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STARIO: Haven Tower News

STARIO: Haven Tower will be featured at #INDIELiveExpo 2025!

📺 Watch the livestream on YouTube: https://www.youtube.com/live/iQM26fwUmY0?si=1frp9Zb3L962WYZq



What if your next city-building adventure didn't sprawl outward…but soared upward?
  • Dynamic weather threats—Sandstorms, Mists, Rainstorms and blizzards strike layer by layer
  • Vertical logistics—Design complex, multi-tiered transport networks to sustain life
  • Structural physics revolution—Use brace technology and modular blocks to create a stable, soaring home


Build an incredible city up in the sky。
Try STARIO: Haven Tower Demo now!

https://store.steampowered.com/app/3387080/

Demo Update Log v0.1.5

Hey everyone!

It’s been two weeks since the demo of Stario: Haven Tower went live, and we’ve been incredibly encouraged by all the positive feedback and thoughtful suggestions from players. Thank you so much for your support!


Here’s what’s included in this update:

[h3]Feature:[/h3]
  • Added a new "Minimum Number of Porters" setting and related tutorial. No more worrying about accidental shortage of Porters.
  • Added Volume Control Settings.
  • Added a new "Clear Items in Pipe" function to resolve blockage issues.


[h3]Change:[/h3]
  • Changed the explanation for buildings lacking workers: “Too far from Houses” -> “Not enough nearby Towertizens.”
  • Changed the tutorials.
  • Increased the number of starting Towertizens.
  • Slowed down the text speed in the opening animation.


[h3]Bugfix:[/h3]
  • Fixed several localization errors and missing translations.


Due to changes in the tutorials, progress of the tutorial will be reset for saves from previous versions. However, this does not affect the continued playability of existing save files.
If you have any thoughts or questions about the current version, feel free to join our community or Discord to discuss them.

Demo Patch Log v0.1.4

[h3]Change:[/h3]
  • When unlocking different types of tower bodies, an indicator is now displayed. (You won't miss them again!)
  • Some UI windows now have a secondary exit confirmation.


[h3]Bugfix:[/h3]
  • Fixed several localization errors and missing translations.
  • Fixed a bug where floating production text did not follow the camera movement.
  • Fixed a bug where in-game hotkeys could be triggered in the pause menu.
  • Fixed a bug where pressing the Tab key could switch to locked production recipes.

Demo is Live!

Stario: Haven Tower is now launching its first online demo! come and try it!

In this vertical city built around the tower, you will lead the Towertizens to ascend layer by layer toward the sky.
Unique construction mechanics, logistical challenges of vertical transportation, and mysterious creatures and wonders await you.
Let’s hope the Towertizens aren’t afraid of heights!

[h2]Play Now:[/h2]
https://store.steampowered.com/app/3387080/

Some Questions You Might Have:

What content is included in the demo? How long can I play?
This demo includes content up to the 8th tower floor and most technologies from the first two climate zones.
You can expect 30 minutes to an hour of gameplay.

Can I carry over my demo save to the full version?
(Most likely) No. Since this is not the final version, significant adjustments and improvements may be made (which is exactly why we're releasing the demo for feedback).
Once the full version is released, we will do our best to support save data continuity in future updates.

I have a suggestion! I found a bug!
If you have any ideas or encounter any issues, feel free to join our community or Discord to discuss them.
Follow our social media for updates.

We can't wait to hear from you!

Devlog #1 Wonders above Sky

[h3]Hello, my future friends. I’m the developer from Stargate Games, and the director of STARIO: Haven Tower.[/h3]

This is my first Devlog, so I want to introduce the very beginning of the “tower game”.

Why a “tower”? Does it relate to a specific tower? Well, the idea comes from an Architecture class when I was in university. So, it’s not about any famous tower in the physical world.

(Pictures of our classwork.)

We had a topic on “A thousand-meter-tall settlement”. The dimension of it is 600M (L) * 600M (W) * 1000M (H). And we are asked to discuss the issues of this vertical tower-city – the opposition of city and countryside on this city; the development of the city…
This topic has been on my mind till today. I was not merely intrigued by the macro perspective on this project, my thoughts are mostly about some underlying issues:

- What’s living on a high vertical tower be like?
- Would people have vertigo living on higher levels?
- How long would people wait for the elevators?
- Would there be sky-viewing houses over a sea of clouds?
- Would people have anoxia due to thin air?


One day, I found some ideas on these questions in a game.
I was playing The Twilight Forest Mod in Minecraft and there is a sky-high tree in the game. It’s a hollow tree, with about 3m2 space inside. There are vines growing inside, allowing me to climb up and down.
So, I make my home inside the tree.

Because of the limited horizontal space, I’ll have to build my stuff vertically.
From the living room at the highest position, I put stove, workbench, growing area, farms, storage, enchanting area, spoils of wars and showcases each level below.
I dug holes every couple level, to build a viewing platform hanging outside the big tree.

The scale of this tower city is not as big as I imagined, but it’s relatively big in this game. It was a refreshing experience, making my fantasy fulfilled.

(A tree house I made in Minecraft)

Today, I’m still attracted by all kinds of towers in this world ---
The megastructures in other fantasy stories,
The lighthouse the protagonist was training in from the film TENET,
The endlessly expanding and all-inclusive skyscraper from the Library of Babel,
and the giant tower from the Tower of Babylon by Ted Chiang, and I shall quote a few lines from it:

Originally posted by Babylon
After dinner, he asked Kudda and his family, “Have any of you ever visited Babylon?”
Kudda’s wife, Alitum, answered, “No, why would we? It’s a long climb, and we have all we need here.”
“You have no desire to actually walk on the earth?”
Kudda shrugged. “We live on the road to heaven; all the work that we do is to extend it further. When we leave the tower, we will take the upward ramp, not the downward.”


And I have a lot of pictures collected, of towers, of skyscrapers, of giant vertical structures.

(Here is some of my collections for reference.)

So, I started thinking about doing something on this idea.
For the spectacularity, the curiosity of life, and the answer for that topic 10 years ago.
For the imagination and great expectations mankind having for the skies, I started this project.

That’s how everything comes together.

In the next Devlog, I’ll talk about the design, gameplay and logics of this game.
Until next time.