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Primal Carnage: Extinction News

Love AND War!

[p]A new patch is now available for Primal Carnage: Extinction on Steam! [/p][p]Celebrating both Valentine's and Steam PvP Fest, this is the Love AND War update... [/p][p][/p][h3]Special Store Event[/h3][h2]VALENTINES CLASSICS[/h2][p][/p][previewyoutube][/previewyoutube][p]From today, the Featured store set highlights a lovely selection of classic Valentines items, ranging from dinosaurs that are tickled pink to Cupid's Bow, with discounts to swoon over! [/p][p]Of course it's not all about being lovey dovey this week, let's take a look at some combat changes...[/p][p][/p][h3]Update Highlights[/h3]
SPIT and FIRE
[p][/p][p][/p][p][/p][p]SPIT - we've started making tweaks so that spit is less overbearing to deal with. Globs of venom and acid now travel slower, so they are a bit easier to shoot down in midair and don't go quite as long distance. [/p][p]Spitters can still snipe, but will have to work a little harder to hit enemies long range. A reduction in charged spit lifetime makes it harder to send bombs across the map. Cryo acid pools now fade faster and have a slightly smaller radius to help humans out in GTTC.[/p][p]It's not all nerfs, though. Dilophosaurus has been given a damage buff in the form of a bugfix. [/p][p]At first we were going to give the Dilo extra bite damage, but we discovered that damage over time from venom was failing to be applied properly. Previously if you kept biting then timers in the code would get reset and you'd never deal DoT. [/p][p]This has been fixed, so DoT and instant hit bite damage now stack together, making Dilo quite a bit more dangerous in close quarters.[/p][p][/p][p]FIRE - the flamethrower has been a balancing problem for a long while. It is actually a pretty unreliable gun due to the way it was implemented back in the day, depending on particle collisions which quickly lose precision when you encounter lag. [/p][p]The stats we see show that flamesaw users are honestly among those with the highest deaths. However, we've also seen that under ideal conditions the weapon can be a monster. We've attempted to address both sides of the equation this patch.[/p][p]Flamethrower particles now have much higher velocity, letting them hit targets faster. Previously, it'd be difficult to ignite a raptor running away from you since it was faster than the fire. Higher velocity plus a slightly longer flame distance should largely resolve the inaccurary problem.[/p][p]To offset its greater reliability, we reduced overpressure and proportional damage for the flamethrower. You no longer get a such a massive damage boost flaming Tyrants, as fire scaling has been reduced across the board. We'll be watching closely how these changes play out.[/p][p][/p][p]Several other tweaks have been made in response to player feedback, such as a reduced stamina cost for heavy melee and the fact that Tyrants are now worth up to 3 kills in TDM! [/p][p]Check the full list below for more...[/p][p][/p][h3]FULL CHANGELOG[/h3]
Version 3.1.99
[p][/p][h3]FLAMETHROWER CHANGES[/h3]
  • [p]flamethrower now has higher velocity[/p]
    • [p]hits targets faster and more often, making it more reliable[/p]
    • [p]old velocity for flamethrower could barely keep up with a running raptor[/p][p][/p]
  • [p]increased flame base damage by 10%[/p]
  • [p]reduced overall overpressure damage by 14%[/p][p][/p]
  • [p]reduced proportional damage scaling for flamethrower...[/p]
    • [p]Without Overpressure:[/p]
      • [p]raptors now receive -3% less damage[/p]
      • [p]bruisers now receive +3% damage[/p]
      • [p]tyrants now receive -11% less damage[/p]
    • [p]WITH Overpressure:[/p]
      • [p]raptors now receive -11% less damage [/p]
      • [p]bruisers now receive -17% less damage[/p]
      • [p]tyrants now receive -25% less damage[/p]
[p][/p][h3]SPITTER CHANGES[/h3]
  • [p]Dilophosaurus can now extinguish larger dinosaurs without having to charge up spit[/p]
  • [p]fixed bug where a Dilo rapidly biting a human ended up resetting the venom timer with every bite, which caused no damage over time to be applied:[/p]
    • [p]venom DoT now applies at the same time as bite damage[/p]
    • [p]bite damage + venom being simultaneous makes Dilo able to kill faster in close combat[/p]
    [p][/p]
  • [p]reduced travel speed of spit projectiles[/p]
  • [p]charged spit now stays airborne for half as long before auto detonating[/p]
  • [p]increased stamina cost for charged cryo spit from 45 to 55[/p]
  • [p]reduced cryo acid pool radius, duration from 10 seconds to 6 seconds[/p]
[p][/p][h3]GENERAL GAMEPLAY[/h3]
  • [p]Scoring change: [/p][p]Tyrants are now worth 3 kill score when taken down in TDM[/p]
    • [p]score is divided up to three ways to reward team play[/p]
    • [p]player that lands the killing blow always gets at least one kill point[/p]
    • [p]up to two other players who caused the most damage to the Tyrant also get kills[/p][p](so long as they hit it within the last 7 seconds)[/p]
    • [p]if only one player did damage to the Tyrant recently, that player gets the full +3 kills[/p]
    • [p]if two players damaged it recently, the one who lands the killing blow gets +2 kills[/p][p][/p]
  • [p]reduced stamina cost of heavy melee [/p]
  • [p]increased heavy melee dash range[/p]
  • [p]increased spaz shotgun fire rate slightly[/p]
  • [p]reduced default sniper rifle fire rate (both scoped and unscoped)[/p]
  • [p]increased ammo picked up by dual pistols to 4 "clips" instead of 3[/p]
  • [p]adjustments / enhancements / optimizations to several particle effects[/p]
  • [p]a few weapon sound tweaks[/p][p][/p]
  • [p]fixed Survival vending machine animation playing twice over, now upgrades faster[/p]
  • [p]fixed Pyro sometimes defaulting to the deprecated "babyfaced" model[/p]
  • [p]changed Primal Games Nova name to Thunderstruck Nova[/p]
  • [p]fix for pilot commando bags not rendering properly[/p]
  • [p]fixed missing spikes on Lobo Cryo skin[/p]
  • [p]fixed a Carno skin not having correct head textures[/p]
  • [p]Thalassic Nova complexion tweak - no longer nuclear bright[/p]
  • [p]optimized Dilatatum mutation models[/p]
[p][/p][h3]MENU / UI [/h3][p][/p][p]Text Chat:[/p]
  • [p]new feature - press V to toggle chat display on / off [/p]
    • [p](will auto-hide after several seconds if not typing by default) [/p]
  • [p]updated the look of the chat box, added hints on how to type[/p]
  • [p]text chat is now hidden by default unless summoned[/p]
    • [p]either press V to show, or use game options to change chat display style[/p]
    • [p]default is chat hidden until toggled, can also choose Dynamic or Static chat[/p]
[p]Other:[/p]
  • [p]fixed some awkwardness with clicking in-game store buttons[/p]
[p][/p]
STEAM PvP FEST
[h3]Game and DLC Discounts![/h3][p][/p][p]This week you can grab up to 50% OFF all Primal Carnage: Extinction DLC![/p][p]Primal Carnage: Extinction itself is also 66% OFF, and so is the PCE 4-Pack![/p][p]Discounts last until 16th February, get them before they go extinct...[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]View all DLC here![/p][p][/p][p][/p][h3]We hope you're having a great 2026 so far! [/h3][p][/p][p]Our team has been stuck trying to get the PlayStation version certified for the past couple months but we're nearly done with that at long last.[/p][p]The hope is to have version 3.5 in open testing by end of March, we're looking forward to both Evolution's release and finally bringing a bunch more new content to PC. [/p][p]Before that, we're investing in new official dedicated servers, soon offering more places to play PCE on PC around the world. As always, thankyou for playing and for your support![/p][p][/p][h2][/h2][h3]Lots of love,[/h3][p]-The Primal Carnage Team[/p]

THE SOUNDTRACK UPDATE

[p][/p][p]Our latest patch introduces unique subclass theme music for species such as Cryolophosaurus, Oviraptor, Tupandactylus, Spinosaurus, Acrocanthosaurus, Ceratosaurus and Pachycephalosaurus![/p][p]As heard in Primal Carnage: Evolution (PlayStation) these tracks will now seranade your saurians while roaming the battlefield in PCE on PC. [/p][p]While this is the bulk of the new soundtrack, there's another expansion to the music system coming with the free Evolved Edition update next year, highlighting things like killstreaks / close quarters melee kills / being melted and many other gameplay events![/p][h3][/h3][h3]LISTENABLE EVERYWHERE![/h3][p][/p][p]You should shortly be able to hear all of the new tracks (including a few bonus tracks!) wherever music is distributed, with a wide release of the Primal Carnage: Evolution soundtrack. Including the extra bonus tracks it amounts to well over 40 minutes worth of new pulse pounding beats![/p][p][/p][h3]FREE DLC UPGRADE[/h3][p][/p][p]If you own the Soundtrack DLC on Steam, all of the new music will be automatically added to your collection for FREE! Haven't grabbed it yet? It's still the same base price, now including over two hours of music from the Primal Carnage franchise...[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]GAME PATCH NOTES[/h3][p]VERSION 3.1.97[/p][p][/p][p]A holiday hotfix comes bundled with the new soundtracks, making a few last tweaks for 2025 after the recently released Winter Update...[/p]
  • [p]music for subclasses! all of them now have unique light and heavy themes [/p]
  • [p]reduced max effectiveness of regular shotgun a bit after its hit detection fixup[/p]
  • [p]every pellet must hit a target in order to allow shotgun to crit now[/p][p][/p]
  • [p]adjusted tyrannosaurus idle growls volume / frequency[/p]
  • [p]fixed up a feathered rex skin that wasn't using the new model[/p]
  • [p]repositioned some unclickable buttons on PC store preview[/p]
  • [p]fixed a few Tupa textures such as Brimstone's opacity mask[/p]
  • [p]adjusted positioning/rotation/scale of classic sci hat[/p]
  • [p]fixed a few missing skin descriptions[/p][p][/p]
[h3]Happy Holidays![/h3][p]- The Primal Carnage Team[/p][p][/p]

WINTER CARNAGE 2025

[h3]We've got an update to make you merry! [/h3][h3]Welcome to Winter Carnage 2025... [/h3][h3][/h3]
Update Highlights
[p][/p][p]Working with dedicated testers in the Carnage community we've made several balance changes and gameplay adjustments that are included in today's update..[/p][p][/p][h2]Weapon Balance[/h2][p][/p][p]Several changes have been made to various weaponry based on community feedback. Firstly, the dart pistol no longer provides brief invulnerability, instead it's now focusedp purely on healing. The quasi-godmode it gave humans before was just not fun to play against in the end.[/p][p]A bigger change is that all shotguns have a new hit detection system. [/p][p]This works by guaranteeing a minimum amount of damage depending on how many pellets hit, effectively rounding up to be a bit more generous. This makes shotguns feel massively more reliable and fun to use, they are a lot more lethal now. To compensate, their falloff distances have been made a bit more rapid.[/p][p]Double barrel shotgun has a new secondary fire that shoots each barrel one after the other in rapid succsesion instead of both at once. This makes the gun a bit more fair to fight against and introduces a skill element with the timing of the second blast, whilst giving more of a reason to use single shot mode.[/p][p]A balance change that's actually a bug fix is that flames are no longer buffed by flames. Dinosaurs on fire are made weaker to various types of damage, but fire itself was never meant to be one of those. Oops.[/p][p][/p][h2]Cosmetic Improvements[/h2][p][/p][p]With the help of community artists such as Spinoraptyrex and Abranca38, we've gone back to give some older cosmetic items a few touch-ups. A few of the most ancient T.Rex skins have received a new lick of paint, plus Battlescarred Rex has been remade with new textures and now supports mutations![/p][p][/p][p][/p][p]The most notable upgrade is a new feathered tyrannosaurus model in the same vein as the feathered novaraptor style, creating a more 3D look and using a brand new texture set. At least one feathered rex already had its own model, while the others had a simple scute-less look. As of December, the new model will be standard for all feathered tyrannosaurs going forwards.[/p][p] [/p][h2]Special Store Event[/h2][p][/p][p][/p][p]We come bearing baubles! Dozens of new items created by the Primal Carnage community have been accepted this winter, check out most of the cool new looks below.. [/p][p][/p][p]We've also got a handful of festive free drops landing today as well! You can check out the full selection of new cosmetic items on our Special Event Trello board![/p][p]That's all in addition to the hundreds of classic winter items that are never going to leave. Ever.[/p][p]And to top it all off, we're enabling DOUBLE DROPS for the next few weeks again![/p][p] [/p][h2]GIVE THE GIFT OF CARNAGE THIS CHRISTMAS![/h2][p][/p][p][/p][p][/p][p]Do you have friends waiting to jump into the carnage? Been holding off on grabbing a skin bundle?[/p][p]During this year's Steam Winter Sale we've got 25% OFF Primal Carnage: Extinction + the PCE 4-Pack, with 50% OFF ALL DLC as well until January 5th![/p][p][/p][p][dynamiclink][/dynamiclink] Save more when you buy edition bundles! Deluxe and Ultimate combine with other discounts![/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Version 3.1.97[/h2]
FULL CHANGELOG:
[p][/p]
  • [p] NEW double barrel alt fire: [/p][p](now fires two separate shots consecutively instead of both at once)[/p][p][/p]
  • [p]all shotguns now use new hit detection system that is way more reliable[/p]
  • [p]added separate crit damage values when scoped with standard issue shotgun [/p][p](experimental)[/p][p][/p]
  • [p]reduced effective range of shotguns to compensate for greatly improved accuracy[/p]
  • [p]fixed various shotgun-related bugs[/p][p][/p]
  • [p]fixed flames being one of the damage types that are boosted by... flames[/p][p][/p]
  • [p]fixed dartgun healing 10 instead of 15[/p]
  • [p]dartgun no longer provides armour buff, only healing[/p]
  • [p]increased poison dart rifle clip size[/p][p][/p]
  • [p]reverted deagle fire rate to original speed [/p][p](unscoped and scoped remain consistent with eachother)[/p][p][/p]
  • [p]added tyrant idle growls when standing still so they're less assassin-like[/p][p][/p]
  • [p]included alternate menu maps to swap to in the game files:[/p]
    • [p]FrontendTest_Snow[/p]
    • [p]FrontendHorror[/p][p][/p]
  • [p]Waterlogged map updates :[/p]
    • [p]added a tonne of more spawn points[/p]
    • [p]lighting and shadow optimizations [/p]
    • [p]improved water leak effects[/p][p][/p]
  • [p]fixed incorrect crouch idle anim for pyro launcher[/p]
  • [p]fixed incorrect pyro launcher melee anim reference[/p]
  • [p]fixed incorrect animation reference for 3P flamesaw firing[/p]
  • [p]fixed floating while using world items sometimes[/p]
  • [p]fixed input buffer bug which could cause firing after reloading[/p][p][/p]
  • [p]added alternate menu maps to swap to[/p]
  • [p]swapped gift opening sound to xmas version[/p]
  • [p]updated all feathered rex skins with new textures and model[/p]
  • [p]feathered rex skins can now be used with mutations[/p]
  • [p]updated battlescarred rex skin with new textures[/p]
  • [p]battlescarred rex is now usable with mutations[/p]
  • [p]fixed lighting on Breacher Spaz shotgun skin[/p]
  • [p]reworked a few ancient skins such as Permafrost Rex[/p]
  • [p]fixed humans sometimes not showing cosmetics when they die[/p]
  • [p]added new winter items [/p]
[p]
[/p][h3]Merry Christmas and a Happy New Year![/h3][p]-The Primal Carnage Team

Join the Official Primal Carnage Discord!

[/p]

The Turkey-less Update

[p]A new patch is now available for Primal Carnage: Extinction on Steam! [/p][p]It features no new six foot turkeys.[/p][p][/p][h2]UPDATE HIGHLIGHTS[/h2][p][/p][p]This patch we made a few minor balance changes to human weapons based on what we'd observed lately. Bigger adjustments are still on the way such as the shotgun overhaul, but for now we're mostly occupied with launching the new PlayStation version so only minor changes are being pushed to live.[/p][p][/p][p][/p][p]One small but notable tweak is there's now no chance of escaping a bear trap. If you touch it, it's on you. Previously there was a possibility you wouldn't get trapped if you ran over it fast enough. This ultimately just led to confusion and the bear traps not being very effective. Something this change should remedy.[/p][p]Several bugs and issues have been fixed for this update, like the flamethrower absolutely wrecking the stamina of bracing Tyrants and a "latency exploit" that let players resupply at super speed.[/p][p]A couple of minor content changes snuck in as well, with a few new human voice lines included. Enjoy![/p][p][/p][h2]STORE ROTATION[/h2][p][/p][p][/p][p]We felt that those troublesome turkeys had taken over the store too many years in a row, so this time around there are NO Oviraptors. At all. That'll teach them.[/p][p]The latest store rotation is a little lighter than average, featuring a handful of autumnal themed new looks for Acro, Pachy, Dilo, Cerato and T.Rex...[/p][p][/p][p][/p][p]There's also a selection of new sprays / avatars in a distinctive almost Aztec-like style, now added to the free drop pool. Just FYI - you can get these as stickers or mugs on the official merch store![/p][p][/p][p][/p][p][/p][h3]FULL CHANGELOG[/h3][h2]Version 3.1.96[/h2]
  • [p]increased Deagle armour piercing from 20% to 25%[/p]
  • [p]restored Deagle fire rate consistency, is no longer faster when unscoped[/p]
  • [p]reduced fire rate of standard MK pistol[/p]
  • [p]very slightly longer delay before crits are enabled when scoping with snipers[/p]
  • [p]made low ammo pitch adjustment more noticeable on guns[/p]
  • [p]removed chance of not being beartrapped when touching a beartrap[/p]
  • [p]reduced sprint stamina consumption for Tupa[/p]
  • [p]fixed flamethrower sometimes instantly draining stamina on bracing targets[/p]
  • [p]fixed a latency issue where players could use resupply objects like corpses at 2x speed or more[/p]
  • [p]added new voice lines for weapon inspection and when using survival vending machines[/p]
  • [p]optimizations for a few cosmetic attachments[/p]
  • [p]disabled the Halloween theme, removed skele skins from default inventory[/p]
  • [p]added new Thanksgiving store items[/p]
  • [p]added Primal Pinball ball avatar to the drop pool[/p]
  • [p]fixed crested king nova skin[/p]
[p][/p][h2]DLC Discounts![/h2][p][/p][p]This week you can grab up to 66% OFF all Primal Carnage: Extinction cosmetic DLC![/p][p]Primal Carnage: Extinction itself is also 25% off, with 50% OFF the PCE 4-Pack![/p][p]Discounts last until December 1st, get them before they go extinct...[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]View all DLC here![/h3][p][/p][p][/p][h2]ALSO AVAILABLE[/h2][p][/p][p]Our first official crossover with another game recently went live, with a special DLC table pack for Zaccaria Pinball themed around Primal Carnage! Own the pack and receive exclusive skins for PCE![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We'll be back with another game update this December, until then...[/p][p][/p][h3]Happy Thanksgiving,[/h3][p]-The Primal Carnage Team[/p]

PRIMAL PINBALL!

[p]Since some of us here at Primal Carnage are kinda into pinball AND we actually have some friends over at Zaccaria Pinball, it seemed like a match made in the Mesozoic...[/p][p][/p][p]We're proud to announce this special DLC pack for Zaccaria Pinball, which is not only pretty damn cool in itself, but also rewards PCE players for owning it![/p][p][/p][h2]FOUR TABLES, FOUR EPIC ERAS[/h2][p][/p][p]The official Primal Carnage Pinball DLC includes 4 different tables, all with totally unique artwork and mechanics. From "switching teams" to "capturing specimens", each one has different dinosaur vs human goals to reach for. See them in action below...[/p][p][/p][previewyoutube][/previewyoutube][p]Like a journey through time, the tables run through different eras of pinball. Starting off in the Retro era, through to Solid State, on to "Remake" and the more modern Deluxe style with animating dinosaurs ready to steal your balls![/p][p][/p][h2]CROSS-GAME UNLOCKS[/h2][p][/p][p]Owning the Primal Carnage pinball DLC for Zaccaria Pinball will reward you with skins for PCE! [/p][p]Enter the Tables tab while playing Zaccaria Pinball and scroll down to Primal Carnage - you'll see a little gift box icon on the top right of the options inside. Click this to reveal your unique item code! [/p][p][/p][p][/p][p]You can then launch PCE on PC and open the ingame store to redeem the key. Be sure to include all of the dashes in the code when you enter it. Sorry, but we don't support copy/paste in PCE currently.[/p][p][/p][p][/p][p]After entering your code, you will receive a dozen special themed skins spread across both the dino and human teams, including full outfits for the trapper and pathfinder. [/p][p]Don't worry if everything isn't displayed at once after entering the keycode. You'll have the full item set, we've just never had to serve up so many items in one go before! [/p][p]Future updates to the ingame store will add proper support for pasting codes into the key redemption box and displaying more than 6 purchased items onscreen. We'd have done it already, but our engineers have been busy preparing for the launch of Primal Carnage: Evolution so haven't had the time.[/p][p]Check a look below at the special skins you will receive...[/p][p][/p][p][/p][p]The full items reward list includes:[/p]
  • [p]Z Striped Nova [/p]
  • [p]Z Striped Carno [/p]
  • [p]Z Striped Rex [/p]
  • [p]Z Striped Dilo [/p]
  • [p]Z Striped Ptera [/p]
  • [p]Z Striped Spino [/p]
  • [p]Z Trapper [/p]
  • [p]Z Netgun [/p]
  • [p]Z Stungun [/p]
  • [p]Z Shotgun [/p]
  • [p]Z Cap [/p]
  • [p]Z Pathfinder [/p]
  • [p]Spray: Z Logo [/p]
  • [p]Spray: Z Swish[/p]
[p]Although the DLC tables are not available for the PS4 version of Zaccaria Pinball (yet!) the item codes from the PC pinball game will also be redeemable in Primal Carnage: Evolution for PlayStation as well! [/p][p][/p][h2]GET IT TODAY![/h2][p][/p][p]Zaccaria Pinball is free to play, with the tables themselves being the only purchases. [/p][p]You can get the Primal Pinball DLC for Zacarria Pinball here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]It's exciting for us to finally have our first official crossover live! [/p][p]Yeahhh, it might have taken a long while for us to get to this point, but we've had so much fun doing this that we're definitely going to look at other collaborations in the future. Stay tuned![/p][p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]