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Primal Carnage: Extinction News

PCE Hotfix, Version 2.9.121

A new patch is now available for Primal Carnage: Extinction on Steam.

This hotfix mainly resolves a few issues with Flyer movement, we'll be continuing to refine both Tupa and Ptera's fluidity in future. Full details for today's patch below...

[h3]Version 2.9.121 Changelog:[/h3]
  • Fixed awkwardness when sprinting left/right while in flight for Ptera and Tupa
  • Sprint-flying left and right is now the same speed as going forwards

  • Fixed robotic footstep sounds playing on regular Tyrant skins when you step in mud with chains equipped

  • Fixed two of the same novaraptor mutation being in default inventory
  • Fixed an issue with eye masking on certain cryo skins
  • Added red classic trapper shades

Special Valentines Event

A new update is available for Primal Carnage: Extinction on Steam!
We hope you'll just love what we have for you this Valentine's Day...

[h2]February Update Highlights[/h2]

[h3]Gameplay Fixes[/h3]

We're continuing to fine tune things for Flyers after the addition of manual flight modes last update. They now have better blending between hovering and regular flight, and several bugs / exploits relating to changing flight mode have been fixed. There's some additional polish planned for Flyers in future, but things should be a lot more stable now.

Elsewhere, several issues with achievement and challenge tracking have been resolved. So you won't get an achievement for blocking bullets with your dome skull as a human now, and tranquilizer-related tasks should complete properly.

Additional minor fixes are listed in the changelog further down, but the bulk of today's update is our...

[h2]SPECIAL VALENTINES EVENT[/h2]

Love is in the air, we're celebrating Valentine's Day by rotating in a parade of colourful (particularly pink) new looks for you to enjoy!

[previewyoutube][/previewyoutube]

Having said that... they're not all as loud as Mister Pink! We also have some slightly more reserved styles arriving today, such as the Rugged Rex and Risen Novaraptor...



Although we simply couldn't say no to an Anomalocaris Hat- this weirdly adorable (if slightly creepy) new head warmer is now available in-store...



In addition to the new looks, there are two fresh taunts added today!
Check out the Spinosaurus Display Taunt and Ceratosaurus Defensive Roar...

And of course all of the legacy Valentines items are back at a discount for the duration of the event. Share the love with a classic Valentines Gift, showering up to 24 other people on a server with items!


[h3]New FREE Drops![/h3]



A collection of new drops are activated today, from the blinding Pink Paws Burst Rifle to the terrifying new Torvus Cerato mutation. As well as new looks, we have a selection of fresh sprays and avatars dropping as well, such as the totes adorbs Raptor Heart:



You can view all of the latest special event items on our Trello board!

[h3]Paint Mixers Availability[/h3]


We've expanded the ways you can obtain Paint Mixer Tools! These are the single-use items required to save your custom look when using the dinosaur colourizer. They're still available on the in-game store, but are now tradable and can be obtained as free drops.

With this change, you now have the chance to acquire Paint Mixer Tools during regular gameplay, or by levelling up, and by completing challenges. Just as a reminder, any multi-pack of paint you buy in-store comes with a Paint Mixer Tool included as well.

[h3]Until Next Time![/h3]

We'll be continuing to make more minor changes and fixes throughout spring while we prepare to relaunch Primal on PlayStation. Thankyou for your patience.


FULL CHANGELOG

[h3]VERSION 2.9.12[/h3]

  • Flight modes can now be toggled by pressing the USE button on controllers
  • Reduced intensity of wing flaps when entering hover mode as Flyers
  • Improvements to animation blending behaviour for Flyers when in flight
  • Fixed being unable to divebomb properly from hover mode as Tupa
  • Fixed animations for Flyers in hover mode not replicating properly sometimes
  • Fixed the Tupa going rigid when climbing or descending in hover mode
  • Fixed flyers getting odd speed boosts when swapping flight modes while descending
  • Fixed a case where holding sprint without moving drained stamina as Flyer
  • Adjusted neck/head positioning of Flyers to be more forwards
  • Carno and Cerato now adjust their feet more noticeably when on slopes

  • Fixed Pyro not being able to wear the Saurian Sombrero
  • Fixed scuba tank floating really far behind when worn by Scientist
  • Fixed issue with Piano Black and Hellwalker DB skins applying to Pathfinder's arms
  • Added custom arms for all Agent Scientist, Agent Pyro and Agent Commando skins
  • Fixed the Iced Flaregun not being visible in third person
  • Fixed incorrect eye masking on Lamar Rex skin
  • Fixed weird stain on Mabaya Rex's head

  • Expanded the variety of hints shown while waiting to respawn (over 60 more types)
  • Fixed the highlight box for multi-item previews obscuring the icons when hovered over
  • Removed jingle bells from the gift opening sound now that we're in February

  • Fixed players other than the Pachy being awarded the Using Your Head achievement
  • Fixed achievements and challenges relating to dart weapons not tracking correctly
  • Fixed weekly challenges not rotating properly (hopefully)

  • Known issue: flyers may have difficulty when sprinting left/right in some cases, this will be resolved in our next hotfix.


Join us on Discord to discuss everything Primal Carnage!

January Update

And so it begins... again...

2023 sees the Primal Carnage franchise starting its second decade, and we'll be continuing to support PCE on PC with more updates throughout. Today we have a small one to kick the year off, with a few fixes and mechanic tweaks alongside the January store rotation...

[h3]Feature Update:[/h3]
[h2]Manual Flight Modes[/h2]



Pteranodon and Tupandactylus can now swap between regular flight or hover flight by tapping Alt. When regular flight mode is active, Flyers will now continue gliding forwards if there is no input - instead of automatically hovering on the spot the way they did previously.



Swapping to hover mode while flying at high speed acts as an air brake. When in hover mode, you can rapidly ascend with the "jump" button or descend on the spot in freefall using the "crouch" button. Continue holding crouch to gain speed while descending.


Hovering around allows for precise movements when trying to land on a specific spot, unlike regular flight. An indicator for the active flight mode is shown in the bottom right of the HUD when flying now.



[h3]Special Movement Key[/h3]

The flyer changes are part of a broader adjustment- the addition of a customizable Special Movement key for dinosaurs. Outside of the Flyers, other classes which use this currently are the Pachy for its slide ability, and Tyrants use it to brace. These actions are still doable by crouching, but you now have the option of using the rebindable Special Movement key as well.



We may look to include some additional utility for other dinosaurs in future now that there's a dedicated button for it. Watch this space.


[h3]Feature Update:[/h3]
[h2]Contextual Respawn Hints[/h2]

The tutorial hints system has been expanded with the addition of tips that display while you are waiting to respawn. These "death hints" are contextual in that they pertain to the method in which you died. So depending on which weapon, class, or attack killed you, the game will try to display an appropriate hint.

We'll expand on these and continue to add more types of tutorialization in future, to help expose the many interesting quirks of Primal's gameplay. Like all the existing hints, they can be toggled On / Off in the game's options menu.


[h2]New Year, New Looks[/h2]

[previewyoutube][/previewyoutube]

Our seasonal event may have come to a close but winter is still clinging on, with some cold blooded beasties stomping into the store today. We have a brand new set of mutations and beautiful boreal skins such as the Frozen Wake Tupa and magnificent Icefall Feathered Spinosaurus...



Stay both warm AND stylish with suits for all mercenaries! Not to be outdone by Agent Stone, a wardrobe of four tailored tuxedos for each human is now available. So, meet Agent Angus, Agent Crane, Agent Hart, and Agent Tyler bundles along with a retroactive pack containing several agent trapper skins...



Since the resident medical staff has no more need for it, our Commando can now don the Field Medic's outfit, perfect for the heavy weapons guy with the healing hands. And when it comes to pre-loved clothes, you can't go wrong with the Wilderness Commando outfit which has some rather charming slashes taken out of it.



[h3]New Free Drops[/h3]

Several new items have been added to the drop pool, obtainable by just playing the game, or completing challenges / crafting. White as the driven snow, the Winter Sneaking Suit is a legendary Scientist skin variant with piercing blue eyes. There is also a combo option cigar and shades for the Trapper, plus a couple of new weapon skins.



On the dinosaur side, the bold Ribbon Eel Acro is a legendary new look. And two striking new Bruiser mutations charge into the game: Ranaepedes Cerato & Torosus Carno...



Finally, a couple of fun sprays / avatars have been added to the game...



You can get a closer look at all of the items in the latest update on our Special Trello Board, or preview them directly in-game.


[h2]Version 2.9.11 Changelog[/h2]

  • New manual flight mode option for Flyers, toggle hover mode with Alt key
  • When in hover mode, hold crouch to rapidly descend on the spot
  • Added customizable Special Movement key for Tyrant bracing, Pachy slide, flight modes

  • Expanded clip size and reserve ammo of tranquilizer pistol
  • Faster reload speed for tranquilizer pistol

  • Added contextual "death hints" that display on the respawn screen
  • Reverted the snowy main menu and basic testing maps to normal
  • Fixed the Acro plush being backwards when worn by Scientist
  • Fixed a missing item description


[h2]Happy New Year![/h2]



After all this time, we're still here.

We have a busy year ahead of us, and hope you'll enjoy what we have in the works behind the scenes. More minor updates are coming throughout spring as we work on refreshing the PS4 side of Primal.
Valentines, St. Patricks and Easter will be here soon, and there's some big overhauls planned in future!

Thanks for playing!
-The Primal Carnage Team


For all things Primal Carnage, get involved on the Official Discord...

Winter Update



Happy holidays!
We've got a new update for Primal Carnage: Extinction on Steam!

There's plenty of presents this year, with over 150 new winter themed items being added to the game! Not only that, but we've been doing some deep engine code work to improve the feel of PCE in general.

Read on for the highlights, and see the full changelog further down...
(thanks to community artist BadPlague for the artwork!)


[h2]CORE GAMEPLAY UPDATES[/h2]

This winter we're continuing to improve and rework some of the fundamental systems in the game, to create better moment to moment gameplay. Chief among these is how characters collide with the world. We've put a big focus on trying to avoid players becoming stuck or getting caught on objects, so now you should smoothly slide off in most cases instead.

With the tweaks we've made, movement in general feels much more fluid as you can step over many more smaller obstacles. There may be a couple of areas you can get to which you shouldn't, and we'll fix those in time, but we're really happy with the results so far.



Additionally, we reworked character rotation to mitigate dinosaurs turning the wrong way when making long turns. This is a big help for Tyrants and Bruisers in particular, it being way less likely for them to suddenly jerk in the wrong direction now.



We are exploring future updates to melee hit detection, but have made a small tweak this update which should make melee a bit more reliable. Detection traces for impacts now fire off much more frequently, hopefully making it harder for your attack to miss.


[h2]WINTER STORE EVENT[/h2]

From adorable plush backpacks, to feather galore, and some seriously cool new mutations... there are dozens of new featured items in-store this winter!

[previewyoutube][/previewyoutube]

Alongside a new cold-hearted collection of Royal Acros, the Novaraptor joins the monarchy this month with the first trifecta of Royal Nova skins! Featuring a unique partially feathered model and distinctly regal feather arrangements, they are quite a sight...

Everyone's looking to keep warm this winter, and there's an avalanche of feather coated fiends arriving today, such as those in the Northern Novaraptor Bundle. Humans have to watch out for the cold too, though! What better way to keep yourself cozy than wearing the corpse of your enemies?



There's a wolfskin pelt, Compy caps, and even stuffed animal packs with demon glowing eyes- festive! We've also got a couple of crazy human taunts... I mean, why not go wild with the dancing scientist?



And get a lucky shot with Trapper's net pitcher taunt to ensnare a dinosaur if they're close enough!



There's even a crowbar now.



And of course all of the legacy winter items are back at a discount for the duration of the winter event. Pick up a gift and spread festive cheer across the server, showering people with seasonal items! Don't forget you can grab three classic gifts for the price of one with the Gift Bag bundle.



[h3]New FREE Drops![/h3]



Santa Claws returns, raining down baubles from his pterosaur powered sleigh! Most of them are highly dangerous assault weapons, so just as well this island is solely inhabited by mercenaries...



Classic winter drops have also been reactivated and we're running a DOUBLE DROP event until January, where you can obtain twice the usual weekly limit of random item drops during winter!



And remember, you can view all of this year's new winter items on our Special Event Trello page!


FULL CHANGELOG

[h3]VERSION 2.9.10[/h3]



  • Major rework of character collision with the environment, greatly reducing stuck spots for dinosaurs and making movement in general much more fluid.

  • Overhaul of character rotation - is now less likely for dinosaurs to suddenly turn the wrong way.

  • Melee trace checks now occur much more frequently, which should help with reliability.

  • Updated default Tyrant limits for TDM (minimum players required to spawn increased from 10 to 12)

  • Reduced Carnotaurus health regen from charge while roared to be the same as its secondary attack
  • Increased air ram momentum multiplier for Tupa from 0.8x to 1.0x
  • Carno/Cera/Pachy charge kills now send dead human ragdolls flying in more natural ways

  • Machete and other heavy melee attacks now go through dinosaur armour
  • Updated assault cannon reload timing to feel better, with no awkward delay after firing
  • Added 3rd person equip animations for the AR, M4, BR, Shotgun and Sniper Rifle
  • All other weapons now have at least a placeholder anim (throw) in 3rd person when swapping

  • Compound Bow updates:

    • Swapping arrows is now possible while sprinting
    • When your last arrow is fired, the bow now auto-swaps to the alternate arrow type
    • Can now swap arrow types when drawing the bow back (causes current arrow to fire)
  • Specified unique movement sounds for all other Robo dinosaur skins
  • Added unique movement sounds when wearing Tyrant chains
  • Adjusted the kill assist sound to be less intrusive
  • Reduced volume of "Rextended" main menu theme

  • Another fix for camera shaking endlessly on Pyro death
  • Fixed incorrect status effect icon duration for dinosaurs hit by tracking arrows
  • Fixed spamming spacebar in scoreboard closing the game
  • Fixed some items showing as "skinname skinname" in store previewer
  • Fixed a crash that could occur when in the customization screen
  • Added class family categories to filter by when using the Browse tab in-store
  • Swapped out main menu for the winter version
  • Various post process effect optimizations
  • Updated the credits


[h3]STEAM WINTER SALE![/h3]

Give the gift of Carnage this winter!

https://store.steampowered.com/app/321360

Primal Carnage: Extinction, the PCE 4-pack bundle and even the original soundtrack are discounted during the Steam Winter Sale, so it's a great time to jump into all the carnage!


[h3]SEE YOU NEXT YEAR[/h3]



We're back in 2023 with more gameplay overhauls as the revised PlayStation version enters beta.
Why not join us on Discord to discuss everything Primal Carnage?


[h3]Thankyou all for playing, and have a great holiday! [/h3]
-The Primal Carnage Team

December Patch 2.9.9

A new update for Primal Carnage: Extinction is now live!

The December Patch brings some new gameplay features to enhance certain weapons and play-styles, along with more quality of life improvements and balance adjustments.

While our chief programmers are busy fixing platform-specific errors on the PlayStation side, the rest of us have had bonus time to polish and improve various aspects of the game, with some interesting results!

Not to mention, today also marks the start of our winter festivities!
Read on for some jolly good changes...


[h2]Playing Medic[/h2]
[h3]Updates to the Scientist Class[/h3]



Since a few players were lamenting the loss of their medkits this year, we're happy to announce that the Scientist class has some new utilities to allow her to be played as a healer!

You can now use the Tranquilizer Pistol to heal allies and give them a small amount of armour. This is one occasion where shooting your friends is a good idea! Allies can withstand more damage with this buff applied and it allows the Scientist to help their buddies from afar. Being hit by a dino shortens the buff duration, so watch your distance.

But that's not all!
Have you ever felt the need? The need for speed?



Everyone's favourite energy drink is breaking free of Survival mode. Yes, SPEEDGREED is now a throwable item for the Scientist! She picked up a multi-pack from somewhere and can now throw down a set of cold ones to revive herself or her friends (limit one drink per person).



The buff applies a movement speed boost to anyone who picks it up, lasting 15 seconds. This can be particularly helpful when getting to the chopper!

[h3]New Arrow Type:[/h3]
[h2]TRACKING ARROWS[/h2]



A new alternate special arrow type is now available for the compound bow. If you have the bow equipped, use the Special Ammo slot in Customization to choose what kind of special arrows you want to use...



Swapping out the default Explosive Arrows for Tracker Arrows lets you fire a special variant that highlights enemies for your team if you land a hit. This can be useful in tracking down particularly annoying targets.



We have additional functionality planned for the tracking arrows further down the track, and yet more arrow types planned in future. It's been a lot of fun testing these updates the past few weeks, and we're excited to see how the changes will play out in live :)

[h2]Store Updates[/h2]

[h3]CHRISTMAS COMES EARLY![/h3]



We're bringing back all of the legacy holiday content starting TODAY in-store! That's nearly 8 years of returning classics, ranging from festive outfits to merry mutations. An avalanche of awesome!



Oh and of course, they're all on sale! Grab great festive deals from now until early next year.
And in the spirit of giving, winter free drop items are now live, along with DOUBLE DROPS!

[h3]IN-GAME STORE OVERHAUL, PART ONE[/h3]

This update marks the start of a larger overhaul to the Extinction Store, with our end goal to make it a much more user friendly experience...



So, you can now preview (almost) all items available in the store! This includes multi-item packs, so you can browse through every single cosmetic contained within a bundle.

We also remembered that weapons haven't had a proper preview.. uh.. ever... so they can now be checked out as well, including weapon bundles such as the Arsenal Appearance Packs.



Multi-class previews are now a thing too! If an item supports more than one class, you now see all of the icons for the supported classes in the previewer, and can swap between them to see how the item looks on every character.



We'll be continuing to improve the store going forward with more quality of life features such as browsing by category and adding filters to show only certain item types. Improvements to inventory sorting are also coming further down the line.

[h2]Balance Adjustments[/h2]

We've been continuing to fine tune various classes lately in open testing, one of which is the Pachy...



Its speed reduction has been mitigated somewhat this update with slightly better turning and faster acceleration, alongside a modest +50 health increase. Our next goal is to remove some of the friction that makes it still feel a little clunky.

As of this patch it can now enter bracing faster when decelerating from a charge, but it's still not quite where we want it just yet. There are other adjustments to the class being considered, including a further change to how charge is handled, which we'll be experimenting with in testing over the next month or so.

And it's a good day to be a Carno player, with our pointy headed friend now capable of receiving over triple the amount of health back on headbutt when its roar is active compared to before.

Wrapping up highlights for the saurian side, we have flipped the tables on Ptera and Tupa...



Our flying rammer now has the larger pool of health out of the two pterosaurs, to help with multi-hit engagements. To even out the two classes, Tupa's damage has been boosted a bit and Ptera has a smidge less survivability due to being able to carry targets away at high speed.



From what statistics we've been able to gather, Pyro was seeming to lag behind his fellows, so we've been progressively building him up over time. That includes his kit...

The Flameslammer has been further refined after its previous nerf, getting a little more kick. Incendiary grenades now burn a little hotter, dealing more damage over time, and incendiary explosions now pass through armour (the same as other explosives). The underslung slam shotgun of the Flameslammer also has better mid-range damage now.

It's not all about the new toy, though. Flamethrower users rejoice!



Proportional damage has been added to the Flamesaw's firejet, meaning that larger targets are hurt more when they are hit by it. The overpressure function has also been made much more forgiving, lasting twice as long and being more effective in general.

Lastly, the Flaregun has received a boost to its afterburn damage. The fire no longer just tickles enemies, burning for up to a total of 96 damage instead of the paltry 17 it did previously. And if you haven't used it in a while, remember that critical hits from the Flaregun deal triple damage!

FULL CHANGELOG


Check out all of the changes in version 2.9.9 below...



[h2]Human Changes[/h2]
  • Increased usable range of thrown health and ammo utility items
  • Increased number of thrown ammo kit uses from 5 to 6
  • Increased heal amount of thrown health kits from 10 to 12 per tick
  • Increased blast radius of assault rifle grenades from 250 to 285
  • Ensured all explosions have ArmourPiercing and ThrowRagdoll flags enabled

  • Swapping between weapons is now faster with less of an artificial delay
  • Throwable weapons such as zap traps / landmines now avoid clipping into eachother
  • Jumping while scoped will now force you out of scope view
  • Fixed pounce recovery animations not playing for anyone other than Scientist
  • Added near-camera fading to bullet smoke trails so they don't have a hard cut-off

  • Resized human physics assets to be larger to properly encompass the whole character, which may further improve dinosaur hit registration

[h3]Scientist Overhaul:[/h3]
  • NEW arrow type - Marking Arrows!
  • Equip the bow and use the Special Ammo customization slot to select either explosive or marking. Tagged targets are revealed to all humans.

  • NEW sci throwable - Speedgreed Energy Drinks
  • Run over these to pick up an instant buff: sprinting is 1.2x faster, walking 1.35x faster (lasts 15 seconds)

  • Gas Mines now automatically detonate after 1.6 seconds
  • Increased the radius of gas mine poison clouds by ~25%
  • Fixed gas mines stacking their effects when overlapping
  • Increased gas duration from 12 to 15 secs
  • Increased stamina drain from gas cloud

  • NEW buff ability for the tranq pistol - shoot your friends!
  • Human teammates receive health and armour that lasts for 20 seconds (shortened if they take damage)

  • Significantly reduced the spread on tranq pistol
  • Scientists receive assist points when their dart buff helps an ally survive an attack
  • Humans with tranq pistol buff are outlined in blue

[h3]Pyro Overhaul:[/h3]
  • improved mid-range damage for the flame slammer's slug shotgun
  • increased burn tick damage of incendiary grenades from 15 per tick to 20
  • made sure incendiary grenade explosions are armour piercing
  • enabled ThrowRagdoll on incendiary grenades and added an impulse on death

  • Added proportional damage to the flamethrower - the larger the dino, the more it hurts.
  • Increased base flame damage from 3.5 to 4.5 (is multiplied by proportional damage)
  • Flamesaw overpressure now lasts about twice as long
  • Reduced overpressure extra damage from 160% to 70%
  • Reduced delay before pressure starts building again from 1.5 seconds to 1 second.

  • Increased total DoT fire damage for Flaregun from 17 to 96


[h2]Dinosaur Changes[/h2]
  • Improved heavy damage reactions for Tyrannosaurus
  • Updated the T.rex idle loop and movement animations with lower tail posture to make swipes easier

[h3]Flyers:[/h3]
  • Increased tupa health from 300 to 350
  • Increased tupa flight collision tolerance
  • Increased tupa air ram damage - minimum is now 40, max 70
  • Increased max tupa divebomb damage from 90 to 100

  • Reduced ptera health from 360 to 320
  • Fixed ptera marking dead bodies
  • Added head gore to Flyers!

[h3]Spitters:[/h3]
  • Made the spit to bite cooldown on dilo and cryo 50% shorter
  • Added new more dangerous feeling Cryo acid in-air sounds
  • Increased audible radius of spit in-air travel sounds and impacts
  • Reduced "health" of dilo venom puddles when burned
  • Tweaked the look of burned dilo puddle decals
  • Fixed spit decals not spawning properly in solo mode
  • Fixed cases where dilo spit would not extinguish molotov firepools

[h3]Bruisers:[/h3]
  • Improved sprint acceleration for Pachy
  • Increased regular (un-roared) sprint speed of Pachy
  • Made bracing cost slightly less for Pachy
  • Pachy brace can be triggered sooner when slowing from sprint
  • Pachy grazing speed only starts slowing down when past 65% full

  • Increased max ravenous health regen from Carno charge hits from 85 to ~300!

[h3]Other:[/h3]

  • Slightly different UI hit sounds depending on whether you're shooting dino strongpoints or weakpoints

  • Updated a few other HUD sounds, added "skillshot" kill sound (ricochet) for:

    • any multi-kill as human (grenades, usually)
    • killing with a stungun zap
    • killing a flyer that is in flight
    • shooting charged spit out of the air
    • solo tyrant killer
    • cerato tail crit kill
  • Started overhauling the in-game store:

    • Added multi-class previews for items that are usable by more than one character
    • Added multi-item previews for bundles, allowing you to swap between all items in a pack
    • Added previews for weapon skins and weapon packs
    • Added store filter categories (Flyer, Bruiser, etc.) to the Browse tab


  • Fixed the custom hair and arm textures of Woodland Scientist skin
  • Fixed the Uranium Carno skin having the head glowmap applied to the body
  • Fixed incorrect body texture on the Silver Peak Tupa skin
  • Fixed colour overlay texture for Mokala Pachy skin being too dark
  • Fixed incorrect description for Tawny Feathered Novaraptor skin
  • Tweaked eye masking for SnowFlame Nova and Starlight Cerato
  • Updated a few other item descriptions and rseolved some typos

  • Default image sharpen value is now Low (setting to Off affects Speedgreed buff visuals)
  • Various physics and server-side optimizations

  • Updated default map rotation lists:

    • Removed ForgottenOutpost and SandstormValley from regular TDM rotation
    • Added TheFalls and Docks back to CTE rotation

[h2]SEE YOU SOON![/h2]

We hope you enjoy this latest patch for Primal Carnage: Extinction, and there's more yet to come!



The next major update for PCE arrives within a couple of weeks and will see the Winter Event in full swing. Look forward to a glorious spread of fresh new seasonal looks for dinosaurs and humans alike!

The community has been churning out some cracking good items lately, with well over 100 new cosmetics on Steam Workshop set to be accepted this winter...



So check back soon for new taunts, skins, mutations, bundles, a new Winter Gift and Santa Claws's collection of festive free drops!

[h3]We hope you'll join us this holiday season![/h3]
-The Primal Carnage Team



[h2]Get involved on Discord...[/h2]