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  3. The Blitzkrieg Update - Version 1.2.1

The Blitzkrieg Update - Version 1.2.1

[p][/p][h2]Major Gameplay & UI Enhancements[/h2]
  • [p]Added "Alt-Historical" and "Random" deposit generation modes at game start for more varied and replayable worlds.[/p]
  • [p]The layout partitioner has been improved for better automatic node spacing on the main screen. Node base size has been slightly reduced for a cleaner interface.[/p]
  • [p]A new visual effect provides clear feedback when investing funds into a node.[/p]
  • [p]Nodes can now be accessed directly from each other by clicking their name in the node detail panel. A highlight will show what is clickable.[/p]
  • [p]Added a maximum limiter to aggregate displays. [/p]
[h2]New Battles - The Age of Modern Warfare[/h2][p]This update overhauls combat from the industrial age onward with 18 new battle types like:[/p]
  • [p]Modern Battle becomes the standard for late-game engagements, featuring mechanized infantry, tanks, and air power.[/p]
  • [p]Blitzkrieg offers high-risk, high-reward rapid breakthrough tactics. [/p]
  • [p]Trench Warfare represents brutal attritional combat. [/p]
  • [p]Air Battle introduces pure dogfighting for air supremacy. [/p]
  • [p]Attacker Bombardment runs against enemy ground forces and infrastructure. [/p]
  • [p]Guerilla Warfare allows weaker nations to fight in harsh terrain. Urban Guerilla Warfare bleeds armored columns in cities. [/p]
  • [p]Artillery Barrage allows forces with superior numbers and technology to soften enemy armies from distance. [/p]
  • [p]Mercenary Bribing offers a diplomatic option to turn enemy hired soldiers against them. [/p]
[h2]The Industrial Engine of War - New Nodes[/h2]
  • [p]Armored Tech research unlocks powerful mechanized warfare.[/p]
  • [p]Armored Manufacturing produces Armored Forces for the battlefield.[/p]
  • [p]Airports support air operations.[/p]
  • [p]War Planes Manufacturing creates War Planes units.[/p]
  • [p]Air Trade routes open new commercial possibilities.[/p]
  • [p]Railways can be built in regions to form a Railway Network, improving logistics and industrial efficiency.[/p]
  • [p]Telecommunications enhances national unity, bureaucratic efficiency, and cultural cohesion across vast distances.[/p]
  • [p]Steam of Industrialization event acts as a catch-up mechanic, allowing less advanced nations to accelerate industrial development when bordering technologically superior powers.[/p]
  • [p]Siege Technology now evolves into Artillery Technology, upgrading siege workshops to Artillery Manufacturing and units to modern Artillery.[/p]
  • [p]Administration Collapse event represents a catastrophic failure for overstretched and unstable empires.
    [/p]
[h2]New Traits[/h2]
  • [p]Silk Fever and Spices Fever increase demand for specific luxury goods.[/p]
  • [p]Sacred Philosophy creates synergy between faith and scientific advancement.[/p]
  • [p]Multicultural Society reduces the negative impact of foreign populations on National Unity.[/p]
  • [p]Lenient Faith lessens instability from heathen populations.
    [/p]
[h2]General Improvements & Fixes[/h2]
  • [p]The Navy Forces node now displays a detailed pie chart showing fleet composition by power source (Wind, Coal, Oil, Nuclear).[/p]
  • [p]High-tech naval forces now correctly consume resources for maintenance.[/p]
  • [p]Cavalry tech stops improving battle effectiveness after 600, transitioning to a ceremonial role.[/p]
  • [p]Luxury craft output gain from Industry has been reduced.[/p]
  • [p]Output is also reduced when there are no available destinations.[/p]
  • [p]Trade diplomacy menu issues have been fixed and streamlined.[/p]
  • [p]New alert added for cancelled treaties.[/p]
  • [p]AI trade and discovery alerts are now cleared when opening the trade menu to reduce clutter.[/p]
  • [p]New loading screen illustrations added.[/p]
  • [p]A new music track for later ages features a crossover with our game Khaligrad.[/p]
  • [p]Fixed errors in historical resource generation and some region biome assignments. [/p]
  • [p]Fixed a bug where Laissez-Faire could cap Interventionism at a negative value.[/p]
  • [p]Corrected an issue where Laissez-Faire could cause Interventionism to spawn too early.[/p]
  • [p]Slightly reduced Sailing Tech generation from Port Capacity.[/p]
  • [p]Improved error messaging when save file writing fails due to insufficient disk space. [/p]
  • [p]Fixed an issue with the Resource overview not showing more than 64 sources possible.[/p]
  • [p]Minor localization fixes and improvements. [/p]
[p]
Note:
Save files may not transfer well to the new version.[/p]