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Thanskgiving Update

[p]Happy Thanksgiving, chefs![/p][p][/p][p]For today's patch notes I'm gonna start with the thing that all great online recipes do where I share a personal story. If you wanna skip ahead to content, feel free to scroll past.[/p][hr][/hr][p]Thanksgiving is my favorite holiday. Every year my sister (who came up with the name for Omelet You Cook) hosts Thanksgiving at her wonderful home (filled with dogs like Sunny and Brother btw!). She started it in her college days for people who didn't have nice family homes to return to, and it's continued on for over a decade now. After moving away from the US it's the only holiday I truly miss.[/p][p][/p][p]Part of what makes it so special for me is a little tradition where we go around the dinner table and everyone shares what they're thankful for. It's very cheesy and sappy and vulnerable and I love it. Since I'm not home for Thanksgiving I wanted to take a moment here to say how grateful I am for everything and everyone that's lead to the success of Omelet You Cook.[/p][p][/p][p]I'm grateful for my sister, my parents, my brother, and my friends who've supported and encouraged and believed in me for all the years I was making things before there was proof I could do this for a living. I'm grateful for all my game dev friends at Spelkollektivet, Stugan, and Ludokultur who've helped immensely by sharing their game dev journeys with me. I'm grateful for Hjalte who's the best bidness partner I could've asked for, and for Mareike, Nico, and Gus who've made incredible contributions to the game.[/p][p][/p][p]I'm grateful to Wholesome Games for featuring us, to NorthernLion and all the other streamers who showed the game to their audiences, and to all the game studios who've bundled with us. I'm extremely grateful to all 12,000+ chefs who've bought the game, to the 530+ who took the time to leave a review, and the 1,100+ chefs in our Discord![/p][p][/p][p]Every step of developing Omelet You Cook has surpassed my expectations. That's partly due to luck, partly due to our hard work, and mostly because of all you chefs who've supported us, reported bugs, recommended the game to friends, and helped make Early Access so fun. Y'all are far too kind and we appreciate you [/p][p][/p][p]Plus 3 new big-number-enabling Legendary helpers (and Hjalte absolutely cooked on the art for these).[/p][p][/p][p][/p][p]We also finally got around to overhauling our menus, including a new Pause Menu.[/p][p][/p][p]And we finally added some proper art to the Settings Menu, as well as refining the existing settings. We even added a new "Unlock All" option for chefs who just want to see everything right away.[/p][p][/p][p]There's also some balance changes and bug fixes you can check out in the patch notes below.[/p][p][/p][p]We're gonna hold a poll to determine which animal customer y'all wanna see in the next update.[/p][p][/p][p]Join our Discord to vote on a new Customer![/p][p][/p][p]If you're inspired, feel free to share what you're thankful for this year. Better yet, tell the people around you how much you love and appreciate them.[/p][p][/p][p]Happy Thanksgiving and thanks for cooking with us, chef![/p][p]-Chef Schu[/p][p][/p][h2]Patch Notes[/h2][h3]Content[/h3]
  • [p]Menu Overhaul[/p]
    • [p]New Pause Menu (accessed via esc/start button or via the icon in top right during runs)[/p]
    • [p]Settings menu looks nice now[/p]
      • [p](We had to change the backend of the Settings. If anything doesn't work for you as it did before please let me know!)[/p]
    • [p]Added an "Unlock All" button[/p]
  • [p]4 new ingredients[/p]
  • [p]3 new helpers[/p]
[h3]Balance[/h3]
  • [p]Egg Shells and Chocolate Coins now fall from the sky like Matches[/p]
  • [p]Chocolate Cake, Graham Cracker, Meatball, Sun-Dried Tomato, and Beef Jerky are now Baked[/p]
  • [p]Rock Salt is now Raw[/p]
    • [p]All of the above were previously Processed, which is heavily overrepresented compared to Raw/Baked. This helps bring them closer in line with 38 Raw, 33 Baked, and 49 Processed. Future updates will continue to bring these more in balance[/p]
  • [p]Cloning Vat is now Rare instead of Legendary[/p]
    • [p]Going forward we want Legendary helpers to be your primary source of scaling. Cloning Vat doesn't directly let you scale and is also fun + enables cool builds so we want it to be more available[/p]
  • [p]Chocolate Cake now gives -1 per Vegetable on omelet[/p]
    • [p]This is an attempt to add a little nuance and identity to Cakes/Pies[/p]
[h3]Quality of Life[/h3]
  • [p]Turned off the parallax camera effect in the shop[/p]
  • [p]Weekly Run now shows an indicator if you haven't attempted it at least once[/p]
  • [p]Weekly Run now stays selected if it was your last played run[/p]
[h3]Art[/h3]
  • [p]Updated Chocolate Bar with BRIX logo[/p]
  • [p]Updated Chocolate Cake to be bigger[/p]
  • [p]Updated Grape to be more grapular[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed bug where mouse would drift with certain hardware[/p]
  • [p]Fixed bug where Honey Glazer didn't give points[/p]
  • [p]Fixed bug where Oranges/Lemons/Limes lied about their scores[/p]
  • [p]Fixed bug where you always got Middlesville King Arthur achievement after a Drizzler customer[/p]
  • [p]Fixed bug where Dark Medallion only scored 1 per Legendary (instead of the stated 2)[/p]
  • [p]Fixed bug where Weekly Run could show trophy even if you hadn't beaten it yet[/p]
  • [p]Fixed bug where Lollipop pointer pointed at the wrong angle[/p]
  • [p]Fixed bug where Helper Hater still had old red FIRED text[/p]
[p][/p][p]For chefs that read this far I also wanna mention that mid-run saving is on the way! I'm expecting to have it fully implemented by the end of the year. In the coming weeks I plan to open up a beta in our Discord for chefs that wanna help us iron out any remaining bugs. [/p]