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Development Update

Hello everyone!


I’m excited to share some development updates about Office After Hours. Over the past weeks, I’ve been hard at work bringing new features and experiences to life, all aimed at making the game even more engaging and unique. Here’s a sneak peek into what’s coming your way:

[h3]1. New Anomalies for a Unique Experience[/h3]
I’m introducing new office-related anomalies that delve into the problems and suffering that can arise in a competitive office environment. These anomalies are designed to reflect the pressures of overwork, unrealistic deadlines, and office politics, immersing you in the emotional weight of these experiences.
[h3]
2. Expanding the Game’s Environments[/h3]
New environments are created to immerse you in the unsettling world of Office After Hours and show you the disturbing story behind the office.



[h3]3. Story Almost Complete[/h3]
The game’s story is nearly finished. The narrative lets you delve into the dark side of overwork and corporate pressure, guiding you through new environments.



[h3]4. Cutscenes for Immersion[/h3]
To make the game even more immersive, I’ve added cutscenes that bring key moments to life. These cinematic additions will deepen the story and help you connect with the game’s characters and world.



[h3]5. In-Game Death Mechanics[/h3]
You can now face life-or-death stakes in Office After Hours! With the addition of a death mechanic, your decisions and actions will have greater consequences, adding to the tension and challenge.

[h3]6. New Functions and Features[/h3]
I have added a zoom function so that even small details can be recognised.




Stay tuned for more updates as I continue refining Office After Hours. The current demo gives a glimpse of the game, but it’s now a bit out of date compared to what the final experience will offer. I’m considering updating the demo to reflect these exciting changes.

Thank you for being part of this journey.

YoghurtDrop