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Primal Carnage: Extinction News

Patch 1.8.4 Now Available!

Las Vegas, NV – April 23rd, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

General
  • Fixed some minor issues with flyer head turning
  • Collision adjustments on various GTTC Maps
  • Adjustments to timers on GTTC capture point settings


Balance
  • Reduced acid pool damage tick timer to be more reliable
  • Decreased mid-flight recovery time for flying dinosaurs when hitting objects
  • Decreased momentum multiplier on Tupa charge
  • Increased overlay effect timer for Cryo spit effect
  • Fixed flaregun not doing correct damage
  • Fixed flamethrower not doing correct damage

Community Update #2 - Challenges!


Welcome to the second Primal Carnage community update. This week, we're focusing on a brand new feature that is coming to Primal Carnage: Extinction!

Weekly Challenges


Challenges is something we've been wanting to bring into the game for a long time. We've finally got the opportunity to introduce them as part of some broader changes coming in the next major update to the game.

Each week, players will get 3 weekly challenges to complete, such as "Kill 500 Enemies", "Win 10 TDM Games" or "Kill 100 Dinosaurs with throwable weapons". In the first iteration of challenges, we'll have pretty general, less specialized goals, however going forward we hope to introduce more specific ones to encourage players to try new classes and gameplay mechanics.

Completing a weekly challenge will award you with an item drop of Common, Uncommon, or Rare quality. During seasonal events (ie Christmas or Halloween), Challenges will also be a way of getting themed cosmetic skins.

1.8.4 Release


We're aiming to release minor update 1.8.4 this week, which includes some further GTTC map fixes, improvements to damage tick for spitter pools and fixes to some other inconsistent weapon behaviors.

Workshop Update


We'd like to remind the community to continue engaging with our workshop and content creators! We continue getting outstanding submissions to the PCE workshop. We expect to include several dozen new Community skins in our next major update, scheduled for later this year.

To vote on your favorite items, head over to the Workshop section and check them out!

As for full custom map support, we're also working hard on finalizing that feature and it should be available in our next major update.

Community Update #1


Welcome to the first (of hopefully many) new Community Updates! As developers we've come to realize we don't communicate with you, our community, enough. With these more regular updates, we aim to keep you up to date with all the latest Primal Carnage franchise news, including upcoming features in PC Extinction and more...

Humble Bundle - Welcome & Last Days


We were lucky enough to be part of the "Hooked On Multiplayer Bundle" recently, which has sold over 100,000 copies and contributed hundreds of thousands of dollars to supporting 3 great charities!

We warmly welcome all our new players that have joined us through the Humble Bundle, and urge that anyone who has yet to purchase takes advantage of this great bundle by heading over to the Humble site to get some great games and support these worthwhile causes.

Economy server updates


Some new players might have noticed that there were a few issues with economy system connectivity over the past week or so. We believe we've identified these issues and resolved them, so all of our new players should receive drops and items on levelling up!

Having a stable and thriving economy over a long period of time is very important to Primal Carnage Extinction's success, so we'll be continuing to invest in improving both our servers, and the game's interaction with our servers.

Official Servers - Update


We've been working hard to improve our official server offerings across the world. Last week we introduced 3 servers for our Australia & New Zealand players, and we're working on re-introducing official servers across West, Central and East USA, as well as across Europe. Keep an eye out in the server browser for our Official Servers running Team Deathmatch and Get To The Chopper!

If you're interested in hosting your own server, you can rent servers for just 99c/Slot from our official server hosts, End Of Reality.

Minor update due soon - come join Open Testing


Finally, we're working on both a minor balance and bugfix update due out in the next few weeks, as well as our next major set of features for a larger update in the next few months. If you want to follow along with the progress and help us continue to improve the game, please join our Open Testing sessions, which are run every week by community member TheSlayerNL.

You can follow along with Open Testing news and join in discussions and feature suggestions on our Official Discord Channel.

Credit to user ServerNotFound for the header image!

Patch 1.8.3 Now Available

Las Vegas, NV – March 27th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction.

General
  • Added custom roars for Cryolophosaurus and Oviraptor
  • Overhauled maps in Get to the Chopper mode with new dynamic blockers and more consistent capture point settings
  • Continued economy improvements
  • Added 4 new Store items from community workshop contributors


Balance Changes
Reduced grenade launcher area of effect radius from 300 to 145
Disabled roaring while stunned for all Tyrants and Carnotaurus
Increased damage of Carno head swipe from 50 to 80
Increased max damage of Carno charge from 75 to 85
Increased Cryo spit stamina cost from 25 to 30
Increased raptor pounce cooldown from 1.5 to 2 seconds
Increased max pounce distance & pounce height
Reduced range & duration of raptor melee attacks
Reduced raptor melee cooldown slightly
Increased frenzy stamina drain speed
Increased raptor maul stamina cost
Lowered raptor sprint stamina cost
Increased Oviraptor maul damage from 20 to 25
Increased Oviraptor pounce stamina cost to be roughly equal to Novaraptor
Made tyrant head turning more responsive
Increased stomp damage of Acro from 100 to 200
Reduced knockback on all grenade types, stomps, swipes and kicks
Lowered speed threshold for trample damage from Tyrants, increased trample damage
Increased airspeed required before Tupa charge activates to stop it occurring on takeoff

Bug Fixes
Fixed plants in all maps from blocking weapons fire / spit
Fixed: being unable to choose a class in Survival mode
Fixed: trace length and radius of Cryo spit so that it doesn't hurt through walls
Fixed: view offsets on flamesaw, flaregun, revolvers & shotgun to prevent view clipping
Fixed: crouch offset for flyers + adjusted their collisions
Increased projection height of Cryo spit decals
Made helicopter collisions more accurate
Fixed default class limit for Acro being set to zero in TDM

Economy Updates
Added links to Workshop and Steam Marketplace on main menu
Added a news feed on the main menu
Fixed inventory not refreshing after opening a crate or using nametags and description tags
Fixed item popup from level up
Fixed seams on the Algae Spino skin
Fixed the Doombringer Tupa appearing overly dark at skin maker's request
Tweaked the Crystal-Eyed & Canadian Oviraptor skins based on community feedback

Map Updates
Updated main menu map, removed winter theme
Reworked the base camp area on Contingency
Updated the blocking volumes on Docks to be a lot less complex
Rebuilt lighting on Airbase at higher quality
Adjusted pop-in of certain objects on Geothermal
Updated the BasicTest map with more objects / areas + spawnpoints
Added more resupply objects to all GTTC maps
Fixed choppers not showing in a couple of cinematic sequences
Stopped certain choppers being visibility culled at a distance
Fixed draw distance of waterfall effects on GTTC-Falls
Fixed landscape black spots on GTTC-Falls
Fixed unusable health box near objective C on GTTC-Falls
Lowered height of first gate on GTTC Falls to prevent Tyrants exiting the dome
Changed lighting of GTTC-Falls dome objectives to better illuminate the capture points
Optimized Airbase some more, removed unnecessary complexity from rain shader
Fixed dome wire mesh disappearing at certain angles and lighting weirdly
Fixed GTTC-Docks customization area being backlit / overly dark
Made capture point A markers more accurate on GTTC-Docks
Fixed missing interior ambience of GTTC-Docks point A
Updated lighting & effects on GTTC-Docks

Miscellaneous Tweaks
Adjusted global post processing effects
Master shader optimizations / improvements
Tweaked certain particle effects, adding both higher & lower detail level versions
Increased volume & audible radius of distant tyrant steps
Changed physics mass and momentum settings of ragdolls
Performance saving: can no longer manipulate ragdolls
Optimized number of active physics bodies on each character to reduce CPU load
Updated audio device settings which might stop sounds failing to play in some cases
Increased buffer time of audio which should reduce hitching
Increased max smoothed framerate to 240
Recompressed music assets
Reduced fade time of LOD textures
Added a timeout for loading maps

Patch 1.8.2 Now Available



Las Vegas, NV – January 30th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

This patch brings a very large update to the authorization scheme that we use for the Steam economy. As a result, we’ve had to update and rewrite a bunch of our economy functionality for this release. While we’ve tested this thoroughly, please be on the lookout for anything we may have missed.

General
  • Introduced a new authorization scheme for the economy for improved security
  • Re-enabled crafting!
  • Re-worked certain economy calls for improved reliability and stability
  • Fixed issues with certain economy skins from the Winter update
  • Fixed seams on the Algae Spino
  • Fixed collision on certain foliage in PC-ForestChasmSnow
Dinosaurs
  • Reduced Cryo RoarCooldown from 45 to 40 seconds
  • Reduced Cryo SpitStaminaCost from 35 to 25
  • Increased Raptor PounceDelay from 1.35 to 1.5 seconds


Thanks to War Bear for the banner image!