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Maestro's Cold War 2 News

First Update - The Workshop is now opened

Two weeks after the EA start, I am satisfied to see that the game is already quite robust and that the bug reports have not been that many.

Here is what you will find in this first update:

The workshop is now open

Ok, it is not yet the editor, nor advanced modding tools, but you can now share your save file experiments, and your game's text translations.
That's enough to have a lot of fun for the moment.
The first items await you in the workshop.

Two new game modes


*Chessboard world: will cancel all treaties, military presence, and spheres of influence. If you like it, this mode may make it into the multiplayer options.

*Even budget: All players will have the same monthly budget as the USA. Of course, if you play as China in the 1950s, this can be considered obviously as cheating. I added this game mode with the possibility of making it a multiplayer mode in mind.

Chinese localisation complete or almost complete

Of course, if you are not Chinese, you may not care, but many more texts are now in Chinese.
Please report any texts that may still appear in English so I can correct them in the next update.

AI reworked

A small bug made the AI too focused on alignment actions. It has been fixed, and as a result, the AI should now be more challenging.

UI/UX improvements


You asked for it, and you can now:

- Play in windowed mode.
- Change music and SFX volume with a simple slider.
- Know when the scenario will end by hovering over the date.
- The music should loop normally now: let me know if it doesn't.

Multiplayer


Well, not enough feedback to improve it yet, but I fixed the issue of "Harsh Winter" having a double effect during the Korean War.

The East is Red - China DLC


I fixed the issue where the AI kept interacting with Taiwan after the unification.
I also fixed the strange end-game score counting behavior.

Minor issues, mostly typos, have been fixed along the way.

Thank you to all the players who kindly and with great patience reported bugs and issues.

Have a nice day!

Maestro Cinetik



EA is now!

I am so proud, after all these years, to finally hit that publish button so you can now play the game on Steam.

What's in there?


Experience better, faster gameplay with multiplayer and JSON file editing, all for the unbeatable price of just $4.99.

Don’t wait—get it now and level up your game!

China is out too!


Many of you requested (often impatiently—"CHINA WHEN?") to play as other countries.
Well... here it is!
I’m releasing the China DLC alongside the core game.
(If your philosophical system of values forbids DLCs during Early Access, simply don't buy it.)

What's next?


April will focus on balancing and bug fixes (honestly, the game is already quite clean).
Then, once the foundation is solid, expect a public poll to decide what gets added to the game next.
(The list of things to work on is already set; you’ll just be able to define the priority order.)


What languages?


You can play in English, French and Simplified Chinese.
I can't tell yet what languages will be added for teh final version, but obviously, it would be great to have Russian.

I am so impatient to have your feedback!

Have fun!

Maestro Cinetik

AI and UI small patch

Just a small patch:

The AI will now contest the player's full R&D rush strategies, and you will probably no longer be able to win all technology races with this strategy.

The delay between clicking on a country on the map and opening the country panel has been reduced.

What's next?

Well, the core game (USA vs USSR between 1949 and 1989) is almost done.
I see no reason to make players wait until September to play it. I will probably take a month to polish the current version, then open Early Access in April.

That will give us 6 months to work on cool features like:

-Improved multiplayer
-Editor tools
-More content and paths for the USSR
-Etc...
Anyway, I plan to keep updating this game even after the final release, so concepts like "early access" or "final release" aren’t that relevant...

(For those of you asking about new countries, France and China are planned as DLC.)

Have fun!

What is new?

Hello,

The development of the game is progressing smoothly, and I’m posting this Steam news to summarize the latest patch content.

1) The 1969-1975 scenario has been extended to cover the 1969-1979 period.

2) The oil industry has been reworked and now appears as a country trait. Countries with this trait are more affected by global oil prices. Economic aid to these countries while prices are high will also have a greater impact.

3) The multiplayer system has been reworked once again. I need your feedback to improve it further.

4) As some of you have started tinkering with the JSON save files, I’ve added some basic features to make modding easier.

I’ll continue to add more modding features as development progresses and plan to release a proper editor sometime after launch.

Here are a few steps you can take to gain an infinite budget (it should take less than 5 minutes):

Open a save file with your Notepad.
Search for "Country":"USA", then look for "budget" and "monthly." Change the value to whatever you like (maybe 1000?).
Voilà!
(You can open the game folder from the options menu so you don't have to search for it.)

Once you’ve made the changes, place the file in the games folder > mods > custom_json.
Rename your file with a creative name, such as "infinite_money."

Now, whenever you launch the game, an option to play your custom scenario will be available in the scenarios list.

Have fun!

Maestro Cinetik

Paint it black



The demo now has 9 playable scenarios, ranging from 1949 to 1975, which is more than what you get in the browser version if you're not a Patreon supporter.

The new scenarios

1963-1975 Vietnam War:
This scenario features the entire war, but beware: it also includes an instant defeat for the US player if they lose Vietnam.

1969-1975 Time for Diplomacy:
The early 70s were wild, with many guerrilla movements across the globe.
You’ll love it!


Will all the final game content end up in the demo?

Of course not!
From now on, I will rotate the scenarios when I add new content, just like I do for the browser version.
The demo will also never include any of the grand campaigns.
And sadly, but as expected, it will be disabled when the game is released (since $4.99 games don’t need demos, but your direct financial support via a purchase).

Have fun!

Maestro Cinetik