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Primal Carnage: Extinction News

December Patch

Today's patch brings a few small fixes and tweaks after for our latest major update.

[h2]Patch 2.9.48 Changelog:[/h2]
  • killing with the chainsaw should now grant health
  • fixed Trapper's net win taunt being unusable
  • fixed Renegade Pathfinder missing his facepaint
  • fixed offsets for new plushies on Scientist
  • fixed Tyto Feathered & Leaflitter Guanlong Dilo skins missing their feathery base textures
  • tweaked Craghide Cerato skin texture
  • fixed a couple of corrupted icons
  • fixed swapped steam icons for a couple skins
  • fixed missing item info for sleepy cerato avatar

[h3]Thanks for playing, and have a merry christmas![/h3]

Winter Sale!

[h3]The Steam Winter Sale is here, and Christmas means Carnage![/h3]

Get 70% OFF Primal Carnage: Extinction and 40% OFF all DLC packs until January 4th!

If you've yet to jump into the Carnage or have friends who may want to hunt humans and slay dinosaurs, now's a great time with the PCE 4-Pack also discounted this winter.

Save even more on DLC when you buy the Deluxe or Ultimate Edition bundles...



Our annual winter carnage event is running currently and is sure to leave you merry!



[h3]Happy Holidays![/h3]
-The Primal Carnage Team

WINTER UPDATE

The winter update for Primal Carnage: Extinction is now live on Steam!
We have a collection of new winter looks and a game update that is sure to leave you feeling jolly...!


Game Changes


[h3]Humans: Rewarding Kills[/h3]

Similar to how dinosaurs can regain health by killing humans, the mercenary team now receive boons for taking out dinos. Every kill a human makes will restore a chunk of their stamina, while melee kills will grant health to reward those who like to live dangerously.

Melee kills include standard knife attacks, heavy melee, and the machete. Health restoration on kill for humans behaves the same as dinosaurs, providing a moderate amount of HP regen over a short period of time. Stamina restoration is immediate.

[h3]Latest Rebalancing[/h3]



To try and stop netgun Trappers having it too easy, the weapon's equip time has been significantly increased. This animation cannot be interrupted. Additionally, the collision radius for nets is now tighter, requiring a slightly higher degree of aiming skill.

Ceratosaurus has been adjusted to de-emphasize charging, dealing less impact damage from headbutting enemies. It now has more health to help it fulfill its role as a brawler, going from 1300 to 1600 HP.

To counteract this newfound tankiness, Cerato's other attacks have also been reigned in somewhat, with lower damage output overall. This combination of changes forces Cerato to engage more and really make the most of its roar ability, instead of relying purely on hit and run tactics.



Pachy's charge has received a bit of a buff with higher knockback, letting you send humans flying! And finally - now that fire damage over time is more unified, we have decided to reduce the amount of hurt burning deals. Fire DoT has been lowered from 20 to 16 each hit. This change applies to the flaregun, flameslammer and molotov. The flaregun also has a lower crit multiplier and less impact damage - though still a formidable weapon against smaller targets, it's not quite to the degree it was previously.

[h3]Latest Fixes[/h3]

In our previous update, we allowed Tyrants to continue feeding on corpses if hit by light damage. Anything that would make them properly flinch, like an explosion, would stop them from eating. However, this didn't account for certain status effects. Like being on fire. We've now corrected for this and Tyrants will stop munching if they are burning.

A devious exploit that has been fixed was Bruisers dealing critical hits when charging, caused by using a special attack just before sprinting. This was worst with Cerato, who would apply tailswipe crit damage when ramming a human. We fixed this immediately when it was brought to our attention.

One weird edge case related to impact damage for raptor pounces was when the victim actually died on impact. Though rare, when this happened both the raptor and human player would be control locked, leaving raptors stuck in the mauling animation and the human unable to attack after respawning. This has been fixed as of today's update.

To see all the other minor fixes and tweaks, scroll down to the full changelog below...


[h2]Special Event:[/h2]
Winter Carnage


Our special festive event brings an avalanche of cool new looks to Primal Carnage: Extinction...

[previewyoutube][/previewyoutube]

We have three mega skin packs with today's featured rotation, starting with Arctic Killers, Vol. 2...



There are NINE fluffy feathery looks for Acro, Nova and Dilo in the Frigid Feathered Pack...



For our mercenaries, we have the new Winter Weapon Pack 2, featuring 7 cold weather skins...



Not to mention new outfits for Trapper, Pathfinder and Pyro, plus new plushies!



This year's Winter Gift contains over THIRTY festive items, and the gift giver receives a special Alpha Pachy skin for their generosity!



Outside of the store, we have a bunch of new free seasonal drops including mutations, skins and some adorable sprays...



Finally, we have all of the legacy items returning from previous winter events with discounts that are sure to make you merry! Stretching back to 2015, there are literally hundreds of deals to be had.



Check out all of this winter's wonderful selection on our Special Event Trello Board!


[h2]STEAM WINTER SALE[/h2]

Keep an eye out this holiday season for more amazing deals on Primal Carnage: Extinction, with big savings on both the game and its DLC packs coming just in time for Christmas!

From glorious glowing Ultimates to classic camouflage patterns, all of our Steam DLC will be part of the Steam Winter Sale this year.



Buy packs separately or get even bigger discounts on the Deluxe Edition and Ultimate Edition bundles.

Starting this Thursday evening, tis the season to get savings!!!




[h2]Full Changelog[/h2]
Winter Update 2.9.47




  • humans now receive stamina when they make a kill
  • getting a melee kill as human will now restore some health

  • increased netgun unhoslter time
  • halved netgun collision radius
  • fixed stungun being the default trapper secondary weapon

  • reduced impact damage and crit multiplier for flaregun
  • reduced default burning DoT from 20 per tick to 16 (flaregun, flameslammer, molotov)

  • increased Cerato health from 1300 to 1600
  • reduced attack damage for Cerato primary and tailswipe
  • reduced Cerato tail swipe crit damage
  • reduced max Cerato charge damage from 80 to 70, minimum charge damage 35

  • increased knockback from Pachy charge
  • fixed Bruisers doing too much impact damage if they use a special attack just before charging
  • fixed certain status effects not stopping Tyrants from eating corpses (e.g. being on fire)

  • fixed Cryo acid not instantly freeing dinosaurs from nets
  • fixed being animation locked when a human dies to raptor pounce impact damage
  • fixed in game store DLC links not working

  • customization item selection window is now same size as store and inventory pages
  • imported new winter event cosmetic items
  • enabled winter main menu & winter basictest maps


View previous update notes:
Version 2.9.46


[h2]Have A Very Primal Christmas[/h2]



Thankyou to our talented community for once again creating an incredible collection of Christmas cosmetics, and indeed for helping to implement them in the game itself!

The team really appreciates your support, and honestly sends a big thankyou to everyone who continues to play our game. We hope you all have a great holiday, and there's still more to look forward to as far as Primal Carnage is concerned!

We'll be back next year with more themed events leading into Spring, and the major 3.0 update launching not long after the refreshed PlayStation version in 2024! Until then...



[h3]Happy holidays and a merry new year![/h3]
-The Primal Carnage Team


For all things Primal Carnage, get involved on the Official Discord...

GeForce NOW Support

Primal Carnage: Extinction is now playable on Nvidia GeForce NOW!



A cloud streaming platform, Geforce NOW allows you to play games you already own anywhere you go by remote streaming them from Nvidia's servers. We've had a few very vocal people requesting this for quite a while, and Nvidia finally added support on their end this week.

Provided you have good wifi, it's a viable alternative for those who may have lower end PCs or laptops that cannot handle running the game at high settings.


[h3]Steam Deck Verified![/h3]

We're excited to have PCE playable in as many places as possible, and with our most recent review by Valve the game is now fully verified for Steam Deck, which makes us officially Great on Deck!



Steam Deck uses a custom graphics configuration for the best performance, and there have been many tweaks to controller support recently. We've added virtual keyboard text entry for item and nametag descriptions on Deck, improved general gamepad options, and the readability of menus & text when not close to the screen or using a handheld.


[h3]Thanks for playing![/h3]
-The Primal Carnage Team

12 Dinos of Christmas Sale!

This minor update primarily focuses on controller and UI tweaks, while also marking the start of a new series of store sales!

[h3]STORE EVENT:[/h3]
[h2]THE 12 DINOS OF CHRISTMAS[/h2]

Every day for the next 12 days, we will be spotlighting each of our dinosaurs in turn...



Hundreds of classic skins, mutations and more will be returning with MEGA discounts. The first species highlighted is our favourite hybrid hunter, Novaraptor. It seemed fitting since we're just wrapping up the Thanksgiving rotation (the turkey-related items will be here for another two days).

Deals will be focused on Oviraptor tomorrow, with new featured classes each day after that. So check back regularly for a whole bunch of new savings!



You can keep up with the latest flash sales and all things Primal Carnage on the Official Discord.

Our annual Winter Carnage event will begin not long after the 12 Dinos of Christmas Sale, bringing more quality of life improvements plus an avalanche of NEW seasonal goodies!

[h3]MERCH STORE SALE[/h3]



Outside of the game we're running a special winter sale on the official web store, with 15% off all items from mugs to posters, hats, shirts, stickers and more!



The winter merch store sale ends on December 14th, order now if you're hoping to receive your items before Christmas!


[h2]Latest Game Changes[/h2]


This is a smaller update and we're still quite busy running the PS4 beta, but there are some notable changes based on community feedback.

Charged spit globs are now easier to shoot out of the air, they have a larger collision radius and move slower, while only taking 2 damage to be destroyed. On the flipside, charged spit can now travel much further before detonating. This allows for longer range bombing as Cryo and Dilo.

Zap traps have a little more fine tuning, dealing less instant hit damage and less punishing DoT while having a longer arming time after being thrown. The flargeun has seen a minor tweak, reducing the ignition radius slightly. Finally, the Oviraptor now does a couple of points less damage when mauling. We'll be monitoring feedback for more balance tweaks in the upcoming winter update.


[h2]Patch Notes, Version 2.9.46 [/h2]
  • extended lifetime of charged spit, allowing it to travel further
  • made it easier to destroy charged spit globs by shooting them

  • increased arming time for zap traps to 1.5 seconds
  • reduced instant hit damage of zap traps from 50 to 30
  • reduced damage over time for zap traps from 20 to 18
  • further reduced zap trap hit radius
  • reduced flaregun damage radius

  • reduced Oviraptor maul damage from 42 to 40
  • added subtle motion trail effect to Rex tailswipe

  • Steam Deck: fixed not showing controller icons by default when on
  • Steam Deck: added virtual keyboard support for entering item names & descriptions
  • Steam Deck: improved controller support

  • upgraded to a newer version of our open source controller library for better compatibility

  • increased size of inventory icons, text and button prompts
  • added consistent button prompts to all Store and Customization screens
  • fixed being unable to select the Tools menu category when using a controller
  • rearranged a few button icons and fixed overlapping issues in some menus
  • fixed incorrect button prompts in some areas

  • made the Store Help info a large dedicated popup so that it can be read better
  • item descriptions now reposition themselves better to avoid going offscreen
  • updated all legacy gift descriptions to show full contents
  • updated descriptions for crate and key items, as they are non-functional
  • removed the "Show ID Card" text on main menu, is now a simple icon hint beside your nameplate

  • improved head and body blending on Ashland Rex skin
  • fixed missing carno shackles bundle icon


Thanks for playing,
[h3]-The Primal Carnage Team[/h3]