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Primal Carnage: Extinction News

Happy Valentine's Day!

We hope everyone has a great Valentine's Day today!

While the development team is hard at work on the next game patch, we have a whole bunch of classic items coming back to the store with some seductive discounts.

Check out the details below and read on for a hint at what's next for Primal Carnage: Extinction...


[h3]Valentines Store Event[/h3]

[previewyoutube][/previewyoutube]

We have dozens of returning skins, mutations and taunts back today. From the spiky Saevus Rex to the adorably cute Spitter Rolling Taunt, this week's selection shows off some of the lighter side of making things extinct.

Pick up a Valentine's Gift to share the love, showering up to 24 other players on the server with presents and receiving a special item as a thankyou for your generosity!


[h3]Up Next: Flyer Focus[/h3]



Currently in testing are some fairly big adjustments to the flying classes. The next update for Extinction will be a major TLC pass on Pteranodon and particularly Tupandactylus. We're experimenting with changes to how Ptera grabbing works to make it a bit more reliable and trying to find a sweet spot with making them a tad more maneuverable without speeding them up too much.

Tupandactylus will (finally) be receiving its secondary ability with the next game update, giving it both a new attack and a way to get a burst of speed quickly. We'll be testing it soon and can't wait to share more about how it will work. Needless to say, you'll want to keep an eye on the sky.


[h3]Cooking & Console[/h3]



As mentioned previously, we're getting close to having our new game cooking process ready to go. This is a different way of packaging PCE's game files, which is much more efficient. Our latest test puts the full game install size at 9.6GB using the new cooker. That's more than 20GB saved!

We hope to have the new package cooking process ready to go for the Flyer event in early March. It's an important change that benefits the upcoming PS4 rework as well, optimizing things for both platforms. The team is currently investigating ways of clawing back even more performance on PlayStation 4 in addition to the new packaging process, and those adjustments will have positive impacts for everyone.

With any luck we'll be able to tell you more about all of the additions and improvements coming to console soon, and hope to make an official announcement in the next couple of months about when these will be landing. For now... we have a lot of programming to do.


[h3]Happy Valentine's Day![/h3]

Thankyou for playing!
Keep an eye out, as we'll have Featured Class Weeks returning after Valentines has concluded.

See you again in March for the flyer update!
-The Primal Carnage Team

Patch 2.7.6

A new patch for Primal Carnage: Extinction is now available for download on Steam.

Version 2.7.6 changes how the game handles rounds.
To ensure players get to take a turn on both teams, the map now reloads itself at the end of a round.

The server keeps track of who was on each team previously, so after the map has reloaded, players are then swapped teams depending on which side they played last time. The new setup stops people being stuck playing the same faction over and over again and side-steps certain bugs.

This is a change that we had been considering for a long time. Many issues we've historically encountered would only appear on second round, where everything would attempt to reset mid-game. The new setup forces the map to reload, essentially a hard reset of the game logic between turns, which helps avoid a lot of problems.

In addition to this new setup for TDM, GTTC and CTE, today's patch fixes several issues that had been reported after the recent January Update.

[h3]Full Change Log[/h3]

  • Updated logic for round reset to force a map reload
  • Added server-side tracking of team composition that persists to next match
  • Fixed server browser occasionally being out of sync / sending clients to the wrong destination

  • PC-Waterlogged: more collison fixes, can no longer phase through the rear wall
  • PC-Waterlogged: updated customization area, various optimizations
  • PC-Waterlogged: added new water troughs and flooded floors for dinos to jump in if they're on fire

  • Adjusted flamesaw hit detection to have a wider side to side reach
  • Increased analog stick default deadzones to 20, adjust these in the options menu if you have drift

  • Fixed an issue with Royal Alpha Dilo spikes
  • Taunts are now cancelled when you enter customization, to prevent ice skating around as much
  • Fixed colour sliders moving on their own when switching between classes in Customization
  • Moved main menu options higher to avoid accidentally clicking the social buttons below
  • Heavy melee camera shake is now affected by the Screen Shake ON/OFF option
  • Fixed server boolean options failing in some cases


[h3]New Server Options[/h3]

MatchScoreTarget is now hardcoded in the regular competitive modes to allow the new auto team swap and map loading system to work. There are two new server config options added this update:

  • bRepeatMapsTwice
  • bSwapTeamsBetweenMatches


These options must remain enabled to ensure players are swapped teams automatically after playing once as each side. Disabling the RepeatMapsTwice option will only have one "round" on each map before swapping to a completely new map.


[h3]Until Next Time![/h3]

We're going to be pretty busy bringing the PlayStation side of things up to date for quite a while, though we may have some smaller patches to fix and improve certain areas on PC in the next few months.

There's also a lovely collection of heart-stopping Valentines items coming back again in February, and more classic skins, mutations and outfits will be returning for St. Patrick's Day and Easter!

Thank you all for playing!
-The Primal Carnage Team

Winter Finale and January Update

A new patch for Primal Carnage: Extinction is now available on Steam!

Today's patch includes numerous gameplay tweaks and fixes, including improvements to melee hit detection and human weapon accuracy.

It also marks the end of our special festive event, with the Winter Finale store rotation...

[previewyoutube][/previewyoutube]

Check out the highlights or scroll to the bottom for a full list of changes...

[h3]Melee Madness[/h3]



We introduced melee abilities for all long guns with the December update, unfortunately they didn't function as reliably as we'd hoped. As of the January patch we've implemented a new way of doing melee traces for weapons, which is much more consistent and efficient. That means no more being unable to whack a dino that you've netted to finish it off because you just.. can't... quite.. reach it.

Finally, managing to land a killing blow using your primary weapon's melee ability will now return a good chunk of your stamina back, as a reward for pulling off such a feat. So if you were forced to use your last ounce of energy to take your enemy down, you are now newly reinvigorated with bloodlust!


[h3]Chainsaw Carnage[/h3]

Speaking of melee improvements... the Pyro has a new ability!



When using the chainsaw, he now has a degree of damage mitigation. Certain attacks from smaller dinosaurs only deal half their regular damage so long as he keeps the blade spinning to block them. Raptor slashes, Cryo and Bruiser bites are among the damage types he can resist. So, if you see a Pyro revving their saw, you might want to think twice before engaging!

Larger attacks such as Bruiser *secondaries* are unaffected and it won't help him against Tyrants. His new ability is also balanced out by the saw overheating slightly faster than it did previously, and the chainsaw does not have such a long reach now.

After receiving positive feedback during testing, we're interested to see how this update to Pyro's toolkit plays out in the wild!


[h3]Muliticoloured Menagerie[/h3]

A new addition to the customization screen for dinosaurs is the ability to modify the colour tone of your dinosaur skin, adjusting the hue spectrum and intensity. This works for the majority of dinosaur skins and allows a lot of new possiblities when tweaking your dino.



How noticeable the difference is varies from skin to skin. A black and white raptor won't suddenly turn red if you adjust the slider, because there were no colours to adjust to begin with. You can also change the colour of dinosaur eyes with this update to customization!



Many skins use the eye layer of the dino shader for their glow effects, so adjusting eye colour tone on those may change the colour of their glow (with the exception of Ultimate skins).

We hope you like this colourful new feature! This is just our first pass at implementing a wider range of colour customization into Primal, we'll be continuing to improve the feature and are also considering similar adjustment options for human clothing and hair colour in future.


[h3]January Store Rotation[/h3]



The winter event has concluded, but we still have a few frosty friends showing up this week such as the simply magnificent Aurora Spinosaurus and majestic Ice King Rex.



Since we opened up submissions for Royal Dilo variants recently we've had a flood of great designs appearing on the Workshop (link). Today we have two new Royal Dilo skin sets - the Generation 3 triple pack and an Alpha Royal double-pack who bear noble fringes running down their spines.



For the humans, we have a unique remodel for the Desert Eagle, a "premium weapon skin" that gives it a radically different appearance. Pick up the Antique Desert Eagle Bodykit in-store today...



[h3]Freebies![/h3]

As you may have seen in the announcement video, we have a fresh collection of free drops entering the game with the January update....



These new drops range from the wild and wonderful Howling Cerato, to the understated Cooler Pachycephalosaurus, to the intricate Paisley Double Barrel and even a cheerful Winter Bobble Hat.



All of these will start dropping soon in-game so keep an eye out!


[h3]First Signs of Spring[/h3]

You may notice some new foliage types on a few maps with this patch. We're looking to improve the visual variety in certain areas going forward, so that everywhere doesn't look green and brown if you squint. There were some sprinklings of flowers in the past, but areas like Airbase now have vast fields in bloom to help break up the monotony.



Expect to see more varieties of interesting plant life decorating the world as we get deeper into the year!


[h3]What's New In 2022[/h3]

We have a lot of ideas on how to improve and expand Primal Carnage: Extinction in future. Some of these we've mentioned before such as Sandbox Mode, but for the time being we're going to be focusing on polishing and fixing up issues with the game as it stands. These fixes and tweaks will be making their way to PlayStation later this year and will be taking up the bulk of our time.

Having said that, our rough goals for the first half of the year include:

  • Finally finishing the Tupandactylus class, giving it a unique secondary ability
  • Polishing off major revamps of the Contingency & Marsh maps
  • Adding more customization options for humans and dinosaurs
  • Further updates to Survival mode gameplay
  • Fine tuning dinosaur camera controls to be smoother
  • Implementing even more gamepad options and control schemes
  • Improving network efficiency and optimizing game download size


That last one is important, as we hope to eventually deliver smaller bug fix patches that do not require large downloads. We managed to reduced the install size of the game from ~30GB to below ~10GB in our testing, and once the issues with the new build process are resolved we hope to roll it out ASAP.

We'll also be continuing to do small visual improvements wherever possible, such as adding new color grading to differentiate each map and updating one or two of our older dinosaur models. One of these is the classic feathered raptor base model. You can see a work in progress render of the new mesh below...



In addition to all that's going on with the game itself, we're also still hoping to launch a Primal Carnage Merch Store this year that will sell official posters and apparel inspired by the game. We're already working with community creators to make some beautiful artwork you'll be able to wear and drink from before too long if all goes well.



That about does it for now. You can read all of the January update changes in full below.

Until next time!
-The Primal Carnage Team



[h2]Full Changelog[/h2]

[h3]HUMANS[/h3]
  • 200% increase in maximum camera turn speed for humans
  • Fixed a bug where scoped weapons were using an overly long fire interval when aiming

  • Pyro now receives 50% less damage from non-tyrant primary melee attacks when revving the chainsaw

  • List of damage types that are reduced when chainsawing:

    • TupaPeck
    • PteraPeck
    • CarnotaurusBite
    • RaptorBite
    • OviraptorBite
    • CryolophosaurusBite
  • Reduced time til saw overheats to 2.75 secs
  • Decreased range of chainsaw

  • Bleed damage from heavy melee now behaves the same as bleed damage from bear traps for consistency

  • Heavy melee attacks can now be used instantly after firing a gun
  • Implemented a new trace method for heavy melee hit detection
  • Humans now receive a jolt of stamina back when they successfully kill a dino using heavy melee
  • Updated assault rifle first person melee animation
  • Fixed muzzleflash appearing in 3rd person when using heavy melee
  • Fixed heavy melee timing interfering with fire interval for m4 when scoped
  • Made sure fire interval for m4 is the same whether aiming or not
  • Should now be able to reload immediately after assault cannon fire animation has completed

  • Reduced ammo for bow secondary fire from 6 to 3
  • Reduced unscoped (hip-fire) spread on sniper rifles
  • Increased crouched spread for sniper rifles slightly
  • Doubled the damage falloff distance for sniper rifles

  • Increased maximum range for the following guns:
    assault rilfe, double barrel, dual pistols, m4, shotguns, snipers

  • Fixed a reloading issue with shotgun
  • Updated third person trapper pistols run animation
  • Updated flamethrower over-pressure particle effect to be a more intense blue burst
  • More intense generic explosion light effect

  • Increased arming time of thrown zap traps
  • Reduced time between zaps for zap traps
  • Reduced damage radius / shock radius of zap traps
  • Reduced trigger delay of bear traps snapping shut
  • Small reduction to scale of land mine model
  • Timed grenades can now be thrown further
  • Fixed being able to throw your throwables while holding LMB or RMB
  • Fixed throwable items phasing through dino healing corpses


[h3]MAPS[/h3]
  • PC-Airbase: test adding more varieties of flowers
  • PC-Airbase: updated helipad material to be two-sided

  • PC-Borealis: adjustments to collision in some areas
  • PC-Borealis: blocked humans from jumping on top of a shipping crate
  • PC-Borealis: added more detailed ice meshes to cave area
  • PC-Borealis: lethal icicles are now placed above the water outlet
  • PC-Borealis: various content optimizations

  • PC-DesertionPoint: fixed humans climbing on top of rock formation

  • PC-Docks: possible fix for a CTE weapons blocker still being present in TDM mode

  • PC-Snowbound: fixed having dirt footsteps instead of snow steps in many areas

  • PC-Transfer: prevented a human exploit (the truck)
  • PC-Transfer- fixed an area lacking collision around the outside of one of the acid pits

  • PC-UtilityBase: increased tree density outside the main compound and added new foliage assets

  • PC-Waterlogged: numerous collision fixes and exploit fixes
  • PC-Waterlogged: optimized stylized lighting and shaders, details pass
  • PC-Waterlogged: fixed player spawn points not working correctly

  • PC-TheFalls: added more varieties of flowers
  • PC-TheFalls: now uses a toned down version of Airbase's color grading

  • GTTC-Docks: dinosaur player starts for point B have been moved further back
  • GTTC-Docks: enabled Airbase style colour grading

  • GTTC-Ruthless: returned the Brachis to the summer background vista with new sequences

  • Made resupply amounts consistent for health and ammo pickups throughout all TDM maps
  • Fixed overly long respawn times for health and ammo pickups on several TDM levels

  • Tweaks to post processing on Ubase and DesertionPoint
  • Tyrants no longer roar over and over again on the main menu
  • Main menu map optimizations
  • Updated a few environment textures


[h3]DINOSAURS[/h3]
  • Adjusted charged spit gravity scaling / arc, now travels further
  • Slowed down speed of spit projectiles, fully charged spit should be much easier to hit now with larger globules at the tip

  • Carnotaurus now accelerates to sprint speed more quickly
  • Tyrants now take a little longer to accelerate to max sprint speed

  • Camera shake now appears when receiving heavy melee damage as dinosaurs

  • Updated Tyrant footstep particles for walking through snow
  • Softened Tyrant footstep sounds when walking on snow
  • Added sounds to Pachy digging taunt
  • Fixed a stutter in the Novaraptor run animation
  • Minor fixup for Acro bite animation

  • Added option to customize colour tint and saturation of dinosaur eyes + skin texture
  • Fixed several Rex and Carno skins that did not have the correct specular maps applied


[h3]OTHER[/h3]
  • Optimized waterfall particles
  • Updated rotation and position offsets for a few cosmetic items

  • Added official social links to the main menu, click to open in Steam overlay
  • Fixed a crash that can sometimes occur while in class selection
  • Possible fix for crashing when autobalanced

  • Added option to disable screenshake (may not apply to all camera effects yet)
  • Deprecated support for 32bit operating systems

  • Updated sorting algorithm for scoreboard:
    - players with zero contribution are now placed at the bottom
    - sorting order now takes kill assists into account

Winter Patch 2.7.1



A new patch is now available for Primal Carnage: Extinction on Steam, addressing several minor issues with the recently released Winter Update.

[h2]Change Notes:[/h2]
  • boosted the maximum camera sensitivity scale
  • humans now use their normal knife melee if they don't have enough stamina for heavy melee
  • fixed Spaz-12 heavy melee not working
  • increased range of assault rifle heavy melee attack
  • fixed light melee interrupting heavy melee
  • disabled being able to scope while reloading
  • raised flaregun ironsights height
  • adjusted position of m4 ironsights view

  • tweaked settings on spawn points for Waterlogged map
  • fixed a human exploit area on Waterlogged

  • fixed missing rancorous acro mutation
  • fixed degrootum acro using incorrect model
  • updated spotted hyena nova feather mesh
  • updated fallen tupa with enhanced texture masks
  • fixed jolly jumper commando not being able to use cosmetic attachments

  • increased timeout period for connecting to economy
  • added a server config option: NoRotation=true/false for setting up a single map server

[h2]Happy Holidays![/h2]



That's all, folks. The Winter Event is now in full-swing with all seasonal items activated! We'll be putting up a couple of 24/7 Waterlogged servers so people can easily check out the new map as well.

The snowy festivities will last into mid-January, when we'll be back with further game refinements and optimizations. Until then, we hope everybody has a great holiday!

See you next year,
-The Primal Carnage Team



Join our official Discord server...

Winter Update and Special Event

Winter is here! A new update has just been released for Primal Carnage: Extinction!
Read the highlights below or scroll to the end for an extensive full change log...


[h3]New Deathmatch Map[/h3]
[h2]"Waterlogged"[/h2]



Our latest new level is an expansive deathmatch map, situated in the secretive location of "Atrium B" which was used to store and analyze marine reptiles offshore.



The once bustling labs now sit abandoned, and the facility is slowly being swallowed by the sea. As its passages fill up with water, the cryogenic specimen tanks have gone into overdrive to compensate, freezing an entire section in cold ice.



With the facility in disarray, the map has a number of hazards to avoid. Players must watch out for being hurled into the churning ocean, avoid electrified water, and steer clear of scorching hot steam vents.



Developed in collaboration with the Primal Carnage community, Waterlogged is one of the biggest and most intricate maps to be officially added so far!



[h3]New Human Ability: [/h3]
[h2]Long Gun Melee[/h2]

The mercenary team now has a new backup attack they can use when holding their primary weapon. Tapping the melee button now does a bash attack that will fling aside smaller dinosaurs. This stuns dino players for a brief moment, allowing the human player the chance to take them out if they're fast enough.



Long gun heavy melee is an ability that was teased with the recently added Burst Rifle, with its bleeding bayonet attack. The chainsaw now has a similar effect as of the winter update. Using melee while holding a primary weapon costs stamina, however, it's a worthwhile trade in many cases such as interrupting a raptor that is pouncing towards you.

[h3]Dinosaurs React![/h3]

Alongside the human heavy melee ability is a new set of hit reactions for dinosaurs. Each land-based creature now has both light and heavy impact animations, with variations depending on which side of their body they were hurt from.



These new features wouldn't be possible without the help of half a dozen community animators lending their talents to the project. Things are not perfect just yet, but considering the time pressure they've done an amazing job.

[h2]Winter Goodies[/h2]

Starting this week and running for almost an entire month is the special winter event, with time-limited cosmetic items dropping during the festive season. We have everything from glow-tastic firearms to brand new mutations to modify the look of your dinosaurs.

[h3]DOUBLE DROPS [/h3]

During the winter event you can receive up to twice your weekly limit of random item drops while playing!



There's a wide range of new festive items available through simply playing the game, from seriously *cool* skins to fresh new animated sprays!

[h3]NEW STORE ROTATION[/h3]



A gaggle of winter goodies is hitting the in-game store today! The winter event collection contains 17 new dinosaur model mutations, 3 new taunts, new skins and more...



Mr. Blue struts his way into the game as a premium item alongside the second generation of intricately detailed Royal Dilophosaurus, and a brand new winter gift box is here to shower the whole server with cosmetics such as plush toys whenever a player opens it.



Not to mention, we're bringing back every Christmas-y item from the game's long history
(with some Jurassic-sized discounts)!



You can see all of the new and returning cosmetics over on our Special Event Trello board


Full Winter Changelog


[h2]Known Issues[/h2]
  1. Economy connection may fail the first time the game initializes, resulting in no inventory being visible. Simply restarting the game should resolve this in most cases. Additional troubleshooting advice can be found in the pinned threads of the Steam issues subforum.

  2. Connecting a gamepad after the game has already started may sometimes not have it be detected properly. It is advised to have it already plugged in and not disconnect during gameplay, as it may not be recognized when connected a second time. Restarting the game will usually fix this.


[h3]Human Changes[/h3]
  • added heavy melee attack to long guns such as sniper rifle, netgun, flamesaw, etc.
  • flamesaw heavy melee does bleed damage similar to burst rifle
  • updated burst rifle first person melee animation to have more of a stabbing motion
  • increased bleed time and bleed damage of burst rifle

  • dual pistols can now be fired much faster
  • reduced dual pistol damage from 75 to 60

  • reduced un-scoped fire rate of sniper rifle
  • reduced spread on sniper rifle and burst rifle
  • reduced final bullet spread multiplier on burst rifle
  • less damage falloff for assault rifle and burst rifle
  • Small increase to effective range of standard shotgun
  • Spaz12 has slightly better damage at max falloff distance now

  • set a cap for maximum camera speed as human
  • you can no longer scope in during melee animations

  • adjusted model offsets for almost all weapons in first person
  • fixed M4 and MK pistol animation playing too slow when aiming down sights
  • fixed reload animations don't play unless crosshair has finished re-centering to normal size
  • updated double barrel shotgun reload camera animation
  • made camera motion for reloading the assault rifle line up better
  • added more noticeable camera shake when chainsawing an enemy
  • minor increase to pistol camera recoil

  • fixed classic commando missing backpack socket
  • updated default Pyro mesh to have more detailed hair modelling

  • enhanced particle effects for various weapons
  • updated flamethrower fire effect with a more three dimensional core jet
  • Updated explosion lights, fixed commando rocket and molotov not having one
    (as a result, made it so that molotovs now light up the scene for their firepool duration)



[h3]Map Changes[/h3]



  • NEW deathmatch map added: PC-Waterlogged

  • added new volumetric light coronas around various lamps throughout the game
  • added new color grading style to Airbase map (experimental)
  • updated Airbase with thicker fog and darker ambience
  • closed a main entrance on the second Verdant big building
  • added more cover to Verdant in general, both in the compound and on the edges
  • added more spawns around the edge of Verdant
  • updated snowy version of UtilityBase to be closer to regular Ubase
  • new lighting pass for the ice cave area of Borealis

  • fix for low health transparency issues on ForgottenWorld map
  • basictesting map has been temporarily replaced with wintertesting map
  • swapped to the winter main menu map

[h3]Dinosaur Changes[/h3]



  • dilo spit vision now fades out gradually instead of completely blinding you for several seconds

  • reduced max dilo spit damage from 78 to 40
  • reduced minimum dilo spit damage to 20
  • reduced cryo acid damage from 90 direct hit to 80
  • reduced cryo acid minimum splash damage 40
  • reduced cryo acid overlay duration

  • raised "eye height" of Tyrants so camera is higher
  • made acro stomp impact effect bigger and fuller
  • added more dense tyrant footstep particles
  • fixed tyrants not having a specific grass footstep particle effect
  • fixed spino not able to taunt sometimes after using secondary attack

  • fixed net breaking sound playing on already dead netted dinosaurs
  • fixed smoke emitters on dinosaurs that have been burned to death not appearing on listen servers
  • changed master dino shader to allow stronger emissive effects unaffected by light direction

  • Added mutation compatibility for the following Cryolophosaurus skins:

    _Iceshard
    _Hailstone
    _HoneyBadger
    _WildDog
    _Rinkhals
    _IceBreaker
    _CrichtonCryo
    _Withered
    _Korn
    _FrostCryo
    _Emperor


  • Various fixes and remakes for certain skins including:

    _bearded feathered nova
    _savage feathered nova
    _dark classic nova
    _greenhorn carno
    _bloodhorn carno


[h2]New Options & Enhanced Gamepad Support[/h2]

A big focus over the past 2 months has been improving controller support, with the goal of making it much more comfortable to play using a gamepad and offering more options to customize your experience. These are also features that will be added to the refreshed PlayStation version next year...

  • Improved native support for DualShock 4 and DualSense controllers
    (no extra software required, just plug and play)

  • Rewritten controller support to allow compatibility with a wider range of gamepads

  • Added option to invert vertical aim axis
  • Added option to swap left and right analog sticks on controllers
  • Added option to invert forward/backward movement on left stick
  • Added option to change deadzone settings for left and right stick
  • (controls how much movement input is needed before the game responds)

  • Reworked gamepad aiming- the right stick is now tighter in the center but looser around the edges

  • Split controller look sensitivity into separate X and Y axis sliders
  • Reduced vertical sensitivity scale for gamepads

  • Fixed an issue where diagonal gamepad aiming was slower than up/down/left/right
  • Fixed getting stuck in team selection using gamepads if trying to select a "full" team
  • Fixed the Share button being used to toggle scoreboard on PS5 controllers

  • There is now only a single toggle button for swapping weapons on controller instead of having additional buttons for previous weapon and next weapon on the D-pad.


[h2]Steam Winter Sale[/h2]

We're running a deep discount during this year's Steam Winter Sale!



You can grab 50% OFF the game itself, the official soundtrack, and even the PCE 4-pack for ultimate multiplayer mayhem! So why not give the gift of Carnage this Christmas?

https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/

[h2]Happy Holidays![/h2]



We hope you all enjoy this latest update to Primal Carnage: Extinction. More to come in 2022!

Massive thanks go out again to the community artists, animators and testers who helped create the winter update. We *really* couldn't have done it without you.

From everyone on the Primal Carnage team,
We wish you a Merry Christmas and a happy new year!



Join our official Discord server...