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The Moldy Mushroom Update

[p]Welcome to the Moldy Mushroom Update, chefs![/p][p][/p][p]Any great school cafeteria comes with a small chance of ingesting mold, so Principal Clucker has decided to unleash it upon Middlesville Cafeteria. Not only will Mold take away 3pts from infected ingredients, there's a 50/50 chance it'll spread whenever it touches an untarnished ingredient! Be careful, Mold can be found from many sources: customers, ingredients, and even some helpers![/p][p][/p][p][/p][p][/p][p]To counteract this problem we've introduced 6 new mushrooms who tend to prefer keeping their distance.[/p][p][/p][p]Principal Clucker has recruited 4 new customers, all of which have a chance of turning ingredients moldy![/p][p][/p][p]Lastly, there's a brand new Moldy Mushroom starter pantry alongside 3 relevant new helpers!
[/p][p]Aside from content, I want to highlight a few big quality of life changes:[/p]
  • [p](Settings) Target Framerate (so your computer doesn't try too hard)[/p]
  • [p](Settings) Ingredient Input Method (drag-drop vs click-drop, see details in patch notes)[/p]
  • [p]New physics colliders[/p]
  • [p]Improved tooltips (they don't go offscreen)[/p]
[p]As always there's a bunch of bug fixes and what not detailed in the patch notes. We're excited for y'all to check out all this Mold and let us know what you think![/p][p][/p][p]Keep cooking on,[/p][p]Chef Schu[/p][p][/p][h2]v0.8.26 Patch Notes[/h2][h3]Content[/h3]
  • [p]Added MOLD mechanic[/p]
    • [p]-3 pts to ingredient, can spread to other ingredients on touch[/p]
  • [p]6 new Fungi ingredients[/p]
  • [p]4 new moldy customers[/p]
  • [p]3 new helpers[/p]
  • [p]New moldy starter pantry[/p]
[h3]Quality of Life[/h3]
  • [p]Reworked Tooltips[/p]
    • [p]They can no longer be offscreen[/p]
    • [p]When hovering ingredients/helpers in your pantry there is a static tooltip that won't cover other ingredients/helpers in your pantry so you can see all synergies[/p]
  • [p]Added icons for Aprons/Modes to show which combinations you've completed (same as pantries)[/p]
  • [p]Added target framerate to settings[/p]
  • [p]Added "Drag-Drop" vs "Click-Drop" input method option in settings[/p]
    • [p]Drag-Drop is the original input method. Click-Drop changes it so when you click the ingredient it sticks to your cursor until you click again to place it. This should be a huge accessibility improvement for users who find it difficult to constantly hold down a mouse and for laptop trackpad input.[/p]
  • [p]Adjusted rotation sensitivity, made it framerate independent[/p]
  • [p]Added one-way rotation with right click while dragging[/p]
  • [p]Changed "Fire Helper" button colors to be more accessible[/p]
[h3]Balance[/h3]
  • [p]Reworked all physics colliders[/p]
    • [p]This was done to specifically solve an issue where the inner curve of ingredients (eggplant, chili, banana) didn't always collide properly. As a result all colliders should be more accurate. This is a big change so if you notice anything working in a way you wouldn't expect, please let us know![/p]
  • [p]Basic Bundle is now called Mystery Box (since it can be literally anything, not just the basics)[/p]
  • [p]Squid wiggles even when off the omelet[/p]
  • [p]"Mushroom" renamed to "Baby Bella Mushroom", unlocks Portabello Mushroom instead of Pickle[/p]
    • [p]Pickle is currently unlocked from the start, but will be unlocked by something in the future[/p]
  • [p]Pineapple is Soft (had no texture previously)[/p]
[h3]Art[/h3]
  • [p]New art for crates: Mystery Box, Dairy Crate[/p]
  • [p]New Dairy icon[/p]
  • [p]Replaced Milk Jug with BBQ Sauce helper (+2 to Meats)[/p]
  • [p]Renamed "Superstitious Supervisor" to "Lenny the Observant" (cuz he deserves a name)[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed bug where dollar/quarter indicators sometimes didn't appear when dragging ingredients[/p]
  • [p]Fixed bug where large ingredients sometimes weren't large (for real this time)[/p]
  • [p]Fixed bug where adjustment timer could block input[/p]
  • [p]Fixed bug where rotating omelet could have ingredients snatched by conveyor belt[/p]
  • [p]Fixed bug where duplicated Hater Helpers didn't retain their value[/p]
  • [p]Fixed bug where pointing customers would point at Principal Clucker[/p]
    • [p]Principal Clucker is displeased and has placed Mrs Gee Gee on probation[/p]
  • [p]Fixed bug where gold ingredients wouldn't highlight in pantry when they should[/p]
  • [p]Fixed Big Boss Bertha's sprite[/p]
  • [p]Fools Gold no longer triggers while trashing[/p]
  • [p]Fixed bug where there could be duplicate crates in starter pantries with more common crates[/p]
  • [p]Fixed bug where "Take Random" tooltip said "ingredient" when taking a random helper[/p]
  • [p]Fixed bug where Round tooltip was positioned weirdly + round text overlaps less often[/p]