1.0.5 Hotfix
- Fixes several critical bugs, including one messing up the Conversions nodes and one with trade that didn't get cancelled properly
- Pie Flavor text in detail nodes for Laborers, Elites, Nomads & Seaman Classes
- Granary decay scaling have been nerfed to help with industrial transition
- Ai precision has been slighlty reduced to help with endgame lag
- Small localization fixes.
Sub-Version A
- Fixed the save issue with Extraction
- Civil Craft have been revamped! Your choice is now a focus, not a magic order that force every artisan to listen to it
- Civil Craft in general have a harder time outputting civil goods to prevent it to being trivial
- Smithing and Extraction "listen" to the new Civil Craft productions to see what the society needs
- Bureaucracy now generate more Corruption
- Investing in tech is now harder, and tech have a stronger natural decay
Sub-Version B
- Fixed some deleted lines in Laborer Class (Extraction unlocker cap is now back!)