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STARIO: Haven Tower News

Tower Life: FAQ!

[p]Hi everyone![/p][p][/p][p]STARIO is participating in the Ancient Costume Game Fest! You may find more info here: https://store.steampowered.com/sale/ancientcostumegamefestival[/p][p][/p][p]Also, we’ve gathered some common player questions to make your tower-building smoother![/p][p]Let’s start with a handy tip![/p][p][/p][h2]⚙️ Settings & Options[/h2][h3]How to change the UI font size?[/h3][p]Go to Options → Graphic → UI Scale Multiplier to adjust the overall size of the game interface. Make it as comfy for your eyes as you like 👀.[/p][p][/p][p][/p][h3]How to limit the frame rate?[/h3][p]You can find the Max Frame Rate option under Options → Graphic, which controls how many frames per second the game renders.(V-Sync is enabled by default — you’ll need to turn it off first before you can adjust the maximum frame rate!)[/p][p][/p][p][/p][p]💡 For example:[/p][p]If you set the limit to 60 FPS, the game will render no more than 60 frames per second.[/p][p]⚠️ Tip: Don’t set the frame rate higher than your monitor’s refresh rate — your GPU will just be working overtime for no reason![/p][p]🌟 Benefits of capping your frame rate:[/p][p]✅ Reduces GPU load and prevents overheating or fan noise[/p][p]✅ Stabilizes performance and smooths out frame drops[/p][p]✅ Saves power (and keeps your fans from sounding like they’re about to take off ✈️)[/p][p][/p][h3]How to remap the controls?[/h3][p]Go to Options → Input to open the keybinding menu.[/p][p]🎮 You can change the layout, adjust camera sensitivity, and set everything up exactly how you like it![/p][p][/p][h2]💾 Save Files[/h2][p]📂 To open your save folder:[/p][p]Launch the game → Click “Load” → Click “Open Save Folder” →[/p][p]Then click the “⬆” arrow at the top of the folder window to go one level up.[/p][p][/p][p][/p][h2]🏆 Achievements[/h2][h3]How do I check achievement progress?[/h3][p]Press ESC → Achievements to see your current progress.[/p][p][/p][p]Hover over an achievement for more details — for example, hovering over “Ninety-Nine Souls” will show your current highest population 👥.[/p][p][/p][h3]“Soaring Ascent”[/h3][p]Clear the game within 9 in-game hours (not real-world time!! ⏰).[/p][p][/p][p][/p][h3]“Ninety-Nine Souls”[/h3][p]Complete the game with your total population never exceeding 99.[/p][p][/p][p][/p][h2]🏗️ Gameplay Mechanics[/h2][h3]Stability and Durability[/h3][p]Buildings with higher Stability wear down more slowly, but ⚠️ even the sturdiest structures won’t last forever! Keep some Repair Kits 🧰 handy nearby — just in case.[/p][p]As the game progresses, Disasters become stronger, and structures will deteriorate faster during Disasters.[/p][p][/p][h3]White Noise & Touching Lightning (and other Wishes like these)[/h3][p]They only take effect if the required facility exists on the same tower layer as the residence, not merely within its influence range ⚡.[/p][p][/p]

EA v0.2.15.4373 Update Log (Added a new Stats Panel)

[h3]Features:[/h3][p] - Added a new Statistics Panel. You can now view the total quantities, historical trends, production and consumption rates, as well as the population trends of Towertizens.[/p][p][/p][p][/p][p] - Added a new option "View This Item Only". You can now display the distribution of a specific item across the entire Tower (hold Ctrl and click the item icon in the Layer Statistics UI)[/p][p] - Added a new option "Clear Items on This Layer". Click the trash can icon in the Layer Statistics UI to remove all items from the current layer.[/p][p] - While constructing, a green grid overlay is now displayed on buildable areas of the Tower body and building surfaces.[/p][p] - While constructing, you can now press R to rotate a building's orientation.[/p][p] - While constructing, hold Ctrl to enable auto-snapping to nearby buildings of the same type, making it easier to build neat, aligned rows.[/p][p] - Added new structure and production sound effects for various buildings, making the Tower feel more lively![/p][p][/p][h3]Changes:[/h3][p] - Optimized the placement experience for larger buildings. The building will now make a minor Auto-Offset to avoid conflicts with buildings nearby.[/p][p] - You can now construct buildings on top of full-layer structures (such as Jellyfish Bay)[/p][p] - When dismantling pipes, all materials inside will now be fully refunded.[/p][p] - Adjusted the height of Star Picker Platform from 12 to 8 grids. (Existing Star Picker Platforms are not affected.)[/p][p] - Adjusted the buildable areas of certain tower sections and buildings.[/p][p] - Adjusted the default UI scale mutiplier for certain resolution to improve text readability.[/p][p] - Enlarged the models of Towertizens and adjusted their work animations on some buildings.[/p][p][/p][h3]Bugfix:[/h3][p] - Fixed an issue where the maximum offset distance of the Tower Body was inconsistent across the four directions (front, back, left, right).[/p][p] - Fixed an issue where the build panel failed to update after Faith increased from insufficient to sufficient when constructing a layer, requiring players to close and reopen the panel for the message to refresh.[/p][p] - Fixed a visual glitch where wooden beams behind certain buildings would flicker when overlapping with the Tower Body.[/p]

Winners Revealed | Under the Tower, We are All Creators

[p]Hey Tower Masters! [/p][p][/p][p]Our Community Events Under the Tower, We are All Creators has officially wrapped up — huge thanks to everyone who joined in! 🥳[/p][p][/p][p]As we went through all your entries, we were blown away by your creativity! Here are just a few highlights that made us grin 🏗️ [/p][p][/p][h3]The not-so-vertical Vertical Kingdom[/h3][p]Cr. @多少信一点[/p][p][/p][h3]“If it works, don’t touch it.”[/h3][p][/p][p]Cr. @甲の渊[/p][p][/p][h3]Neatness: the #1 law of any City Builder.[/h3][p][/p][p]Cr. @meicecream520[/p][h3][/h3][h3]Mini worlds within a tower[/h3][p]Cr. @山无处不在[/p][p][/p][h3]Brilliant use of the Structural Unit[/h3][p]Cr. @903148[/p][p][/p][h3]The Conveyor Master[/h3][p][/p][p]Cr. @醉生OL[/p][p][/p][h3]Frame mechanics, redefined[/h3][p]Cr. @hiiChannelhii[/p][p][/p][p]And that’s just scratching the surface — we've also got other amazing submissions![/p][p]You can check out the full list of winners on the platforms below 👇[/p][p][/p][p]X:https://x.com/STARIO_HavenTow/status/1983058060785619192[/p][p]Reddit:https://www.reddit.com/r/stariohaventower/comments/1oi2duy/stariotowerup_event_winners_announce/[/p][p]Discord:https://discord.com/channels/1293138330158108683/1359471982395134107/1432619393300303913[/p][p][/p][p]Once again, thank you all for your love and support for the Tower! We’ll keep polishing the game and bringing you even more fun experiences in the days ahead! 🧱✨[/p][p][/p][p]We hope these highlights spark some new tower-building inspiration for you! 🏗️✨
If you want to share tips with fellow Tower Masters or have any questions while playing, join our official community: https://discord.gg/VRwSYvNVRs[/p][p]
Or reach out to us on our social channels below! ⬇️⬇️⬇️[/p][p][/p]

EA v0.2.14.4253 Update Log(Fixed the Porter would not work)

[h3]Bugfix:[/h3][p][/p][p] - Fixed an issue where Porters would not work when the resources needing transport were on the same layer.[/p][p] - Fixed an issue where Porters would sometimes transport more resources than required.[/p][p] - Fixed an issue where Braces built at low frame rates could sometimes be unable to remove.[/p]

EA v0.2.14.4239 Update Log (Optimized Porter's logic and the pipe flow rate)

[h3]Features:[/h3][p] - Hold Shift while building pipelines to lock them to horizontal or vertical directions, making it easier to create neat layouts. (no more struggling with misaligned pipes!)[/p][p] - Added a Max Frame Rate option in Graphic Options to cap maximum FPS and reduce unnecessary performance overhead.[/p][p] - Cargo Collection settings can now be copied and pasted between different Tower Layers.[/p][p][/p][h3]Changes:[/h3][p] - Optimized Porter‘s logic to prevent unnecessarily long routes, improving actual efficiency.[/p][p] - Reduced performance impact of Disaster visual effects.[/p][p] - Increased Ritual duration from 60 seconds to 90 seconds.[/p][p] - Production / Consumption cycle are now displayed in building panels.[/p][p] - Building information has been added to item descriptions, showing where they can be produced.[/p][p] - Research Station descriptions now mention that multiple stations will increase research speed.[/p][p] - Reduced the frequency of some Wish requests.[/p][p] - Slowed down Sandstorm visual effects.[/p][p][/p][h3]Bugfixes:[/h3][p] - Fixed an issue where pipe flow rate was much slower than intended after researching Pipe Transport upgrades or when playing at 5x speed. Upgrades now correctly increase transport capacity per trip.[/p][p] - Fixed an issue where the endless disaster ritual do not spawn disaster-related items.[/p][p] - Fixed an issue where starting the endless disaster ritual caused incorrect calculations for building damage and the probability of Towertizens being taken away by the disaster.[/p][p] - Fixed an issue where not allowing a certain food prevented Towertizens’ Tasty Bonus from decreasing.[/p][p] - Fixed an issue that could cause an error when copying Balloon Stations.[/p][p] - Fixed an issue where recipes did not transfer correctly when copying between Manifold Spires.[/p][p] - Fixed an issue where the buildable areas on the top layer of the Beacon were asymmetrical.[/p][p] - Fixed an issue that allowed floating structures by adjusting buildable areas on Cliff.[/p][p] - Fixed an issue where the Sky Wheel rotated too quickly.[/p][p] - Fixed an issue where building buff spheres would persist when switching tools during construction.[/p][p] - Fixed an issue where building floor edges would flicker when placed on structural blocks.[/p]