Sticky Update
[p]Hello chefs![/p][p]
[/p][p]Looks like we've got ourselves in a sticky situation, chefs. Principal Clucker has introduced 6 new Sticky ingredients that will, as their name suggests, stick to other ingredients and form one massive cluster.[/p][p]![]()
[/p][p]We've also added 3 new Sticky-related helpers.[/p][p][/p][p]
[/p][p]And of course with new mechanics comes new customers: 3 new Drizzler customers who drizzle a bit of immovable Sticky honey on your omelet.
[/p][p]
[/p][p]Yet again Principal Clucker demanded we prod the completionists with 2 new Sticky achievements:[/p][p]
[/p][p][/p][p]Go check it all out in our latest Weekly Pantry and let us know what you think![/p][p][/p][p]Lastly, we must acknowledge that we just reached the OVERWHELMINGLY POSITIVE mark on Steam thanks to 500+ positive reviews! And we're somehow still 100% positive, which is absolutely absurd![/p][p][/p][p]
[/p][p]Thank you to every chef who's bought the game, left a review, gave us feedback or encouragement, and recommended the game to their friends. It's truly a pleasure making this game for such a kind and supportive playerbase. It's easy for us to stay excited working on all these updates knowing how much it's resonating with y'all. Thank you for your support, chefs![/p][p][/p][p]Thank you and happy cooking, chefs![/p][p]-Schu and Hjalte[/p][p][/p][h2]Patch Notes[/h2][h3]Content[/h3]
- [p]new Sticky ingredient tag[/p]
- [p]6 new ingredients[/p]
- [p]3 new helpers[/p]
- [p]new Drizzler customer trait[/p]
- [p]3 new Drizzler customers[/p]
- [p]2 new achievements[/p]
- [p]Honey Comb rework: +1 per touching and +0.5x to each Meat touching, Rare instead of Legendary[/p]
- [p]Pyromanic customer trait can only spawn 1 matchstick per dispense[/p]
- [p]Some clever chefs were making matchsticks score points and therefore were incentivized to play as slow as possible to maximize the number of matchsticks on the omelet. Well played but Prinicipal Clucker was not pleased.[/p]
- [p]Tweaked Haunted customer trait:[/p]
- [p]Can't appear in Turn-Based mode[/p]
- [p]Ghosts spawn every 10-20 seconds instead of 8-12[/p]
- [p]Max 1 Ghost at a time[/p]
- [p]Ghosts expire after 20 seconds if they fail to haunt something[/p]
- [p]Dark Medallion: +2 per pts Legendary helper instead of +1[/p]
- [p]Banana: Added +2 pts[/p]
- [p]Now it can score on it's own without requiring other ingredients/helpers to buff it[/p]
- [p]Reduced Jalapeno/Chili unlock thresholds from 30 to 21[/p]
- [p]"OnFire" has been renamed to "Flaming" and has different text effect[/p]
- [p]We've been hearing from some new chefs that Firing and OnFire were confusing, with phrases like "increase Fire value" being ambiguous. Therefore we made this change to distinguish the 2 mechanics more[/p]
- [p]All references to "Firing" helpers has a different text effect and color[/p]
- [p]We went with green to help make it clearer this interacts with your money and not Flaming[/p]
- [p]Shop has an animated background and subtle camera movement[/p]
- [p]Honey Comb has new art[/p]
- [p]Fixed critical bug where ingredients could become invisible on runs with Fools Gold[/p]
- [p]Fixed bug where gold ingredients didn't shine in Catalogue[/p]
- [p]Fixed bug where the catalogue filter icon could disappear[/p]
- [p]Fixed bug where some ingredients (such as Banana) could display long digits (such as +0.999999x)[/p]
- [p]Fixed bug where Flaming tutorial wouldn't appear for Pyromaniac customers[/p]
- [p]Fixed bug where Candy could appear as an entire group on title screen and from tin cans[/p]
- [p]Fixed bug where ingredients from tin cans on title screen weren't removed properly[/p]
- [p]Fixed click-drop input[/p]
- [p]Fixed bug where 2nd Stix ingredient had wrong collider[/p]