1.0.1 Hotfix
- Fixes several bugs with UI (still others to go)
- Balance correction on Military Ships (can now produce ships with no raw material but at a way slower rate), Popular Education cost scale less aggressively, Sales tax bring less income
- Small nerf of late game army techs (you don't scale up as aggressive anymore)
- Sales tax no longer gives Political Power
- Slave Emancipation now requires 50 or higher Philosophy and not the reverse
- Small localization fixes
- Small AI rules fix
We are still heavily debugging the game, we ask everyone to be patient with the bug fixing, it is underway.
Sub-version A
- Fix Merchant Bug
- Small localization fixes
- Smiting got a bit of a design rework, it's more "organic" now, Extraction, Civil Craft and Military Craft will probably have a kind of similar rework in the near future
- Math scale less with the Astrology trait for the priest generation
- Unemployment now waits for 250 Laborer to spawn for a pre-industrial society (was 100 before)
- By default the fluxes disappear quicker
- Supply crisis now only convert towards laborer
- Diplomatic corps is now less effective if you know many civilization, it's effect scale with the number of discover civs
- Proletariat should now work as intended when spawned and not insta-bug
Sub-version B
- Fix a lot of UI and game breakings bugs
- Extraction have more extraction power and can now properly extract Oil
- Coal Supply spawn with Steam Engine and Raw Oil with factories
Sub-version C
- Small localization fixes
- Mercantilism and Free trade got re-balanced and do not produce any more Political power
- Fluxes disappear quicker by default now
- Religious conversion and Cultural Assimilation now scale less aggressively with your Population