Intelligence Agencies Update
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[/p][p][/p][p]A new Game mechanism just dropped![/p][h2]Regional Intelligence Agencies[/h2][p]You can now set Regional intelligence bureaus across the world and give them a focus![/p][p][/p][p]Of course, your intelligence agents already operate worldwide, but some regions may become important enough to justify establishing a dedicated large regional bureau.[/p][p]Opening and maintaining such a bureau will cost $5 per turn, and will allow you to choose an intelligence focus that grants various bonuses within that geographical area.[/p][p]However, intelligence agencies need time to become effective. [/p][p]When you open a new regional bureau or change its focus, there will be a 12 months reorganization phase during which no focus-related bonus will apply.[/p][p](The game uses the generic word “bureau,” but your power may refer to them as antennas, directorates, or another equivalent term.)[/p][p][/p][p]This feature is for long term planners, and contraty to your policies, the advantages given are limited to a geographic area.[/p][p][/p][p]Here is a list of the possible focuses:[/p][p][/p][p]Counter-Intelligence:[/p][p]This bureau’s main task is to counter enemy agents’ manoeuvers and uncover moles within your own services or those of your allies.[/p][p]Effects:[/p][p]-Your opponents’ subversion actions receive a penalty in countries belonging to your bloc.[/p][p][/p][p]Special Ops:[/p][p]Special forces and covert-action units will play a leading role in conducting clandestine operations.[/p][p]Effects:[/p][p]-You gain a bonus to finance and create guerrillas.[/p][p]-You gain a bonus to coup actions[/p][p][/p][p]Technological Spying:[/p][p]This bureau’s main mission is to steal industrial and technological secrets.[/p][p]This is very effective to to close a technological gap, not so much to do the technology race ahead.[/p][p]Effects:[/p][p]-Mature-technology researches gain a significant bonus (the R&D that gets a bonus after a certain year).[/p][p]-All researches have a very small chance to progress by 1 extra point each turn.[/p][p][/p][p]Political Influence:[/p][p]By financing, bribing, and blackmailing politicians, union leaders, and activists, this bureau attempts to influence local politics.[/p][p]Effects:[/p][p]-You gain a bonus to sign defence and trade agreements.[/p][p]-You gain a bonus to create opposition movements.[/p][p]-You gain a bonus to organize protests.[/p][p][/p][p]Counter-Insurrection:[/p][p]This bureau will assist allied governments in counter-insurgency operations.[/p][p]Effects:[/p][p]-Your military advisors become more effective against guerrillas.[/p][p]-Increases your chances of infiltrating guerrillas.[/p][p]-Pro-government guerrillas you create automatically gain the “death squadron” trait.[/p][p][/p][p]Military Intelligence:[/p][p]This bureau’s main role is to gather intelligence required for successful military operations. [/p][p]It also maintains relations with foreign officers.[/p][p]Effects:[/p][p]-Your allies and your forces gain a bonus to conventional combat (not guerrilla warfare).[/p][p]-You gain a small bonus to military aid.[/p][p]-You gain a bonus to coup actions (slightly better than the bonus given by the special ops focus).[/p][p][/p][p]Economic Intelligence:[/p][p]This bureau aims to give national industries an advantage through industrial and patent espionage, market manipulation, information control, and surveillance of illegal deals.[/p][p]Effects:[/p][p]-Improves your economy over time, similar to certain policies.[/p][p]-Grants a bonus to sign trade agreements.[/p][p]-Economic aid actions have increased chances of improving relations, stability, and development.[/p][p][/p][p]War on Drugs: That's bonus content to be unlocked in the 90's (in Pax Americana)[/p][p][/p][p]War on Terror: That's bonus content to be to be unlocked in the 90's (in Pax Americana)[/p][p][/p][h2]What else?[/h2][p][/p][p]Well, I corrected some bugs here and there, progressed steadily with Pax Americana, but also reworked the AI.
Tell me if you see any change in late game during grand campaigns at higher difficulty levels.[/p][p][/p][p]Any ETA for Pax Americana? [/p][p]Hell no! I can't help but stop that project to code cool features like the "Living World" or the "Regional Intelligence Agencies", so... I hope you are not impatient to play that DLC.[/p][p][/p][p]Have fun!
Maestro Cinetik[/p]
Tell me if you see any change in late game during grand campaigns at higher difficulty levels.[/p][p][/p][p]Any ETA for Pax Americana? [/p][p]Hell no! I can't help but stop that project to code cool features like the "Living World" or the "Regional Intelligence Agencies", so... I hope you are not impatient to play that DLC.[/p][p][/p][p]Have fun!
Maestro Cinetik[/p]