Omelet You Cook 1.0 Out Now!
[p]Hello chefs! [/p][p]Omelet You Cook 1.0 is available now!!! After 21 content updates over 7 months, we're so excited for you chefs to see what we've cooked for the full release![/p][p]
[/p][p][/p][p]1.0 introduces 4 new starter pantries including the final pantry where you will finally confront Principal Clucker himself. It also introduces the highest difficulty: Black Apron, which you can unlock by finishing the story.[/p][p][/p][p]Aside from story content, we've been giving some love to some screens that we felt were a bit too static.[/p][p]
All crates have custom backgrounds, and the ingredients now have particles corresponding to their rarity.[/p][p]
[/p][p]Everyone's favorite trash dog is even more excited to help eat your unwanted trash![/p][p]
[/p][p][/p][p]There's also 5 new helpers and a whopping 36 new achievements, including a bunch for unlocking ingredients at the end of long unlock branches. If you already have everything unlocked, you'll get a bunch of achievements after your first run.[/p][p]
[/p][p][/p][p]If you've been cooking with us for a long time or you previously used the "Unlock All" feature, we'd highly recommend resetting your save data before you start your first run. This way you can have a fresh experience (and you're always welcome to use the reworked Unlock All feature that's non-destructive and allows you to still earn progress towards achievements).[/p][p]
[/p][p]We can't emphasize enough how incredible Early Access was for us. We wanted to look back and share some stats that we're incredibly proud of:[/p]
Hjalte and I worked incredibly hard throughout Early Access because we love working on Omelet You Cook and seeing you chefs have fun engaging with it. We averaged 3 content updates per month! Over 21 content updates here's some of what we added:[/p]
[dynamiclink][/dynamiclink][/p][p]Thank you to every chef who's supported us throughout with positive reviews, constructive feedback, lively balancing discussions, idea brainstorming, and more. We feel incredibly grateful for the community we've built around Omelet You Cook. We're excited for 1.0 to help us reach even more chefs and to keep building on what has made this game special.[/p][p][/p][p]Thanks for cooking with us chefs. Let us know what you think of 1.0 over on Discord![/p][p][/p][p]Happy cooking,
-Schu and Hjalte[/p][p][/p][h2]v1.0 Patch Notes[/h2][h3]Content[/h3]
All crates have custom backgrounds, and the ingredients now have particles corresponding to their rarity.[/p][p]
- [p]672 reviews, 99% positive[/p]
- [p]507 positive reviews over 111 days before our first negative review![/p]
- [p]15,000+ copies sold[/p]
- [p]42,000+ outstanding wishlists (we only had 2,500 before launch!)[/p]
- [p]1,346 Discord members and counting[/p]
Hjalte and I worked incredibly hard throughout Early Access because we love working on Omelet You Cook and seeing you chefs have fun engaging with it. We averaged 3 content updates per month! Over 21 content updates here's some of what we added:[/p]
- [p]Turn Based Mode (originally only Green Apron had a static conveyor)[/p]
- [p]Endless Mode[/p]
- [p]Mid-Run Saving[/p]
- [p]Weekly Runs[/p]
- [p]Wrapped, Gold, Moldy, Flaming, Sticky and Wiggly mechanics[/p]
- [p]The Catalogue[/p]
- [p]92 new ingredients[/p]
- [p]46 new helpers[/p]
- [p]40 new customers[/p]
- [p]8 new starter pantries (plus 25 weekly pantries and counting)[/p]
- [p]80 new achievements[/p]
- [p]Steam Deck Verification[/p]
- [p]Localization into Chinese, Japanese, Korean, and Thai[/p]
- [p]tons of quality of life, visual and audio improvements, and bug fixes[/p]
[dynamiclink][/dynamiclink][/p][p]Thank you to every chef who's supported us throughout with positive reviews, constructive feedback, lively balancing discussions, idea brainstorming, and more. We feel incredibly grateful for the community we've built around Omelet You Cook. We're excited for 1.0 to help us reach even more chefs and to keep building on what has made this game special.[/p][p][/p][p]Thanks for cooking with us chefs. Let us know what you think of 1.0 over on Discord![/p][p][/p][p]Happy cooking,
-Schu and Hjalte[/p][p][/p][h2]v1.0 Patch Notes[/h2][h3]Content[/h3]
- [p]3 new starter pantries[/p]
- [p]a 4th new Final Story starter pantry containing the true ending[/p]
- [p]Black Apron[/p]
- [p]5 new helpers (including 3 Mythic)[/p]
- [p]36 new achievements[/p]
- [p]All leaderboards have been reset - have fun building the new ones![/p]
- [p]When trashing, 5 ingredients are dispensed by default instead of 3[/p]
- [p]On Red/Black Apron, spending $1 just to get 3 items you want to keep felt incredibly frustrating. Now you should more reliably be able to trash something you actually want to trash and lose money for nothing less often.[/p]
- [p]The ingredient number in the pantry no longer goes down when trashing[/p]
- [p]This might be confusing at first for experienced chefs but it makes it more clear at a glance[/p]
- [p]Unlock All is now a non-destructive toggle. Meaning you can turn it on and off as you please, and you'll still earn progress towards truly unlocking ingredients and earning achievements.[/p]
- [p]We highly recommend not using this option so you gradually unlock more complex content, but we want to offer it for people who want to experience everything in a shorter timespan[/p]
- [p]Aprons reworked again[/p]
- [p]Blue has "Max 1 Dispense" instead of "no free trashing", and is 12 Rounds instead of 9[/p]
- [p]We found through playtesting that the no free trashing felt tougher so we saved it for Red Apron[/p]
- [p]Red has Max 8 Helpers instead of Max 12[/p]
- [p]This was done to further distinguish the aprons and provide a difficulty where making decisions on which Helper to keep feels more agonizing[/p]
- [p]All of these changes (and the introduction of Black Apron) are an effort to make each apron playstyle distinct. Some players felt it frustrating that Red Apron had become so restrictive but with these changes the Blue Apron should now feel much closer to that experience. These changes are mostly aimed at experienced chefs who want challenging runs while still preserving more chill experiences at lower level aprons.[/p]
- [p]Blue has "Max 1 Dispense" instead of "no free trashing", and is 12 Rounds instead of 9[/p]
- [p]Stats earned in Endless now count towards Catalogue stats and unlock progress[/p]
- [p]Some chefs were confused that they could score 100 pts with a Pineapple they got in Endless and the catalogue still said they had 0. This was explained in-game but not clearly enough so I decided to just make it work how players expect[/p]
- [p]Moldy won't appear for first 3 rounds[/p]
- [p]Moldy customers give 35% chance of Moldy (instead of 40%)[/p]
- [p]Matches start burning/igniting other ingredients after a short delay after landing/being grabbed[/p]
- [p]Added tutorial step explaining how ingredients score + other minor tutorial tweaks[/p]
- [p]Helper Hater gives -1pts per reroll (instead of -2pts)[/p]
- [p]New Sunny animations[/p]
- [p]New trash screen[/p]
- [p]Each crate now has distinct backgrounds during ingredient selection[/p]
- [p]New particles for crate, helper, and ingredient selection[/p]
- [p]New Sticky particles[/p]
- [p]Updated some old pre-Hjalte helpers[/p]
- [p]Updated Processed tag icon[/p]
- [p]Added alternate Principal Clucker quotes for losing in endless[/p]
- [p]Added visual effect for firing helpers[/p]
- [p]Added animation for Severance Package[/p]
- [p]Lobster Claw follows cursor less rigidly when grabbing it[/p]
- [p]New credits screen[/p]
- [p]New music tracks, each customer trait now has a unique track![/p]
- [p]New SFX for fools gold[/p]
- [p]New SFX for selecting legendary helpers[/p]
- [p]Different SFX for losing money, getting bullied[/p]
- [p]Better thunderstorm ambience[/p]
- [p]Added some missing button SFX, new SFX for changing menu tabs[/p]
- [p]Added support for Simplified Chinese, Japanese, Korean, Thai, and Traditional Chinese[/p]
- [p]We'll be working with our community on new languages soon. Join the Discord to get involved![/p]
- [p]Fixed bug where your save data could get deleted[/p]
- [p]Fixed bug where game could softlock during transition to shop[/p]
- [p]Fixed bug where chefs could steal ingredients from the trash screen[/p]
- [p]Fixed Mysterious Flash Drive so it does what it says[/p]
- [p]Fixed bug where everyone earned Weekly Run achievement for completing any run[/p]
- [p]Fixed bug where Wrapped ingredients wouldn't go transparent off omelet[/p]
- [p]Fixed bug where losing on the last round could count as a victory for various achievements[/p]
- [p]Fixed bug where FPS would drop when new music started playing[/p]
- [p]Abandoned runs are now submitted to the leaderboard[/p]
- [p]Maybe fixed bug where transition screens lagged[/p]
- [p]Fixed lag in omelet selection screen by resetting leaderboards[/p]
- [p]We'll have an actual fix for this later since it will be a problem again in the future[/p]