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Upcoming Features in Journey to the Void

Hello, players

Development on Journey to the Void continues here at RuneHeads, and we wanted to share some of the features we've been working on.

Traits & Region Fatigue – No Two Runs Are the Same

Every character will now start a run with randomly assigned Traits—some beneficial, some not so much. This means each playthrough will feel fresh, forcing you to adapt to new challenges (or lucky advantages).

Traits are tied to a new mechanic: Region Fatigue. As you complete runs in a region, the best characters from that area will gradually become unavailable, making it harder to find strong recruits. If you keep hammering the same region, you'll start pulling characters with increasingly difficult (or downright cursed) Traits.

This will be a good reason for most players to explore new regions and keep things balanced. But for those of you who love a brutal challenge—keep going. Think you can complete a run with the most negatively stacked character possible? Either way, it's going to be fun to try!

Track Your Achievements & Show Them Off!

We're also building a detailed stats & achievements tracking system. Players will have access to deep insights on their runs, letting you see just how far you've come (or how many times you've failed spectacularly).

But why keep those achievements to yourself? We're working on a stylish, shareable postcard highlighting your most significant accomplishments. Whether you conquered an impossible run or barely scraped by with a hilariously unlucky character, you can show it off.

These are just the start of the many new features we have planned for Journey to the Void. We can't wait for you all to check them out soon!

Until then,
RuneHeads