1. Primal Carnage: Extinction
  2. News

Primal Carnage: Extinction News

Minor Patch 3.1.91

[p]A new patch is now available for Primal Carnage: Extinction on Steam.[/p][p]This latest patch includes additional fixes, general improvements and minor balance tweaks....[/p][p][/p][h3]FULL CHANGELOG[/h3][h2]Minor Patch 3.1.91[/h2][p][/p]
  • [p]more crash fixes and stability improvements[/p]
  • [p]added extra safety checks throughout the code[/p]
  • [p]updated texture streaming settings[/p]
  • [p]fixed server log spam[/p][p][/p]
  • [p]increased thrown energy drink radius[/p]
  • [p]upped max uses of thrown energy drink canister from 3 to 4[/p]
  • [p]reduced thrown energy drinks boost percentages...[/p]
    • [p]WAS: 20% sprint and 35% walk NOW: 15% sprint and 30% walk[/p][p][/p]
  • [p]closed up a problematic crate on Borealis[/p]
  • [p]fixed a few collision exploits on Borealis[/p]
  • [p]map layout adjustments to DeadTide beach[/p][p][/p]
  • [p]tweaks to overlay lens effects[/p]
  • [p]enhancements to weapon particle effects, particularly in Survival mode[/p]
  • [p]general fx updates and optimizations to fire and smoke particles[/p]
  • [p]fixed fire particles never showing if pyro does multiple burns in rapid succession[/p][p][/p]
  • [p]updated spino swim animation with better looping[/p]
  • [p]fixed ovi crouch attack anim being slower than uncrouched[/p]
  • [p]fixed masking issues with Tupa head crests[/p]
  • [p]fixed royal dilos not having proper descriptions[/p]
  • [p]fixed missing killfeed icons for spaz secondary fire and sentry turret[/p]
[p][/p][p]If you still encounter persistent problems with crashing, please let us know on the official Discord. [/p][p]After a mid-game crash, find the most recent .log and .dmp files from the Logs folder of the game and drop it in #bug-reporting for us to take a look at.[/p][p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]

New Patch + Royal Spinosaurus!

[p]A new patch is now available for Primal Carnage: Extinction on Steam! [/p][p]This latest version includes crash fixes, gameplay adjustments and fresh new looks for Spinosaurus...[/p][p][/p][h2]Fixes and Balance Tweaks[/h2][p][/p][h3]STABILITY IMPROVEMENTS[/h3][p][/p][p]Today's update brings a bunch of stability improvements and crash fixes which we hope will improve things a great deal. Several code optimizations have been made by the programmers in response to game and server logs supplied by the community. [/p][p]If you continue to have issues, please pop onto our Discord server and provide your crash files for us to take a look at. Detailed instructions can be found in the pinned messages of the #bug-reporting channel.[/p][h3][/h3][h3]PACHY IN WAITING[/h3][p][/p][p]We're aware that Pachycephalosaurus can feel a little "clunky" at times currently. At the moment there's plans to make it more responsive, such as allowing you to enter brace while sprinting (exiting sprint) instead of having to slow to a crawl first, and taking another look at the attack delays. [/p][p]For today's patch the Pachy is only getting a few minor tweaks, with better charge hit detection and a shorter headbutt cooldown. Just know that it's going to get a lot more quality of life improvements in the next few patches.[/p][p][/p][h3]SHOTGUN UPDATES[/h3][p][/p][p]The SPAZ shotgun has received some extra fine tuning this patch after its major rework last time out. These are mainly quality of life fixes, such as removing some awkwardness with reloading and fixing a few missing effects / animation errors. On the balance side, the primary fire has been made slightly faster to be a little more competitive with its new secondary. [/p][p][/p][h3]UPCOMING SHOTGUN REWORK[/h3][p][/p][p]All of the shotguns will be getting tweaked in future updates with a new spread calculation system. The goal of this upcoming system is to make shotguns more consistent, since currently you can go from 300 damage to 32 depending on how many of your pellets hit, even at close range. [/p][p]Our new system will address this, with a guaranteed amount of damage when hitting a target that's in your face, plus extra hit checks for enemies further away. It's going to be a lot of tweaking to make them feel good while also not being overly effective over distance. [/p][p]That's why we've shipped a test version of the new default shotgun this patch...[/p][p][/p][h3]EXPERIMENTAL SHOTGUN[/h3][p][/p][p]If you want to try out the upcoming shotgun changes, be an admin, then open the deveopler console with ` or @ or F7 and do admin enable cheats followed by: [/p][p]Admin GiveWeapon PrimalCarnageGame.PCWeapon_Shotgun_NS[/p][p]This will grant you an Experimental Shotgun that has the new features applied. We've given it a little workout in Open Testing lately and had some pretty positive feedback. Our hope is to continue this overhaul and have it ready in time for Primal Carnage Evolution's release this summer![/p][p][/p][h2]Here To Claim The Throne...[/h2][p][/p][p]Stomping into the game fashionably late, we have the debut of our new Royal Spinosaurus skins today, featuring a completely new model and unique textures![/p][p][/p][p][/p][p]We set out to create premium skin that had more of a visible history this time round, taking the idea of a battle-scarred dinosaur and elaborating on it. [/p][p]It's a creature that's seen a lot of action, reflected by its wounds. This ranges from a torn sail that has been ripped in combat, to the many scratches along its body, pieces of armour plating that are almost ready to pop off, and even a chipped toenail. This sense of history extends to the coloration as well, with the animal's usual skin tones obfuscated by many layers of environmental build-up. [/p][p][/p][p]Aqua Royal Spino rises from the depths, with layers of sediment and sea salt encrusted across its skin...[/p][p][/p][p]Amber Royal Spino has coated its wounds in tree sap, with many splashes of warm tones along its body...[/p][p]Alongside our ongoing Meltdown Event, both of these premium new looks are now available in-store![/p][p]We hope you enjoy the latest additional to the "royal family", it was an epic task creating such a uniquely elaborate set of skins, involving months of hard work and difficult technical challenges. [/p][p]This truly is the year of spinosaurus...[/p][p][/p][h3]VERSION 3.1.9[/h3][h2]FULL CHANGELOG[/h2][p][/p]
  • [p]faster fire rate for SPAZ shotgun primary[/p]
  • [p]reduced default SPAZ crosshair scale[/p]
  • [p]fixed SPAZ secondary fire still shooting after being grabbed by Ptera[/p]
  • [p]attempt at making SPAZ reload more consistent[/p]
  • [p]fixed SPAZ primary fire sometimes reloading on its own when button mashing[/p]
  • [p]better blending of SPAZ reload animation[/p]
  • [p]fixed 3rd person SPAZ not playing secondary fire animation[/p]
  • [p]fixed 3rd person tracer effects not showing properly for SPAZ[/p][p][/p]
  • [p]added experimental shotgun with new spread / hit detection setup [/p][p](access via test code)[/p][p][/p]
  • [p]slightly shorter headbutt cooldown timer for Pachy[/p]
  • [p]increased Pachy charge attack radius[/p][p][/p]
  • [p]multiple crash fixes[/p]
  • [p]fixed events causing spam in game logs[/p]
  • [p]character on fire particle effect optimizations[/p]
  • [p]fixed small character fire particles not being visible up close[/p]
  • [p]fixed compies and flyers using overly large fire emitters[/p][p][/p]
  • [p]added Royal Spinosaurus content[/p]
  • [p]new Spino swimming animation (no longer uses a fall animation!)[/p]
  • [p]added injured idle animation for Scientist when using rifles[/p]
  • [p]fixed missing icons for various skins and items[/p]
  • [p]large scale skin content rearrange for efficiency (ongoing)[/p]
  • [p]modified PC texturegroup properties / settings for sharper skins[/p]
  • [p]added keybind for sorting the Featured section of the ingame store (oldest / newest)[/p]
[p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]

Summer Sale Ending Soon!

66% OFF!
[p][/p][p]That's right.[/p][p]In case you missed it, the Steam Summer Sale ENDS JULY 10th! [/p][p][/p][p]There's less than 24 hours to grab a whopping 66% off Primal Carnage: Extinction. [/p][p]Prices are cratering! You ain't seen this kind of value since the K-T boundary...[/p][p][/p][p][dynamiclink][/dynamiclink]Maybe you've got a few buddies that have yet to jump into the dino versus human action? [/p][p]During the Summer Sale you can also get 50% off the PCE 4-Pack too![/p][p][/p][h2]DLC COLLECTION SALE[/h2][p][/p][p]We're also running a sale on ALL of the game's downloadable content packs in the Steam store! [/p][p][/p][p][/p][p][/p][p]From the Prehistoric Legacy Collection to the Mercenary Megapack there's hundreds of unique looks for both human and dinos available in these bundles, now discounted to half price![/p][p][/p][p]Get 50% OFF all skin DLCs here...[/p][p][/p][p]You can also upgrade to the Ultimate Edition, which includes all DLC packs plus the soundtrack! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]HOT STUFF COMING[/h2][p][/p][p]Hot on the heels of our annual Meltdown Event, we're got a brand new addition arriving soon! [/p][p][/p][p][/p][p][/p][p]Part of the Royal premium skin collection, this majestic new monster features a completely unique new model and textures, with heavy battle damage and a wildly new look for its sail.[/p][p]Keep an eye out for the Royal Spinosaurus, stomping into PCE on PC in the next few days![/p]

Meltdown 2025

[p]A new update is now LIVE for Primal Carnage: Extinction on Steam![/p][p][/p][p]Welcome to our annual Meltdown Event, featuring sizzling new skins, HOT new mutations, and some straight fire game overhauls... [/p][p][/p][h2]UPDATE HIGHLIGHTS[/h2][p][/p][h3]SPAZ SHOTGUN REWORK[/h3][p][/p][p]For a long time the Spaz has been in a slightly odd place among the shotguns. With this update we set out to give it a more distinct identity...[/p][p][/p][p]Spaz has a new secondary fire ability that uses single slug shots, not pellets, similar to the Flame Slammer's underslung shotgun. These are highly damaging, armour piercing rounds. [/p][p]As such, you are forced to do a pump action before firing every time you press the button. This wind-up before a shot avoids dealing excessive damage in too short a time and adds an extra layer of skill with the timing.[/p][p]On the other hand, its primary fire is now fully automatic with no need for it to pump between shots. The tradeoff is a reduced range and slightly lower rate of fire than it had previously, but still faster than the default shotgun. [/p][p]Aside from the Spaz, there are a few other balance changes based on playtest feedback. You can find those in the full changelog further down...[/p][p][/p][h3]SWIMMING LESSONS[/h3][p][/p][p]We've been making a few fixes with the upcoming Sandbox Mode in mind, doing a pass on swimming in general to make it a smoother experience. Going in and out of deep water is no longer a hassle, where previously you'd often get stuck on slopes at the water's edge.[/p][p][/p][p][/p][p]Some classes now have new swimming animations, such as Tyrannosaurus, and we're in the process of adjusting them to have custom float heights when in water.[/p][p]Speaking of which, a new experimental physics setup allows corpses and other objects to float on the surface of Valley's deep lake (some may want to, uh... bounce).[/p][p][/p][h3]OPTIMIZATIONS[/h3][p][/p][p]Even though PCE has been going for about ten years, we're currently trying to make it run well on consoles that are even older than that. Work on the PlayStation version is finally wrapping up and we're bringing some of those optimizations to the PC side. [/p][p][/p][p][/p][p]Texture memory usage should be a tad lower now, with more efficient handling of Spino, Rex and Raptor skins. Instead of them being separate assets, they're now merged and packed alongside eachother, delivering effectively the same resolution but with half the memory footprint.[/p][p]We've also been continuing to optimize particle effects, adding different levels of detail to fire vfx and fine tuning shaders to be less intensive while still giving good visual results. [/p][p]More overhauls will be coming in future, alongside PC-specific improvements that require tinkering with the engine code. Borderless fullscreen? Maybe(!)[/p][p][/p][h2]Special Event:[/h2]
SUMMER MELTDOWN
[p][/p][p]Our annual Meltdown event is back! This featured store rotation includes scorching new mutations, a selection of summer-themed dino skins, a T.Rex taunt, and a handful of fresh weapon paintjobs!Check out the entire collection (including a couple of free drops!) on our Trello board HERE[/p][p][/p][p]Remember we've also got ALL classic store items back forever - this includes all the featured items from previous Meltdown Events - so why not grab a great discount on legacy looks this summer?[/p][p][/p][p][/p][h3]VERSION 3.1.8[/h3][h2]FULL CHANGELOG:[/h2][p][/p][h3]SHOTGUN CHANGES[/h3]
  • [p]NEW Secondary Fire ability for Spaz shotgun:[/p]
    • [p]secondary now fires high damage single slug shots instead of pellets[/p]
    • [p]secondary has slower rate of fire and higher recoil[/p]
    • [p]secondary requires pump action before actually firing every time you click[/p]
    • [p]max secondary fire damage is 300 per slug shot[/p]
  • [p]reduced max damage falloff distance of Spaz shotgun from 3300 to 3000 units[/p]
  • [p]reloading the Spaz restocks both ammo types (secondary+primary) at the same time[/p]
  • [p]newly updated animations for spaz including fire, reload and inspection[/p]
    • [p]fixed spaz doing one extra reload loop when already full on ammo [/p]
  • [p]spaz crosshair is no longer circular[/p][p][/p]
  • [p]faster damage falloff over distance for double barrel shotgun[/p]
  • [p]reduced DB shotgun damage output by removing two pellets from secondary fire[/p]
    • [p](maximum of 640 damage instead of 720)[/p]
    [p][/p]
[h3]BALANCE TWEAKS[/h3]
  • [p]reduced MK pistol damage from 50 to 40[/p]
  • [p]gave Ptera a bit better eyesight than Tupa again[/p]
  • [p]small dinosaurs now take slightly longer to heal up at corpses[/p]
  • [p]enforced a minimum server player count of 9 before Tyrants are selectable [/p]
    • [p](applies to Competitive modes only, not Freeroam)[/p]
    [p][/p]
[h3]OTHER CHANGES[/h3]
  • [p]FR-Valley:[/p]
    • [p]lake now has much deeper swimmable water[/p]
    • [p]lake now has buoyancy effect that makes objects such as corpses float on top[/p][p][/p]
  • [p]fixed some elements of main building on UbaseSnow vanishing on low detail mode[/p][p][/p]
  • [p]smoother swimming, no getting stuck when exiting deep water anymore[/p]
  • [p]new swim animations for certain dinos such as Tyrannosaurus[/p]
  • [p]continued WIP updates to vehicle animations [/p]
  • [p]continued WIP injured animations for Commando, now extended to Pathfinder[/p][p][/p]
  • [p]new checkbox option to hide servers that are outdated in the browser[/p]
  • [p]any server running the BasicTesting map now shows under Custom, not Competitive[/p][p][/p]
  • [p]added Meltdown items[/p]
  • [p]updated Dynastias Rex mutation model[/p]
  • [p]various particle effect updates and optimizations [/p]
  • [p]texture memory optimizations for Spino, Rex and Raptor skin collections[/p]
  • [p]fixed soda can not showing when using health / speed vending machines in Survival[/p]
  • [p]fixed broken credits list[/p][p][/p]
[h2]COMING SOON...[/h2][p][/p][h3]NEW MAJESTY[/h3][p]Arriiving this July is the latest addition to the Royal skin family... the Royal Spinosaurus![/p][p][/p][p][/p][p]Featuring a completely new model with unique custom textures, the Royal Spino is a premium skin with a story built into its flesh. An elder creature who has seen many battles, with the scars to prove it - from a torn sail to uneven teeth and chipped claws.[/p][p]We're hoping to have this latest royal duet available within about a week. [/p][p]That's right, there are of course two variants of the Royal Spino day one! The different colorations are currently being finalized, with Amber and Aqua versions in the works.[/p][p][/p][h3]GLOBAL CARNAGE[/h3][p]🇫🇷 🇮🇹 🇩🇪 🇪🇸 🇵🇱 🇧🇷 🇫🇮 🇺🇦 🇷🇺[/p][p][/p][p]We've had very janky support for French, German & Spanish in the past, but with the upcoming launch of Primal Carnage: Evolution we wanted to expand our lexicon. [/p][p]So, we reached out to the community. A whole team of fan translators are currently hard at work converting the game into multiple other languages! The translation will localize the menus and UI, excluding cosmetic names / descriptions and Intel (which remain in English simply due to sheer size).[/p][p]As a volunteer effort, we need all the help we can get. If you can assist, let us know![/p][p][/p][p]Full List of Languages (WIP):[/p]
  • [p]Brazilian Portuguese[/p]
  • [p]Finnish[/p]
  • [p]French[/p]
  • [p]German[/p]
  • [p]Italian[/p]
  • [p]Polish[/p]
  • [p]Russian[/p]
  • [p]Ukrainian[/p]
  • [p]Spanish (Castellan)[/p]
  • [p]Spanish (Latin American)[/p][p][/p]
[p]We need both additional translators and proofreaders / testers to verify things are correct. Since the translation is a fan-led project, we can't just rely on one person for accuracy.[/p][p]If you think you can lend a hand, simply hop on to the official Discord and say you'd like to join the translator group. We'll get you an invite.[/p][p]Don't see your language there? We're adding more all the time, don't be afraid to suggest another![/p][p][/p][h3]EVOLVED EDITION[/h3][p][/p][p]Primal Carnage: Extinction on Steam will be automatically upgraded with a new Evolved Edition later this summer! [/p][p][/p][p][/p][p]Effectively acting as PHASE TWO of the "3.0" overhaul, the new Evolved Edition will introduce our final remastered map (Contingency) to PC, alongside deep new lore, the expanded soundtrack, long-awaited Sandbox Mode with bonus playable dinosaurs (and much more!)[/p][p]If you already have PCE on PC, you won't need to buy anything - this will be a FREE update to the Steam version, as a thankyou for supporting us all this time. It doesn't feel all that long since we celebrated a decade of the Primal Carnage franchise, now 2025 marks 10 years of Primal Carnage: Extinction itself! [/p][p][/p][p]We hope you've enjoyed being on this journey with us. [/p][p]There's plenty more Primal coming your way...[/p][p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]

Patch 3.1.7 NOW LIVE

Our latest patch for PCE on PC brings a collection of new bug fixes and quality of life improvements, along with a number of map changes...

[h3]THE DEADLY FALLS[/h3]



After years of being non-threatening, the rivers leading to the cliffs of The Falls map are now back to being dangerous. Entering the new white water rapids will quickly whisk you down the river, which will seal your doom. This map hazard was in the original Primal Carnage and has been restored due to fan demand, presenting a unique way of dealing with your enemies.

[h3]VERDANT VERTICALITY[/h3]



Based on the response to the most recent Verdant map updates, we've modified things slightly in the main building. There is still a hole in the wall but no longer a ramp up to it. Instead, the ramp has been moved to the under construction area across the way. It now links the two main outer buildings with a perilous shortcut over the street.



Other new additions to Verdant include a collapsed wall to give some extra cover when feeding on the alley corpse and a broken window that allows players inside one of the buildings to both see and shoot through. You can also slip past the cargo container that's blocking the entrance if you're a Bruiser or smaller.



Hopefully these tweaks encourage people to use the other zones more often as places to hold up.

[h3]PACHY PUNCH-UP[/h3]



Some lingering problems with Pachy have been resolved this patch, improving its attack timers and adding new animations + effects to more clearly communicate when attacks are on cooldown and whether a Pachy is in the roared state. It should feel less clunky than the initial rework but we'll likely do some additional fine tuning of stats in the future depending on how it fares in the wild.

[h3]FIXES AND IMPROVEMENTS[/h3]

As usual we've been looking through community feedback and making some changes. Several quality of life improvements and fixes are in our latest patch, ranging from a better "shoulder camera" on several dinos to fixing hit reactions interrupting attack animations.

Bugs such as Pteranodon automatically dropping humans when they hit a wall or ceiling have now been resolved, along with several other glitches such as shotguns sometimes loading "fake" shells that do no damage. For a full list of all the tweaks and fixes, see the changelog further down...

[h3]THEY'RE STILL HERE[/h3]
And they're not going anywhere!
As mentioned before, the in-game store no longer rotates items out completely...



You can find pretty much everything we've ever released back in the Browse section, along with every bundle we've ever had under the Bundles tab, featuring years worth of skin packs and gifts to collect. The most recent Easter collection will join this epic horde in the Browse section as of this patch, with fan favourite selections being highlighted in the Featured tab until the next infusion of new items.


[h3]VERSION 3.1.7[/h3]
[h2]Full Changelog:[/h2]

  • TheFalls: added deadly river rapids which send swimmers over the coastal cliffs to their doom
  • TheFalls: added post process for underwater on rivers, updated lighting, new environment details
  • TheFalls: added sounds to streams and waterfalls that didn't have them before
  • TheFalls: opened up a route between som rocks in dome interior, improved Tyrant collisions

  • Verdant: removed ramp in main building, but left hole in the wall for dino access
  • Verdant: added new ramp in construction site that links two outbuildings
  • Verdant: fixed Tyrant stuck spot, updated foliage and lighting, added more cover

  • Transfer(s): workaround for being unable to graze in some areas, now has more greeenery
  • ForestChasm: fixed background sequences not looping, optimized background NPCs
  • Marsh / Snowbound: minor tweaks to lighting, improved collision, fixed floating props

  • Pachy roar now lasts 20 seconds, has 50 second cooldown
  • Pachy primary attack now traces from more bones for better reliability
  • added alternate attack animations for roared and un-roared Pachy primary attack
  • longer primary attack interval for Pachy after roaring, shorter cooldown when un-roared
  • shortened Pachy exploit prevention timers
  • updated Pachy class info + hints

  • unlocked shoulder camera on Tyrants (can now swap shoulders when looking backwards)
  • extended new spline-style shoulder camera arc to Spitters

  • fixed dino hit reactions interrupting attack animations
  • fixed a bug where Pteranodon would automatically drop humans when bumping into walls / ceilings
  • fixed Tupa peck attack timeout being active when on the ground

  • fixed an issue with Spaz shotgun where "fake" shells would be loaded that did no damage
  • fixed SMG and Burst Rifle crit kills not causing head loss
  • fixed 3rd person equip animation not showing for the bow
  • higher default rumble from firing guns when using gamepad

  • updated settings on a whole bunch of looping animations to reduce jitter
  • reduced dino charred overlay time from ~45 seconds to ~35 seconds after being burned

  • further ragdoll optimizations on servers
  • fixed ragdolls spaghetiffying sometimes when being head shotted
  • fixed dynamic props such as cardboard boxes producing blood decals when hitting walls

  • crying novaraptor taunt now has actual tears
  • updated a few easter icons to be clearer
  • fixed broken scope texture on fade sniper rifle skin
  • fixed incorrect feathers on bee eater nova skin


[h3]SUMMER IS APPROACHING[/h3]

The weather is starting to heat up, and that can mean only one thing - MELTDOWN is on the way!
Our next major update is at the end of June, with a volcanic eruption of HOT new looks... See you then!




[h3]Thanks for playing![/h3]
-The Primal Carnage Team


Join the Official Primal Carnage Discord!