Las Vegas, NV – March 27th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction.
General
- Added custom roars for Cryolophosaurus and Oviraptor
- Overhauled maps in Get to the Chopper mode with new dynamic blockers and more consistent capture point settings
- Continued economy improvements
- Added 4 new Store items from community workshop contributors
Balance Changes
Reduced grenade launcher area of effect radius from 300 to 145
Disabled roaring while stunned for all Tyrants and Carnotaurus
Increased damage of Carno head swipe from 50 to 80
Increased max damage of Carno charge from 75 to 85
Increased Cryo spit stamina cost from 25 to 30
Increased raptor pounce cooldown from 1.5 to 2 seconds
Increased max pounce distance & pounce height
Reduced range & duration of raptor melee attacks
Reduced raptor melee cooldown slightly
Increased frenzy stamina drain speed
Increased raptor maul stamina cost
Lowered raptor sprint stamina cost
Increased Oviraptor maul damage from 20 to 25
Increased Oviraptor pounce stamina cost to be roughly equal to Novaraptor
Made tyrant head turning more responsive
Increased stomp damage of Acro from 100 to 200
Reduced knockback on all grenade types, stomps, swipes and kicks
Lowered speed threshold for trample damage from Tyrants, increased trample damage
Increased airspeed required before Tupa charge activates to stop it occurring on takeoff
Bug Fixes
Fixed plants in all maps from blocking weapons fire / spit
Fixed: being unable to choose a class in Survival mode
Fixed: trace length and radius of Cryo spit so that it doesn't hurt through walls
Fixed: view offsets on flamesaw, flaregun, revolvers & shotgun to prevent view clipping
Fixed: crouch offset for flyers + adjusted their collisions
Increased projection height of Cryo spit decals
Made helicopter collisions more accurate
Fixed default class limit for Acro being set to zero in TDM
Economy Updates
Added links to Workshop and Steam Marketplace on main menu
Added a news feed on the main menu
Fixed inventory not refreshing after opening a crate or using nametags and description tags
Fixed item popup from level up
Fixed seams on the Algae Spino skin
Fixed the Doombringer Tupa appearing overly dark at skin maker's request
Tweaked the Crystal-Eyed & Canadian Oviraptor skins based on community feedback
Map Updates
Updated main menu map, removed winter theme
Reworked the base camp area on Contingency
Updated the blocking volumes on Docks to be a lot less complex
Rebuilt lighting on Airbase at higher quality
Adjusted pop-in of certain objects on Geothermal
Updated the BasicTest map with more objects / areas + spawnpoints
Added more resupply objects to all GTTC maps
Fixed choppers not showing in a couple of cinematic sequences
Stopped certain choppers being visibility culled at a distance
Fixed draw distance of waterfall effects on GTTC-Falls
Fixed landscape black spots on GTTC-Falls
Fixed unusable health box near objective C on GTTC-Falls
Lowered height of first gate on GTTC Falls to prevent Tyrants exiting the dome
Changed lighting of GTTC-Falls dome objectives to better illuminate the capture points
Optimized Airbase some more, removed unnecessary complexity from rain shader
Fixed dome wire mesh disappearing at certain angles and lighting weirdly
Fixed GTTC-Docks customization area being backlit / overly dark
Made capture point A markers more accurate on GTTC-Docks
Fixed missing interior ambience of GTTC-Docks point A
Updated lighting & effects on GTTC-Docks
Miscellaneous Tweaks
Adjusted global post processing effects
Master shader optimizations / improvements
Tweaked certain particle effects, adding both higher & lower detail level versions
Increased volume & audible radius of distant tyrant steps
Changed physics mass and momentum settings of ragdolls
Performance saving: can no longer manipulate ragdolls
Optimized number of active physics bodies on each character to reduce CPU load
Updated audio device settings which might stop sounds failing to play in some cases
Increased buffer time of audio which should reduce hitching
Increased max smoothed framerate to 240
Recompressed music assets
Reduced fade time of LOD textures
Added a timeout for loading maps