1.2.8
- [p]AI civilizations are smarter about resource spending: less wasteful propaganda and encourage policies, more aggressive colonization, and coastal civs now develop fishing[/p]
- [p]Hunting, foraging, and fishing are now less aggressive on natural resources, allowing sustainable early-game food production[/p]
- [p]Fauna, flora, and fish populations recover faster after being depleted[/p]
- [p]Game time now progresses slightly slower, giving more time to develop your civilization[/p]
- [p]Technologies decay slightly slower, making it easier to maintain progress[/p]
- [p]Long node value labels now auto-shrink to fit the UI properly[/p]
- [p]Fixed save files from older versions failing to load[/p]
- [p]Fixed Slavery Institution localization[/p]
- [p]Improved save/load robustness - the game now attempts to repair and continue loading saves with missing or incompatible data instead of crashing[/p]
HOTFIX 1.2.8b [/p]
- [p]Fixed a crash when opening the Culture panel[/p]
- [p]Fixed a crash when battles occur[/p]