1.0.6 Hotfix
- Fixes several critical bugs
- Pie charts can now have color specifc labels, not either pie has got its color yet
- Army Power projection now a have a piechart showing the "power" of your different kind of units
- AI now values its provinces more (based on its calculations)
- AI now values civil goods less
- Wealth Tax got nerfed and Trade Tax was boosted again
- Corruption is now costlier and harder on invest in
- Fascist and Communist regime now can be taken even if you miss the other own ideas if you > 90 value
- Public Land will transform into Collectivized Land under Proletarian Dictatorship (but this won't change the functionality of it)
Sub-Version A
- Military Craft and Goods has been revamp, and are more organic and explicit
- Extraction, Civil Craft and Smithing look at the new military craft for production tooling
- Civil War and Mercenary Rebellion use properly the new military goods
- Academia has been nerfed and is harder to get
- Religious Conversion, Citizenship and Cultural Assimilation are now slower to convert
- Newspaper have been buffed (less stability damage and more political power generation)
- Science and Mathematics inter-research has been nerfed
- Siege Weapons are now capped by your Soldier Class numbers
- Siege construction speed has been nerfed
- Artisan now generate less Maths but a it more frating techs
- Techs have a higher decay and are slower to invest, and tech leaks are stronger
- You need to be bigger to be called an "Empire" now
Sub-Version B
- Fixed an important error on maintenance cost of Pollution Regulation
Sub-Version C
- Fixed an important error on Proletarian Dictatorship spawn
- Small localization changes
- Changed color for Military Crafts and Goods
- Companies generate factories less quickly