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STARIO: Haven Tower News

🍂 "Wasteland Builders' Choice" Bundle Now Available!

[p]The "Wasteland Builders' Choice" bundle—a collaboration between Stario: Haven Tower and Doloc Town—is officially live![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]📍 Build your tower in Stario: Haven Tower: Master mind-bending vertical logistics, establish trading posts, and witness the prosperity of a kingdom in the sky.[/p][p]📍 Start your farm in Doloc Town: Enjoy the healing vibes of pixel art as you fend off unknown threats and protect your own little piece of the world.[/p][p][/p][p]Stario: Haven Tower is currently at a 10% discount (matching its historical low). By purchasing the bundle now, you can stack an additional 10% off on top of that![/p][p]From the surface to the clouds, from harvesting crops to forging wonders—experience double the joy and double the suffering sense of achievement![/p]

Winter Sale is Coming!

[p]Season's Greetings![/p][p][/p][p]We are excited to announce that STARIO: Haven Tower is part of the Steam Winter Sale from Dec 18th to Jan 5th (PST)! You can grab it now at 10% off, matching our all-time low price.[/p][p][/p][p]Wishing you all a cozy and wonderful holiday season ahead. Happy gaming! 🎮✨[/p]

Giant Airships gonna be hovering over the Tower! | See our Roadmap

[p]Hi everyone![/p][p]We are officially entering the final month of the year. How has your 2025 been so far?[/p][p]Stario: Haven Tower will be participating in this year's Steam Winter Sale. If you're interested, be sure to wishlist now so you can get a timely discount notification![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Good news - The logistics building we teased last time is coming very soon![/p][p][/p][h2]🚢The Airship is About to Land on Your Tower![/h2][p]Manual hauling is a bit too primitive, pipe logistics can sometimes be circuitous, and balloon transport is limited to small, frequent trips...[/p][p]After the tireless efforts of the Towertizens, the Tower is about to usher in brand-new logistics technology: The Airship Port![/p][p](Development sketch, not an in-game screenshot)[/p][p][/p][p]Airships will dock here. These massive flying machines boast equally massive cargo capacity. Once the Airship Port is built, they will hover freely at different heights across the entire tower.[/p][p][/p][p]Airship approaching! (Design sketch, not an in-game screenshot)[/p][p][/p][p][/p][p]Airship parked! (Design sketch)[/p][p][/p][h2]🔨 The Renovation Team is Ready: More Base Area Details![/h2][p]Besides researching new technology, the Towertizens have also meticulously renovated the base of this colossal structure. Well, you always have to start at the bottom, right?[/p][p]In the new version, the tower base will feature different details depending on the chosen difficulty mode. For example, here is the Tower Base area from the original version:[/p][p][/p][p]And in the Hard Mode of the new version, this area will look like this:[/p][p](Development sketch, not an in-game screenshot)[/p][p][/p][p]For those who concerned about other Zones, don't worry! In addition to the tower base area, we will continue to roll out optimizations for other zones in the future.[/p][p]Frost Zone concept sketch[/p][p][/p][p]In addition to the above, the next update will also include various other optimizations and bug fixes. We will share the specific details when the official update is released![/p][p][/p][h2]📌 Future Roadmap[/h2][p]Since the Early Access launch at the end of September, we have got a lot of suggestions and feedback. After a period of relatively frequent updates, we believe the current version has reached a stable state, and subsequent major updates will require us to spend more time on comprehensive design and debugging.[/p][p]So, here is our preliminary future development roadmap! We will continue to refine the roadmap as updates progress and closely monitor your feedback. After all, the feedback from community is always the primary driving force behind game developing.[/p][p]If you have any complaints or suggestions about the game, please feel free to leave us a message in the comments section, the review section, or our official Discord Server: https://discord.gg/CMWatT989k[/p][p][/p]

Back from Weplay | Sale Ongoing | Vote for Us!

[p]Hey folks![/p][p]December’s just around the corner—can you believe that? Friends in the Northern Hemisphere, ready for winter yet?[/p][p]We just wrapped up our WePlay offline event, and it was an absolute blast. Our booth was busy from start to finish, and we even met some veteran players who’ve already beaten the game and came all the way over just to say hi. That really warmed our hearts 😭[/p][p]STARIO is currently at its all-time-low 10% off, so if you’ve been curious, now’s a perfect time to hop in and see what the tower life is all about![/p][p][dynamiclink][/dynamiclink][/p][h2]💫 Vote for Us![/h2][p]City-building fans love to joke that Wonders bring ruin, but in STARIO, Wonders are at the heart of the whole experience. [/p][p]Like we said in our launch post—we hope this tower can be a place where you witness those tiny, fleeting miracle of life. Not just a shelter for the towertizens, but also somewhere you can forget life’s worries for a while and feel that little spark of joy from every discovery.[/p][p]Steam Award nominations for this year are now open! If you’ve ever felt peace, anticipation, or awe while watching the whales glide by, the birds soar, or your tiny workers bustling around—if a newly completed Miracle Tower ever made you stop and admire it—we warmly invite you to nominate us in the Outstanding Visual Style category.[/p][p][/p][p]Voting runs until December 1st, so feel free to jump in anytime! There’s still so much we need to learn from all the incredible games nominated this year; nonetheless, we hope this precious opportunity will help more players discover our tower![/p][p][/p][p][/p][p]Hit the button below to vote for us![/p][p]Press ME![/p][p][/p][h3]🛠 Updates & Feedback[/h3][p]Before Early Access out, we mentioned that we chose Early Access because we believe the tower still has tons of room to grow—and we want to build it together with all of you.[/p][p]From the very first demo until now, every bit of progress the game has made comes from your feedback and ideas. Since launch, we’ve been reading community discussions every day, and many of your suggestions have been super fun and genuinely helpful. Based on your feedback, here’s what we’ve added so far:[/p]
  • [p]A new Stats Panel to check item counts, production/consumption rates, and population trends[/p]
  • [p]Porter Management—set their work area and choose what they carry[/p]
  • [p]Four new tower layer types for even more refined planning[/p]
  • [p]Highly requested features like copying building settings and disabling weather effects[/p]
  • [p]Improved building snapping and pipeline placement[/p]
  • [p]…and more![/p]
[p]A lot of these ideas came directly from your comments. Sometimes when we’re stuck late at night thinking through a feature, one tiny spark from a player post becomes the perfect inspiration. So if you’d like to support the tower, feel free to leave us a review and share your everyday tower stories. We read every comment carefully and take them into account for future updates![/p][p][/p][h2]🚧 What’s Next[/h2][p]We’ve also been planning the next big updates. Many things are still being tested and discussed, but here’s a small sneak peek:[/p]
  • [p]New logistics buildings to make transportation more interesting[/p]
  • [p]Tower exterior customization—you’ll be able to paint your tower![/p]
  • [p]New gameplay mechanics to add more depth[/p]
  • [p]Improvements to the trade and wish systems[/p]
  • [p]…and lots more cooking behind the scenes[/p]
[p]We’ll share progress with you as soon as we can![/p][p]And if you have thoughts, suggestions, spicy takes, or wild ideas, you’re always welcome to drop them in the comments—or join our official Discord server: https://discord.com/invite/sfXVUFRzP7[/p][p][/p]

EA v0.2.16.4599 Update Log + 10% OFF Discount Coming + Catch us at Weplay Expo

[p]Hey everyone! [/p][p]A new update just rolled out! Also, we're going to  run a 10% OFF discount from Nov 20 to Dec 4 (10 AM PST)! [/p][p][dynamiclink][/dynamiclink]We're very excited to share that STARIO: Haven Tower is heading to WePlay Expo this weekend (Dec 22–23)! You can find us at Booth A-26![/p][p]If you'll be attending, feel free to drop by and try our on-site playtest. We've also prepared some special merch prizes for you![/p][p][/p][p]And here comes the changelist for the new patch we just rolled out:[/p][h2]EA v0.2.16.4599 Update Log[/h2][h3]Features[/h3][p]- Added the Logistics Control Panel, which includes a "Porter Settings" interface. You can now set porters' work areas and restrict the items they can carry, enabling more precise logistics planning.[/p][p][/p][p]- Added a Guidebook that progressively introduces various game mechanics and operational tips as you play, serving as a handy assistant throughout your tower-building journey.[/p][p]- Added the Industrial layer construction plans Smelter and Stove, and the Ecological layer construction plans Stable and Threshing Yard. These provide additional production bonuses to specific products.[/p][p][/p][p]- Tower layer notes can now be added on the far right of the Layer Statistics UI (No more forgetting which layer your "Certified Loners" live on!).[/p][p][/p][h3]Changes[/h3][p]- In Food Supply Mode of the Layer Statistics UI, detailed information for all items is now available (including Satiety and Tasty Bonus, etc.) .[/p][p]- Adjusted the fade-out time of the main theme song when entering the game from the main menu.[/p][p]- Adjusted the volume of work SFX for some buildings.[/p][p]- Added SFX for Towertizens being happy or frustrated inside residences.[/p][p][/p][h3]Bugfix[/h3][p]- Fixed an issue where the move resident button could sometimes become unclickable while the Happiness Details panel was open.[/p][p]- Fixed an issue where mouse wheel scrolling could fail when browsing lists at low frame rates.[/p][p]- Fixed an issue where line charts from the Statistics Panel could appear on top of other UI panels.[/p][p]- Fixed the Porter's path on the fifth layer of the Sky Spire, resolving an issue where Porters would remain suspended in the air after delivering materials.[/p][p]- Fixed an issue where Miracle Tower layers built on a slanted tower would not automatically align with the layers below.[/p][p]- Fixed an issue where the item count in the Layer Statistics UI could be incorrect in "Food Supply" mode.[/p][p]- Fixed an issue where the Food Supply UI and Statistics Panel UI would display Cactus and Potato before they were unlocked in a new game.[/p][p]- Fixed a visual flickering issue in the overlapping areas between Braces and the Tower body.[/p][p]- Fixed an issue where some devices would display a flickering white dot in the center of the initial location selection screen.[/p]