1. Orbi Universo II
  2. News
  3. 1.0.1 Hotfix

1.0.1 Hotfix

  • Fixes several bugs with UI (still others to go)
  • Balance correction on Military Ships (can now produce ships with no raw material but at a way slower rate), Popular Education cost scale less aggressively, Sales tax bring less income
  • Small nerf of late game army techs (you don't scale up as aggressive anymore)
  • Sales tax no longer gives Political Power
  • Slave Emancipation now requires 50 or higher Philosophy and not the reverse
  • Small localization fixes
  • Small AI rules fix

We are still heavily debugging the game, we ask everyone to be patient with the bug fixing, it is underway.

Sub-version A
  • Fix Merchant Bug
  • Small localization fixes
  • Smiting got a bit of a design rework, it's more "organic" now, Extraction, Civil Craft and Military Craft will probably have a kind of similar rework in the near future
  • Math scale less with the Astrology trait for the priest generation
  • Unemployment now waits for 250 Laborer to spawn for a pre-industrial society (was 100 before)
  • By default the fluxes disappear quicker
  • Supply crisis now only convert towards laborer
  • Diplomatic corps is now less effective if you know many civilization, it's effect scale with the number of discover civs
  • Proletariat should now work as intended when spawned and not insta-bug


Sub-version B
  • Fix a lot of UI and game breakings bugs
  • Extraction have more extraction power and can now properly extract Oil
  • Coal Supply spawn with Steam Engine and Raw Oil with factories



Sub-version C
  • Small localization fixes
  • Mercantilism and Free trade got re-balanced and do not produce any more Political power
  • Fluxes disappear quicker by default now
  • Religious conversion and Cultural Assimilation now scale less aggressively with your Population