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Journey to the Void News

Demo #2 is OUT NOW!

Hello, players!

It’s a big day here at RuneHeads, as the latest demo for Journey to the Void is out now! We have a heap of new content for you to enjoy , so let’s get into it…

  • A New Experience: Begin your quest in the firelands or tundra, wielding 50+ cards and items, facing 40+ enemies and events, and conquering two bosses across five arenas.

  • Tutorial: We’ve revamped our tutorial so if this is your first time playing Journey to the Void you should be able to get started even quicker!

  • Traits: At the start of each run choose a character with unique and random traits, some helpful and some challenging, keeping every playthrough fresh beware of the fatigue system though!

  • Fatigue System: As you complete (or fail) runs in one region, Region Fatigue will make it harder to find strong recruits, forcing you to adapt and move to a new region. If you thrive on challenge, try pushing through with the most cursed character possible!

  • UI: We've given the game's UI a fresh coat of paint and made it more intuitive than ever. Now it's easier to get the crucial info you need at a glance.


Please leave us a review with your thoughts and be sure to add the game to your wishlist. We plan to keep updating and refining our demo throughout development and your feedback is incredibly helpful! If you haven’t already, you can join our Discord, where you’ll find us and other players hanging out and we can answer any questions you might have.

See you on the Journey,

- RuneHeads

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Demo Coming Tomorrow

Hello, players!

We’ve got a brand new Journey to the Void demo coming out tomorrow on 30/04/2025!

The demo will feature: 50+ cards and items, 40+ enemies and events, and two bosses across five arenas! We will share more info once it is live, but we can’t wait for you all to see it.

A lot of the feedback we have gathered over on our Discord, as well as here on Steam, has helped shape and change the game, so please do keep letting us know your thoughts wherever possible!

Until next time,

RuneHeads

The Art of Journey to the Void

Hello, players

When designing the world of Journey to the Void, we wanted to create something visually striking, something that would pull players in with its vibrant charm while subtly hinting at the deeper, more complex themes beneath the surface.



At first glance, the regions you explore are bursting with life: lush landscapes, fascinating creatures, and a dazzling color palette that makes every step of the Journey feel inviting. But as you progress toward the heart of each region, something sinister begins to take hold. Corruption seeps in, twisting the once beautiful environment into something eerie and unsettling. The creatures you once admired become distorted echoes of their former selves, victims of the same chaos you've come to fight.



This stark contrast between the lively, colorful world and the creeping, inescapable decay was a deliberate choice. We wanted players to feel emotionally connected to these regions and see firsthand what's at stake as corruption spreads. Your mission isn't just about survival; it's about reclaiming these worlds, restoring what was lost, and fighting back against the forces that threaten to consume everything.



In Journey to the Void, every step forward is a fight against entropy, a battle to bring light back to a darkening world. This has helped inform the artistic direction of the world as we continue development.

Until next time,
RuneHeads

Upcoming Features in Journey to the Void

Hello, players

Development on Journey to the Void continues here at RuneHeads, and we wanted to share some of the features we've been working on.

Traits & Region Fatigue – No Two Runs Are the Same

Every character will now start a run with randomly assigned Traits—some beneficial, some not so much. This means each playthrough will feel fresh, forcing you to adapt to new challenges (or lucky advantages).

Traits are tied to a new mechanic: Region Fatigue. As you complete runs in a region, the best characters from that area will gradually become unavailable, making it harder to find strong recruits. If you keep hammering the same region, you'll start pulling characters with increasingly difficult (or downright cursed) Traits.

This will be a good reason for most players to explore new regions and keep things balanced. But for those of you who love a brutal challenge—keep going. Think you can complete a run with the most negatively stacked character possible? Either way, it's going to be fun to try!

Track Your Achievements & Show Them Off!

We're also building a detailed stats & achievements tracking system. Players will have access to deep insights on their runs, letting you see just how far you've come (or how many times you've failed spectacularly).

But why keep those achievements to yourself? We're working on a stylish, shareable postcard highlighting your most significant accomplishments. Whether you conquered an impossible run or barely scraped by with a hilariously unlucky character, you can show it off.

These are just the start of the many new features we have planned for Journey to the Void. We can't wait for you all to check them out soon!

Until then,
RuneHeads

Meet RuneHeads - The Team Behind Journey to the Void


Hello, players,

At RuneHeads, we're more than just a game studio. We're a team built on education, mentorship, and a shared love for game development. Our founders are teachers at Italian video game academies, and some of our most talented students have joined the team, turning their passion into a career.

Like many developers, we see video games as more than just a pastime. We see them as a valuable tool, a method of self-expression, and something that can bring people together. This is why we started teaching: We wanted to make sure that future generations could get the grounding that wasn't available to us when we were younger.

There are so many options when it comes to learning how to create games these days, but we still believe learning with a group is essential. Working with others brings new ideas, new ways of thinking, and solutions to problems you would never think of alone.

This is a key part of how we work at RuneHeads and has gone on to inform the games we make.

Why Strategy? Why Deckbuilders?

When deciding on the direction for Journey to the Void, we wanted to create something that played to our strengths. Strategy games have always been at the heart of RuneHeads, and our designers have a long-standing passion for deckbuilders and roguelikes. These genres challenge both players and developers to think critically, adapt, and experiment, something we love doing in both game design and the games we play.

Journey to the Void is the result of that passion. It blends deep strategy with unpredictable roguelike elements to create an experience that's as rewarding as it is challenging. We can't wait for players to dive in and explore everything we've built.

Until next time,
RuneHeads