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Primal Carnage: Extinction News

Minor Patch 2.9.25

A new patch is now available for Primal Carnage: Extinction on Steam.
Today's patch mainly focuses on a few minor fixes and various code optimizations.

[h3]Changelog, Patch 2.9.25[/h3]
  • fixed Acro brace animation not blending in properly, causing it to slide around
  • fixed inspection animations playing in the background when a weapon is not equipped
  • fixed having to click on a class after team sorting to see customization area

  • added inspection animations for shotguns and burst rifle
  • added a red muzzle flash environment light for the flaregun

  • physics optimizations to throwables
  • server and client log optimizations
  • added logging to track down crashes
  • miscellaneous code cleanup

[h3]Summer of Saurians[/h3]



Don't forget! We're running a special Summer Warmup Event in-game!

Check out the latest selection of superb summer items which includes new mutations, premium skins, taunts and more alongside years of classic summer content back at a discount!

Summer Meltdown will bring another wave of hot new looks next month. We're also building towards the major 3.0 release later this year, which will bring all of the massive amounts of improvements and polish we're putting into the PS4 relaunch over to PC. From new voice acting and visual effects to new lore, HUD overhauls, map reworks and variants... there's a lot to look forward to!


Join us on Discord...



[h3]Thanks for playing![/h3]
-The Primal Carnage Team

The Sorting Patch

A new patch is now available for Primal Carnage: Extinction on Steam.
Today's patch includes the first iteration of our team sorting system for competitive matches.



In Team Deathmatch and Get to the Chopper, there is now a waiting period at the start of a new match. During this time while players are connecting, the game sorts teams in the background by rank to have as close as possible to an even distribution of player levels.


We've done a few rounds of initial testing with this and the response was incredibly positive. Because of that, we decided to patch it to live right away instead of waiting for the next major content update.

This change should largely address the issue of "team stacking" where many high level players would end up on a single team versus mostly low level players. We'll be monitoring with server operators to see how well it works in the wild, and are still exploring additional sorting factors such as taking into account your previous match performance.


[h3]Changelog, Patch 2.9.24[/h3]
  • added new team sorting method to TDM and GTTC
  • shortened flameslammer slug shotgun fire interval
  • reduced timeout between firing and melee on burst rifle
  • fixed debug trace lines visible when using machete and burst rifle melee
  • fixed spitter heads inflating way too much during charged idle animation
  • fixed regular acro movement animation blending being slightly off


[h3]Summer Savings[/h3]



Don't forget you can get 50% OFF Primal Carnage: Extinction during the Steam Summer Sale, and we're running a special Summer Warmup Event in-game!

Double Drops are here for the next two weeks, plus a stupendous selection of summer items in-store!


Join us on Discord...



[h3]Thanks for playing![/h3]
-The Primal Carnage Team

Minor Patch 2.9.23

We have just released a hotfix for Primal Carnage: Extinction. This minor patch primarily addresses various visual errors with skins that appeared after our most recent round of optimization.


As of this patch the new Dilophosauropteryx skin pack is now available in-store, issues with its model and shaders have been fixed along with several other item glitches.

Thanks to our community for helping spot bugs and providing renovations for several assets in this patch!


[h3]Changelog, Patch 2.9.23[/h3]
  • added new weapon inspection animations for:
    Assault Rifle, Bow, Deagle, Flaregun, Carbine, MK Pistol, Tranq Pistol, Stungun

  • fixed crest of Alpha Tupa skin, now matches its icon
  • fixed various Carnotaurus skins not showing colourization properly
  • fixed up Exaltus Spino, now has better compatibility with attachments
  • fixed still being able to taunt while having a menu open
  • fixed the Dilophosauropteryx skins breaking on spawn
  • fixed robo rex's body glowing red all over
  • improved a few acro and rex mutation meshes
  • updated solar eclipse skins with more noticeable glow fx
  • adjusted compression settings on several character texture masks to fix visual glitching


[h3]Summer Savings[/h3]


Don't forget you can get 50% OFF Primal Carnage: Extinction during the Steam Summer Sale, and we're running a special Summer Warmup Event in-game!

Double Drops are here for the next two weeks, plus a stupendous selection of summer items in-store!


Join us on Discord...



[h3]Thanks for playing![/h3]
-The Primal Carnage Team

SUMMER WARMUP EVENT

A new update for Primal Carnage: Extinction is now available on Steam.
Check out all the details below!

[h3]In-Game Event:[/h3]
[h2]SUMMER WARMUP[/h2]

It's not quite Meltdown, but things are heating up...


We close out Jurassic June with our SUMMER WARMUP event! A selection of scorching new looks is here, from uniquely detailed premium skins to marvellous mutations and even new taunts!

[previewyoutube][/previewyoutube]
Outside of the store, there's a bunch of new free drops being added to the game as well!



And of course ALL previous summer item sets are back in the Specials section today, with some spicy discounts too. Why not bag some Big Blazing Bundles? Or spread the summer fun with over half a dozen legacy Summer Gifts returning!


The community continues to make some seriously impressive stuff, and we'll have even more fan-made customizations coming your way later this summer (alongside bigger updates to core gameplay).



As ever, you can check out all of the event items on our special Trello board!


[h2]SUMMER SAVINGS[/h2]
Save BIG with PCE on Steam...

Get 50% OFF when buying Primal Carnage: Extinction til July 13th during the Steam Summer Sale!
Got some friends who haven't jumped into the carnage yet? The PCE 4-pack is also discounted!

And don't forget, if you already own Primal Carnage: Extinction on Steam, you get a sweet discount on upgrading to the PCE Deluxe Edition. This bundle includes over 400 items for your dinos and humans!

Lastly, we're enabled DOUBLE DROPS for the next two weeks!
Earn twice the number of weekly random items simply by playing the game!


[h2]VERSION 2.9.22 Changelog[/h2]
  • Adjusted fire rate of the Flameslammer shotgun to be faster
  • Fixed an odd delay when trying to melee with the Burst Rifle

  • Dinosaurs in general now need to take more damage for healing to be cancelled after a kill
  • Ceratosaurus and Tyrants are less effected by incoming damage when gaining health from a kill
  • Melee kill healing for dinosaurs now applies when at full health, allowing you to mitigate damage

  • Added new summer cosmetic content
  • Improved compatibility of certain mutations with cosmetic attachments
  • Fixed some gaps visible in a couple of mutation models
  • Character asset optimizations and file reorganization
  • Tweaked statistics logging to gather more in-depth data on matches for future balancing

  • Known Issue: missing textures for Wandering Poacher's Hat
  • Known Issue: incorrect specular/glow on certain legacy skins




Join us on Discord...



[h3]Thanks for playing![/h3]
-The Primal Carnage Team

Patch Now Available

A new patch is now available for Primal Carnage: Extinction on Steam.

This latest patch fixes a bunch of bugs reported by the community and implements some mechanical changes that might spice up gameplay a little.

[h3]TYRANT BRACE CHANGES[/h3]



Bracing is an ability that allows Tyrants to withstand more damage while it is active. We're considering making it even stronger in future by mitigating crit shots while bracing (among other things) but today's patch modifies it to be a more deliberate stance change.

Tyrants now have unique movement styles when bracing, created by our community animators. They are now forced to slow to regular walk speed and hunker down when using the brace ability. You can initiate a brace while sprinting, but it will cancel your sprint. The charge-up indicator for bracing has also been fixed and now displays properly for Tyrants.

[h3]DINOSAUR HEALING CHANGES[/h3]

Kills through melee attacks such as the raptor's claw slash etc. still give health back with this patch, but it has changed to regenerate over time instead of instantly. This is similar to how picking up a medkit works as a human. The healing period is only a couple of seconds, and in most cases won't inconvenience the dinosaur. However, it does give humans a chance to stop the dino healing with enough damage.

We also modified how Tyrants receive health from eating humans. They now regain HP incrimentally, four times over the course of the animation, instead of waiting for it to be complete before they get anything. Tyrants sharing their kills is now also more fair in terms of health restoration for each.

No changes have been made to Carno or Acro's health replenishment with their respective roars.

[h3]MORE USEFUL FLARES[/h3]

Pathfinder flares now have added utility by removing the Marked status from humans. If a Flyer has marked someone, the human can now run to a flare to remove the marking outlines. Anyone standing near to a flare is immune to being marked while it's still burning.

We think this extra utility makes flares an even more useful part of Pathfinder's kit and will make the Flyers feel a tad less omniscient. To mitigate this new ability, remember that Dilophosaurus spit can extinguish flares!

[h3]FIRST STEP TOWARDS TEAM SORTING[/h3]

PCE game servers now log basic performance data of players from match to match in the background. This is an initial step towards implementing more advanced team sorting.

Being rank 150 doesn't guarantee a player is an elite pro gamer, but it can be demoralizing when all of the Evolved people are on one team. We're going to gather stats from matches with this patch to see how best to engineer our new sorting algorithm. Once ready, the game will sort players according to various criteria when a new match starts to try and have the fairest distribution.

[h3]SMOOTHING THINGS OUT[/h3]

A lot of what we're doing lately is getting rid of some of the rough edges and awkwardness with some of the game's mechanics. One of our focuses has been making weapons feel better, smoothing out issues with various timers that prevent you from doing certain actions. For a complete list of all the fixes and improvements in today's patch, see below...


[h2]FULL CHANGELOG, Patch 2.9.21[/h2]

  • Added healing over time for dino melee kills, takes 2 seconds
  • Taking damage doesn't entirely cancel the healing, but reduces amount of health to be restored
  • Tyrants healing from eating humans is now staggered, triggering 4 times over the course of the animation and checking if the human is still in the mouth.

  • Made it so both tyrants get the full health when snatching humans from one another

  • fixed no charge-up indicator for bracing as a Tyrant
  • implemented custom animations for Tyrants when bracing
  • using the Acro stomp attack now forces you to exit bracing
  • tyrants are now forced out of sprinting when initiating brace, and vice versa
  • fixed Tyrant brace not stopping when out of stamina (below minimum amount required to brace)
  • fixed tyrant brace not being enabled by holding down the "crouch" button
    (can use either crouch or special movement key)

  • Carnotaurus now has reduced attack damage after roaring:
    - headbutt damage reduced from 85 to 63 while roared
    - secondary reduced from 50 to 40 while roared

  • pathfinder flares now remove the marked status from humans if they are within a certain radius
  • if a human is close enough to pathfinder flares, they are immune to being marked by Flyers

  • Can now swap weapons while firing more smoothly
  • Cancelling out of reloading / firing a weapon is now easier
  • Slightly better accuracy for poison dart rifle + one more round in the magazine
  • Flamethrower should now have an easier time igniting pools on sloped terrain
  • Started fixing certain weapon reload animations getting cut off

  • fixed out of breath sounds for humans not playing in multiplayer
  • fixed SMG sound glitching when holding fire button during reloading
  • fixed incorrect rotation for the left SMG muzzle flash (shell casings galore!)
  • updated rumble effects and sound notifies for several weapons

  • updated TDM scoreboard sorting, is now: max(kills, assists) - deaths
  • fixed new dinosaur crosshair turning red when looking at already dead humans
  • fixed multiple-choice death hints changing super fast while waiting to respawn
  • fixed a rounding issue with the scoreboard that could produce really long score numbers
  • fixed main menu Evolve button not being pressable sometimes
  • fixed a server crash related to animation glitching
  • added end of round stat printouts viewable in server .Log files

[h3]It's Getting Hot In Here..[/h3]



We're currently building towards the release of our PlayStation beta this month, as well as the annual Meltdown event on Steam.

The next update (Summer Warmup) will release at the end of June and bring some initial preparations for the massive 3.0 overhaul. As our focus is more on the PS4 side currently, we'll have a smaller set of new items debuting here. The epic Meltdown motherlode will be heating things up later this summer.

It's going to be a crazy couple of months, and we're looking forward to bringing you lots of new features, maps, and more soon!

Thanks for playing!

-The Primal Carnage Team


For all things Primal Carnage, get involved on the Official Discord...