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Primal Carnage: Extinction News

Dinovember Update

The Dinovember Update for Primal Carnage: Extinction has been released!
Read all about it...

STORE REFRESH
Halloween Horrors is behind us, but we have some frightfully good new looks in-store for Carnotaurus. This charging bruiser is the latest featured class as part of our new regular store rotation, with several new community-created cosmetics available now, alongside a character skin pack for the Carno.

MAP STAMPS

In our last major update we added 3 new maps developed by our fans. We've loved seeing the positive response to these, and wanted to provide a way to give something back to the creators for their hard work. To that end, we are introducing Map Stamps to the store this month.

Map makers will receive two thirds of all profits from stamp purchases. As well as supporting creators, there is a unique skin obtained by purchasing each map stamp for your generosity!

GAMEPLAY UPDATES

As usual there are some balance adjustments and gameplay fixes included with this update...
  • Reduced default respawn time of ammo kits by 10 seconds
  • Increased chainsaw damage from 210 to 212
  • Significantly increased fire rate of standard pistol
  • Reduced accuracy and effective range of standard pistol
  • Reduced damage of standard pistol from 60 to 40
  • Changed clip capacity of standard pistol from 15 to 9
  • Fixed sniper rifle not using damage falloff
  • Reduced damage at max range for sniper rifle
  • Fixed dual pistols not using damage falloff
  • Increased dual pistol damage from 45 to 50
  • Reduced max sprint speed for Carnotaurus from 2.83x to 2.75x
  • Slowed stamina regen rate for Carno from 20 to 15
  • Reduced corpse heal rate from 150 / sec to 75 / sec for Carno
  • Reduced minimum speed and distance required to successfully pounce
  • Minor reduction to raptor pounce stamina usage
MAP FIXES
  • Docks: fixed phantom health crates on TDM
  • UtilityBase: fixed wall of invisible psychic energy on TDM
  • UtilityBase: added another corpse to the compound area
  • GTTC Ruthless: changed spawn point groups activated for spitters after first capture point
  • GTTC Ruthless: fixed cave exit still blocking dinosaurs after point is taken
  • GTTC Ruthless: Fixed resupply crates inside first human spawn not working
  • GTTC Falls: fixed the main gate not unlocking properly
  • PC-TheFalls: removed health pickup from inside the minidome
  • Geothermal: fixed a couple of unusable pickup items
GENERAL FIXES
  • Fixed the Acro not playing its Tyrant class music
  • Increased audio max channels & streambuffer size to combat sound stuttering
  • Fixed incorrect challenge requirements on tyrant swipe & stomp objectives
  • Fixed points bonus for killing raptors who are pouncing teammates not working
  • Fixed saviour kill challenge for killing raptors who are pouncing teammates
  • Potential fix for vote-kick causing crashes in some cases
  • Fixed dark slime Acro & cavansite Acro skins not working properly
  • Fixed missing detail on Battlescarred Ovi feathers
  • Fixed ash and wavebreaker Tupa being swapped
  • Fixed the Vigilant Pathfinder being bald.
LOADOUT INCONSISTENCIES

A while ago, the throwable items for human classes were re-arranged. However, there was a bug where loadouts would not be properly validated, which sometimes caused the wrong items to appear equipped.

The update *should* resolve this issue, but as a result everyone's loadout will be reset to default. You will need to re-equip your skins and weapons when next starting the game.

Our apologies for the inconvenience.

RANKING SYSTEM FIXES

Over the past few weeks a number of backend fixes have been deployed for the economy system. Challenges and rankup rewards should hopefully be working properly now after this latest patch. We will be continuing to put more checks in place server-side, to ensure that the system is working as intended.

Be sure to head on over to the Issues & Bug Reporting forum if you encounter any problems.





Halloween Horrors OUT NOW

Update 1.11.1 for Primal Carnage Extinction has just been released, and brings new Halloween Horrors for players to enjoy! You'll notice from the moment you hit the menu, we're in spooksville now.

HORRIFIC SKINS !


The item store has been invaded by a terrifying assortment of new fan-made skins, with such deliciously evil designs as the ghoulish Abyssal Nova. And if you just missed out on Tyrant Week, there are several spine-tingling new looks for Spinosaurus now available, amongst other hair-raising horrors.

GHASTLY GAME BALANCE ?!


Following on from the changes brought in with our last major update (info here), there are a few extra tweaks coming into play this Halloween...
  • Doubled damage of Dilophosaurus spit
  • Increased collision impact radius of Dilo spit
  • Lowered camera position for Dilophosaurus to improve aiming
  • Increased duration of Dilo spit overlay from 5 to 6 seconds
  • Lowered stamina cost of Cryo spit from 30 to 25
  • Reduced damage of Cryo acid from 40 to 36
  • Increased health of Pteranodon from 275 to 300
  • Reduced max flight speed of Tupa class
  • Adjusted position of Spinosaurus bite socket
  • Reduced stamina cost for Carno special attack
  • Increased damage radius of flamethrower fire
  • Increased flamethrower instant hit damage from 2.72 to 2.85
  • Increased chainsaw damage/sec from 180 to 210
  • Shortened time before chainsaw overheats
  • Increased netgun reserve ammo from 5 to 8
  • Reduced headshot damage on sniper rifle from 1.3x to 1.25x
  • Removed headshot damage bonus from stungun
  • More than doubled the detection radius of sensor mines
  • Reduced time between sensor mine pings
BEASTLY BUG FIXES...

Also included in this update are a number of fixes for issues reported by players...

  • Fixed phantasms blocking entry to the final capture point of GTTC Ruthless
  • Ammo & health crates have returned from the Other Side on GTTC Downpour
  • Fixed a rip in the space time contiuum centered on the DesertionPoint spillway fences
  • Fixed flaming dart dilo being possessed by the spirit of another dinosaur
  • Fixed ectoplasmic residue i.e. "shiny shoulders" on several Spinosaurus skins
  • Exorcised various gremlins hiding in the ranking system
SAVAGE SALE !

Finally, we're happy to say Primal Carnage Extinction is taking part in the Steam Halloween Sale, in case you or your friends haven't experienced the joy of eating someone as a robotic Tyrannosaurus Rex...

Update 1.11 Now Available!

It's been a long time coming, but a new update for Primal Carnage: Extinction has been released!
Let's dig in, shall we?

COMMUNITY MAPS OFFICIALLY ADDED

This update introduces three brand new community-created maps, polished up for everyone to enjoy. From eerie abandoned facilities to far flung deserts, feast your eyes on the new locations being added:
[previewyoutube][/previewyoutube]
Sandstorm Valley by ArchShiranui & Sovicka is a giant canyon of rolling dunes with strong winds. We also have two maps by Chozobird; Desertion Point is a facility hidden deep inside an autumnal forest, and then there's Forgotten World- a mysterious Freeroam map featuring death elevators and custom music.

We're incredibly proud of the talent, time and effort put into these, and are happy to finally allow everyone to enjoy them as official maps.

NOTE: If you have subscribed to the Workshop versions of these maps previously, you will need to unsubscribe from them or you will not be able to join servers running the official versions. Click for details.

CAPTURE MORE EGGS!

If you forgot about this mode, we forgive you. For the longest time, Capture The Egg has gone unloved with only a single map to play it on. As of this update, we've expanded the mode to several more levels including: Utility Base, Docks, Forest Chasm and Forgotten Outpost. Egg distribution varies between maps, some being quick jaunts back and forth, others having longer treks to retrieve your yolky prize.


As a refresher, CTE works like this:


Red & blue team take turns capturing as mercs, while dinos resist them. Different nest types hold eggs of varying value, with the rarest red eggs furthest away. The team with the most egg capture points after two rounds wins. We've made it much easier to tell nest types apart now, and there's greater EXP rewards for killing egg robbers or capturing eggs.

EXPANDED & EVOLVING EXTINCTION STORE

The in-game store has also been updated, and will now rotate through different items every week!
This week is Tyrant Week, so right now there's a collection of new Acro, Rex and Spino skins featured.



Class-themed bundles have been added as well (each holding 4 new skins). We'll be rotating through all of the classes over time, so don't worry if you miss this round.. your favourite class will be spotlighted again later. Check back regularly to see new items!

You can also find new dino taunts in-store, including a couple by our talented player Waddigator. In total there's over 80 new items available right now, including over 20 free drop skins outside of the store.

GAMEPLAY UPDATES

After two months of playesting and refining PCE's game balance, we hope the changes we've made based on Open Testing feedback will make gameplay fairer and more enjoyable.



Chief among these is a fearsome boost to Tyrant health & stamina, giving low-skill players a better chance at using them. This means in the right hands Tyrants will be a serious threat, not just annoying. But like all dinosaurs, they're weak to headshot damage. Skilled mercs can still solo Tyrants if they have good aim, just watch your ammo.

And don't try netting them in the butt.

As for humans, we've fixed issues with their weapon damage and stamina, but the biggest change is the removal of resupply crates from Team Deathmatch. To get players moving around more, health & ammo crates have now been replaced by respawning pickup items.

Ammo pickups award two reloads of primary & secondary ammo, plus a single throwable. Health pickups will restore about half your health. On average these items respawn once a minute. They are also more numerous and spread out to more diverse locations than the old crates were. From what we've observed, this change makes Team Deathmatch more engaging and reduces the likelihood of humans camping.

Would you like to know more?

We have dozens of other balance adjustments in this update, from adding headshot bonuses for firearms to increasing Dilophosaurus bite potency. Check the full patch notes for more details on these and all the other fixes and tweaks we've made!


With all of that out of the way, we hope you have fun with our latest fashionably late update.
And whether you're here to kill or chill, thank you all for playing.




We're Back! (Soon)


That's right! We aren't extinct!

It's been 65 million years since the last Primal Carnage: Extinction update, and we're back to tell you about some of what's coming next...

New Community Maps

We've seen a lot of great fan-made maps on the Workshop, but unfortunately playing them right now is difficult. We're taking a few of our favourites and implementing them directly into the game proper, working with the creators to make improvements and smooth out the rough edges.

Better Gamemode Support


Currently there's a lack of map support for Capture the Egg, which will be getting some improvements. We're also making it so that more maps will be properly usable in FreeRoam mode, such as the Get to the Chopper levels.

Quality of Life Improvements


From fixing a lot of pesky bugs and various annoying gameplay issues, to FINALLY GETTING THE MAIN MENU OUT OF CHRISTMAS MODE, we're working to eliminate a lot of problems that have been lingering around for a while.

Items, Items, Items!


There may be a new skin in the game. Maybe two(!) if people want them badly enough.
We'll think about it.

More to Come..


That's just some of the things we're currently working on.
Stay tuned for more information!

Retiring Crates Keys from Primal Carnage: Extinction

In recent times, there has been a shift in legislation and legal rulings around the world regarding the application of gambling laws in regards to loot crates in games. In order to remain compliant with various country's legislation and ensure that Primal Carnage Extinction remains available in all countries, we have decided to retire Crates and Keys by July 31.

What does this change mean for you?
After July 31, Keys will no longer be purchasable, tradable or marketable. Any keys that you have in your inventory at that point will remain there - we will never remove any items from you. There will be no other way to open any remaining crates, however they will remain craftable into Common items using our in-game crafting system.

We have decided to announce this in advance to give players an opportunity to open crates they still have in their inventory. We felt it would be unfair to our player base to make this change immediately and without warning.

We want to continue supporting our community content creators, and are exploring options for ways that we can distribute new content in the future. Of course, we are always interested in the thoughts and suggestions of our players for future features.

We hope this change ensures continuing compliance with international legislation and allows Primal Carnage Extinction to be enjoyed in every region.