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gogh: Focus with Your Avatar News

Hotfix 1.0.4

[h3]We’ve further improved the item-recolor system so you can hit the exact shades you want![/h3]

  • Fixed item recolor issues
  • Performance improvements
  • Other minor fixes


We’re also working on lighting improvements—please stay tuned!

Hotfix 1.0.3

  • Added UI Settings tab in Options. You can now swap the left/right placement of work-tool buttons and edit-tool buttons on the Home screen.
  • Added a toggle to show/hide the rotation UI in Room Edit.
  • When selecting a bed or avatar, a Pose button now appears on the bed.
  • Added a Mute icon to the master-volume slider.
  • Fixed the room-name font not supporting all languages.
  • General performance improvements.
  • Fixed other minor issues.

Important Notice - Hotfix 1.0.2

[h3]Adding the “Saturation Slider” and Its Impact on Saved Data[/h3]

To reduce muddiness between original and new colors and to expand creative control, we’ve added a “Saturation Slider” to item recoloring.

Because of this change, some items in rooms or avatars you’ve already created may now appear brighter than before.

We apologize for the inconvenience and ask that you readjust any affected colors.
Thank you for your patience.



If the game feels heavy, lower the frame rate to 60 fps or below in Graphics Settings, or reduce the resolution scale to improve performance.

Hotfix 1.0.1

  • Added a Sit button when selecting an avatar.
  • Repositioned the Pose buttons shown during avatar selection.
  • Added an explanation of the difference between “Creative” and “Furnished” on first room selection.
  • Reduced memory usage when loading GIFs.
  • Improved overall performance.
  • Fixed several text issues.
  • Other minor fixes and tweaks.

Future Roadmap and Color-Change Improvements

To everyone enjoying gogh: Focus with Your Avatar,

[h3]Here’s a look at our current development roadmap![/h3]

Planned features and content under consideration:


We’ve already started development, and we’ll announce release dates as soon as they’re set.
Stay tuned for the future evolution of gogh!

[h3]Color-Change Improvements[/h3]

We’re actively working to resolve an issue where item recoloring can produce unexpected or muddy colors. A better experience is coming soon—thank you for your patience!