1. Orbi Universo II
  2. News
  3. 1.2.4

1.2.4

[p][/p]
  • [p]Fixed major error in warfare logic[/p]
  • [p]Wind and Solar Potential were added as resources[/p]
  • [p]Wind and Solar Power Plants were added as well[/p]
  • [p]Frost Storm event may now fire in very cold locations, to prevent the arctics to be too cosy (Merry Christmas)[/p]
  • [p]Population now show an approximation of "real" population (no impact on gameplay), we did the same in Battles, Social Classes and Forces node ; Equipment (Artillery, Tanks, Planes) and ships use a different scale[/p]
  • [p]5 new cultural and religious traits to spice up your civilization: Amazing Breeder and Poor Breeder affect Animal Husbandry prowess. Sacred Archery generates Faith from missile units and technology. Missionary Duty reduces colonization costs. Poor Administrators accelerates Centralized Government decay,[/p]
  • [p]Added an option to remove the auto watcher if you dislike it (per request of a player), it's still on by default[/p]
  • [p]You now automatically uncover islands region (defined as a region with only one neighbor and must be a sea region) if you own at least 25% of their neighboring sea[/p]
  • [p]New loading screens[/p]
  • [p]New music track[/p]
  • [p]Smithing won't take any civil goods if nothing is produced[/p]
  • [p]Fix a logic error on Navy Power projection[/p]
  • [p]Fixed some wrong climates on the map[/p]
[p]Sub-version A[/p]
  • [p]Fix Resource screen for many deposits[/p]
[p]Sub-version B[/p]
  • [p]Fix Sea Ownership in some corner cases, if it still get stuck (a sea region have no ownership and cannot be regained), save and load again[/p]