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Primal Carnage: Extinction News

HOTFIX 3.1.93

[p]A new hotfix is now available for Primal Carnage: Extinction on Steam... [/p][p][/p][h3]Version 3.1.93 [/h3][h2]CHANGES:[/h2]
  • [p]Fixed an issue with Flamesaw fire interval causing it to instantly overheat when tapping[/p]
  • [p]Fixed an issue with Flamesaw where secondary fire (saw) would become "stuck" on[/p]
  • [p]Fixed an issue with Flamesaw overheat audio playing many times on top of itself in 3rd person[/p]
  • [p]Removed log spam from reloading weapons[/p]
  • [p]Additional server / client optimizations[/p]
[p][/p][p]We're looking at doing another "TLC patch" later this September with more balance changes, bug fixes and improvements based on player feedback. See you soon![/p][p][/p][h3]Thanks for playing,[/h3][p]-The Primal Carnage Team[/p]

TLC Patch 3.1.92 Now Available

[p]A new update is now available for PCE on PC! [/p][p]Please restart Steam to make sure you receive the download.[/p][p][/p][h3]A Bit of Tender Loving Care[/h3][p][/p][p]Instead of waiting until Halloween, we decided to release a collection of smaller fixes and improvements earlier. This "TLC Update" adds a few things the community has been asking us for years about, while also fixing a bunch of annoyances to improve the feel of gameplay.[/p][p][/p][p][/p][p]The headliner is Tyrants are now free to use their secondary attacks when eating humans. [/p][p]One of the most-requested features for PCE, this multi-tasking makes Tyrant classes much more versatile and able to defend themselves better in battle. We realize this might have the effect of being a fairly big buff, so have made an initial reduction to Tyrant armour while eating. We may also look at reducing their secondary damage output when they've got someone in their mouth for our next update if they prove to be too powerful.[/p][p][/p][p]Aside from that, we've been getting into the nitty gritty of controls lately. Several functions have been re-coded to make things less frustrating. For example, tap-firing with both weapons and dinosaur attacks is now smoother - your button presses are no longer at the whims of timers that ignore you if you tap at the wrong moment.[/p][p][/p][p]There's also several visual improvements, such as fixing Tyrants jittering when sprinting left/right or the vibrating camera when running up steep hills as humans. We also fixed probably one of the weirder bugs we've encountered - where if your framerate was up in the hundreds your acceleration to top speed would be much slower.[/p][p][/p][p]Check a look below for the full list of fixes and improvements![/p][p][/p][h3]FULL CHANGELOG[/h3]
PATCH 3.1.92
[p][/p]
  • [p]Tyrants can all now use secondary attacks while eating humans[/p]
    • [p]Reduced tyrant damage mitigation while eating from 25% to 20% to compensate[/p][p][/p]
  • [p]Widened tyrant trample damage radius so that Rex and Spino can step on humans more easily[/p]
  • [p]Smoother animation blending when sprinting left / right as Tyrants[/p][p][/p]
  • [p]Fixed secondary attack cooldown not working properly for Bruisers[/p][p](had defaulted to using animation duration previously)[/p]
  • [p]Carno now has a 0.48 second timeout after using head swing secondary[/p][p][/p]
  • [p]Swapped the animations that were used for roared/unroared attacks on Pachy[/p]
  • [p]Slightly longer attack interval in rage mode for Pachy (is shorter when un-roared)[/p]
  • [p]Reduced fall damage for humans when hit by Pachy primary when roared[/p][p][/p]
  • [p]Fixed an issue with character acceleration being slower at very high framerates[/p]
  • [p]Recoded dual pistols to behave better when tap firing[/p]
  • [p]Recoded how scoped firing code works for better reliability and smoothness[/p]
  • [p]Fixed spaz secondary kill icon not showing[/p][p][/p]
  • [p]If you let go of primary attack but tap it again before the attack has finished, you will now continue attacking[/p][p][/p]
  • [p]Fixed first person camera jittering when going up and down slopes online[/p]
  • [p]Fixed issues with humans auto-exiting sprint when trying to sprint sideways[/p]
  • [p]Fixed a bug that was causing fake hit markers with weapons[/p][p][/p]
  • [p]Fixed beartrap mesh showing on CTE ragdoll compy[/p]
  • [p]Fixed Impossible Cryo skin missing extra neck quills[/p]
  • [p]Fixed Calico Feathered Nova's feathers glowing pure white all the time[/p]
  • [p]Fixed reload animations continuing to play when pounced, grabbed, etc.[/p]
  • [p]Fixed some 3rd person reload animations breaking when sprinting[/p]
  • [p]New trapper melee 3rd person animation that doesn't break his face[/p]
  • [p]Dual pistols now have correct 3rd person animations for each hand when firing / reloading independently[/p]

Minor Patch 3.1.91

[p]A new patch is now available for Primal Carnage: Extinction on Steam.[/p][p]This latest patch includes additional fixes, general improvements and minor balance tweaks....[/p][p][/p][h3]FULL CHANGELOG[/h3][h2]Minor Patch 3.1.91[/h2][p][/p]
  • [p]more crash fixes and stability improvements[/p]
  • [p]added extra safety checks throughout the code[/p]
  • [p]updated texture streaming settings[/p]
  • [p]fixed server log spam[/p][p][/p]
  • [p]increased thrown energy drink radius[/p]
  • [p]upped max uses of thrown energy drink canister from 3 to 4[/p]
  • [p]reduced thrown energy drinks boost percentages...[/p]
    • [p]WAS: 20% sprint and 35% walk NOW: 15% sprint and 30% walk[/p][p][/p]
  • [p]closed up a problematic crate on Borealis[/p]
  • [p]fixed a few collision exploits on Borealis[/p]
  • [p]map layout adjustments to DeadTide beach[/p][p][/p]
  • [p]tweaks to overlay lens effects[/p]
  • [p]enhancements to weapon particle effects, particularly in Survival mode[/p]
  • [p]general fx updates and optimizations to fire and smoke particles[/p]
  • [p]fixed fire particles never showing if pyro does multiple burns in rapid succession[/p][p][/p]
  • [p]updated spino swim animation with better looping[/p]
  • [p]fixed ovi crouch attack anim being slower than uncrouched[/p]
  • [p]fixed masking issues with Tupa head crests[/p]
  • [p]fixed royal dilos not having proper descriptions[/p]
  • [p]fixed missing killfeed icons for spaz secondary fire and sentry turret[/p]
[p][/p][p]If you still encounter persistent problems with crashing, please let us know on the official Discord. [/p][p]After a mid-game crash, find the most recent .log and .dmp files from the Logs folder of the game and drop it in #bug-reporting for us to take a look at.[/p][p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]

New Patch + Royal Spinosaurus!

[p]A new patch is now available for Primal Carnage: Extinction on Steam! [/p][p]This latest version includes crash fixes, gameplay adjustments and fresh new looks for Spinosaurus...[/p][p][/p][h2]Fixes and Balance Tweaks[/h2][p][/p][h3]STABILITY IMPROVEMENTS[/h3][p][/p][p]Today's update brings a bunch of stability improvements and crash fixes which we hope will improve things a great deal. Several code optimizations have been made by the programmers in response to game and server logs supplied by the community. [/p][p]If you continue to have issues, please pop onto our Discord server and provide your crash files for us to take a look at. Detailed instructions can be found in the pinned messages of the #bug-reporting channel.[/p][h3][/h3][h3]PACHY IN WAITING[/h3][p][/p][p]We're aware that Pachycephalosaurus can feel a little "clunky" at times currently. At the moment there's plans to make it more responsive, such as allowing you to enter brace while sprinting (exiting sprint) instead of having to slow to a crawl first, and taking another look at the attack delays. [/p][p]For today's patch the Pachy is only getting a few minor tweaks, with better charge hit detection and a shorter headbutt cooldown. Just know that it's going to get a lot more quality of life improvements in the next few patches.[/p][p][/p][h3]SHOTGUN UPDATES[/h3][p][/p][p]The SPAZ shotgun has received some extra fine tuning this patch after its major rework last time out. These are mainly quality of life fixes, such as removing some awkwardness with reloading and fixing a few missing effects / animation errors. On the balance side, the primary fire has been made slightly faster to be a little more competitive with its new secondary. [/p][p][/p][h3]UPCOMING SHOTGUN REWORK[/h3][p][/p][p]All of the shotguns will be getting tweaked in future updates with a new spread calculation system. The goal of this upcoming system is to make shotguns more consistent, since currently you can go from 300 damage to 32 depending on how many of your pellets hit, even at close range. [/p][p]Our new system will address this, with a guaranteed amount of damage when hitting a target that's in your face, plus extra hit checks for enemies further away. It's going to be a lot of tweaking to make them feel good while also not being overly effective over distance. [/p][p]That's why we've shipped a test version of the new default shotgun this patch...[/p][p][/p][h3]EXPERIMENTAL SHOTGUN[/h3][p][/p][p]If you want to try out the upcoming shotgun changes, be an admin, then open the deveopler console with ` or @ or F7 and do admin enable cheats followed by: [/p][p]Admin GiveWeapon PrimalCarnageGame.PCWeapon_Shotgun_NS[/p][p]This will grant you an Experimental Shotgun that has the new features applied. We've given it a little workout in Open Testing lately and had some pretty positive feedback. Our hope is to continue this overhaul and have it ready in time for Primal Carnage Evolution's release this summer![/p][p][/p][h2]Here To Claim The Throne...[/h2][p][/p][p]Stomping into the game fashionably late, we have the debut of our new Royal Spinosaurus skins today, featuring a completely new model and unique textures![/p][p][/p][p][/p][p]We set out to create premium skin that had more of a visible history this time round, taking the idea of a battle-scarred dinosaur and elaborating on it. [/p][p]It's a creature that's seen a lot of action, reflected by its wounds. This ranges from a torn sail that has been ripped in combat, to the many scratches along its body, pieces of armour plating that are almost ready to pop off, and even a chipped toenail. This sense of history extends to the coloration as well, with the animal's usual skin tones obfuscated by many layers of environmental build-up. [/p][p][/p][p]Aqua Royal Spino rises from the depths, with layers of sediment and sea salt encrusted across its skin...[/p][p][/p][p]Amber Royal Spino has coated its wounds in tree sap, with many splashes of warm tones along its body...[/p][p]Alongside our ongoing Meltdown Event, both of these premium new looks are now available in-store![/p][p]We hope you enjoy the latest additional to the "royal family", it was an epic task creating such a uniquely elaborate set of skins, involving months of hard work and difficult technical challenges. [/p][p]This truly is the year of spinosaurus...[/p][p][/p][h3]VERSION 3.1.9[/h3][h2]FULL CHANGELOG[/h2][p][/p]
  • [p]faster fire rate for SPAZ shotgun primary[/p]
  • [p]reduced default SPAZ crosshair scale[/p]
  • [p]fixed SPAZ secondary fire still shooting after being grabbed by Ptera[/p]
  • [p]attempt at making SPAZ reload more consistent[/p]
  • [p]fixed SPAZ primary fire sometimes reloading on its own when button mashing[/p]
  • [p]better blending of SPAZ reload animation[/p]
  • [p]fixed 3rd person SPAZ not playing secondary fire animation[/p]
  • [p]fixed 3rd person tracer effects not showing properly for SPAZ[/p][p][/p]
  • [p]added experimental shotgun with new spread / hit detection setup [/p][p](access via test code)[/p][p][/p]
  • [p]slightly shorter headbutt cooldown timer for Pachy[/p]
  • [p]increased Pachy charge attack radius[/p][p][/p]
  • [p]multiple crash fixes[/p]
  • [p]fixed events causing spam in game logs[/p]
  • [p]character on fire particle effect optimizations[/p]
  • [p]fixed small character fire particles not being visible up close[/p]
  • [p]fixed compies and flyers using overly large fire emitters[/p][p][/p]
  • [p]added Royal Spinosaurus content[/p]
  • [p]new Spino swimming animation (no longer uses a fall animation!)[/p]
  • [p]added injured idle animation for Scientist when using rifles[/p]
  • [p]fixed missing icons for various skins and items[/p]
  • [p]large scale skin content rearrange for efficiency (ongoing)[/p]
  • [p]modified PC texturegroup properties / settings for sharper skins[/p]
  • [p]added keybind for sorting the Featured section of the ingame store (oldest / newest)[/p]
[p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]

Summer Sale Ending Soon!

66% OFF!
[p][/p][p]That's right.[/p][p]In case you missed it, the Steam Summer Sale ENDS JULY 10th! [/p][p][/p][p]There's less than 24 hours to grab a whopping 66% off Primal Carnage: Extinction. [/p][p]Prices are cratering! You ain't seen this kind of value since the K-T boundary...[/p][p][/p][p][dynamiclink][/dynamiclink]Maybe you've got a few buddies that have yet to jump into the dino versus human action? [/p][p]During the Summer Sale you can also get 50% off the PCE 4-Pack too![/p][p][/p][h2]DLC COLLECTION SALE[/h2][p][/p][p]We're also running a sale on ALL of the game's downloadable content packs in the Steam store! [/p][p][/p][p][/p][p][/p][p]From the Prehistoric Legacy Collection to the Mercenary Megapack there's hundreds of unique looks for both human and dinos available in these bundles, now discounted to half price![/p][p][/p][p]Get 50% OFF all skin DLCs here...[/p][p][/p][p]You can also upgrade to the Ultimate Edition, which includes all DLC packs plus the soundtrack! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]HOT STUFF COMING[/h2][p][/p][p]Hot on the heels of our annual Meltdown Event, we're got a brand new addition arriving soon! [/p][p][/p][p][/p][p][/p][p]Part of the Royal premium skin collection, this majestic new monster features a completely unique new model and textures, with heavy battle damage and a wildly new look for its sail.[/p][p]Keep an eye out for the Royal Spinosaurus, stomping into PCE on PC in the next few days![/p]