- Orbi Universo II
- News
- 1.2.11
1.2.11
- [p]New strategic AI system: civilizations now think ahead with goal-oriented planning, economic forecasting, and threat assessment[/p]
- [p]Secularism now reduces the effectiveness of religious traits, up to 80% reduction at maximum secularism[/p]
- [p]Game setup now remembers your last settings (difficulty, AI aggressiveness, etc.) when starting a new game[/p]
- [p]Performance improvements: cached culture trait attribute lookups to reduce stuttering during trait selection, region ownership cache for faster colonization updates, stable node optimization, reduced memory allocations, throttled achievement checks, and lower speed multipliers for smoother gameplay[/p]
- [p]Fixed structure nodes set to maximum not preserving the max setting when loading a save[/p]
- [p]Fixed sea regions not updating ownership correctly after loading a save or when civilizations collapse[/p]
- [p]Made Public Works Program a little more clear[/p]
[p]HOTFIX 1.2.11a[/p]
- [p]Fixed a bug with land ownership after conquest, also added a fix for save corrupted this way[/p]
- [p]Secularism now boosts Natural Science and Mathematics, and more strongly reduces Religious Grip[/p]
- [p]Secularism maintenance cost reduced, PP production increased[/p]