New Traits: Added 8 new cultural and religious traits to diversify civilizations: `Gold Fever`, `Marine Treasures Fever`, and `Rare Feather Fever` increase satisfaction and consumption of their specific luxury good. `Holy Incense` allows priests to consume incense for Faith. `Caste System` boosts Legitimacy and Elite Satisfaction at the cost of Popular Satisfaction. `Royal Lineage` provides a constant Legitimacy bonus. `Justiciars` increases the effectiveness of Tribunals. `Exclusive Purity` makes all colonization efforts less effective.
You can now reroll the choices available in your first Trait Selection
You can now zoom more, and you can change the base size of nodes for bigger resolutions
You can change the autosave speed
Fixed an error with military and mercenary rebellions
Extraction logic was tweak to not focus too much on one resource
Cultural Assimilation cost a little more
Religious Conversion was a bit boosted
Fishing got slightly nerfed
National Propaganda and Citizen Right got their cost reduced
Working conditions give higher satisfaction but even more a decay on Factory Efficiency
Stability, Elite and Popular Satisfaction got their decay slightly increased
Slavery Emancipation now reduce Slavery Institution and the Elite dissatisfaction only exist if there is any slave left
Elites will stop trying to search Slavery Institution if you reach Philosophy 50