key, or sharing a modification work with community team should be easy.

"customen" is the files containing the new texts that are not in the browser version.
(Custom is for customized localization file, and en means the default file was made from the english version)

[h2]About Modding[/h2]

Modding features and editors are planned for after the game's final release, but you can already tinker with the save files: they are in JSON and you can directly changes values in the file.


Have Fun!

Maestro Cinetik

December living demo - new scenario

Hello!

The demo is evolving and now proposes two scenarios.

I am really satisfied with the result so far, and the demo is certainly really near the end result.

What's in the new scenario?



[h2]THAW 1953-1956[/h2]

Will the death of Stalin and the rise of Khrushchev mark the beginning of a Détente era between the two blocs?
The decision is up to you!

While the USSR faces its first major contestations in the people's republics of Eastern Europe, a new world emerges and refuses to be aligned with any of the blocs.
In this global duel, no direct conflict is possible.
This is a Cold War for the world leadership, made of propagande and subversion, that begins.

-- -- -- -- --

Noticeable features of the current demo:

[h3]The original soundtrack[/h3]

Everbody's feedback so far praises the game's original sound track, and find it pretty immersive.

The music is the work of Jérémie Frémont, a telented French artist who also worked on Rise of the White Sun musics.


[h3]More content in Chinese and French[/h3]

Most of the current content is now translated into Chinese and French (the rare still missing texts won't ruin your experience)

[h3]Multiplayer[/h3]

Multiplayer works more or less...
I let it open, but I consider it rather in an Alpha state than in a Beta or Demo one.




Living Demo 1st update

The demo for the game will be a living demo, meaning it will continue to evolve until the full release.
Be sure to check back regularly or follow the game on Steam so you don’t miss any exciting updates!

I’ve been hard at work patching and improving the demo lately (apologies for the broken build from yesterday!).

What’s New:

New AI: The AI has been upgraded to perform better, scoring more points and reacting to your actions. In my opinion, it now compares favorably with the browser version's AI.

Colliding Telex Bug Fixes: The issue with colliding telexes has been resolved.*

Techno Bug Fixes: The bugs from yesterday’s tech update have been patched.

Mute Option: You can now mute the sound in the game.
(more subtle volume options wil leventually come much much later in the game's develomment)

What’s Next for the Demo:

Short Term:

Multiplayer is almost there (90% complete), but it still needs some fine-tuning.
New game mode options will be added, providing even more customization.

Medium Term:

Content additions are coming soon.
There’s a possibility that I’ll switch out the current demo scenario for a different one to give you a new experience.
Multiplayer will receive more options and quality-of-life improvements, making it as enjoyable as possible.

Long Term:

Full support for French and Chinese languages (currently a work in progress and incomplete).
The final game will feature even more languages, though I can’t say yet if they’ll be included in the demo.

*If you still experience the colliding telex bug, please send me a screenshot of your current FPS.

Thank you for all your feedbacks on the Discord.

Maestro Cinetik