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We're really happy with the demo speedruns!

[p]When we started the project, one of our dreams was for someone to speed run our game. We're fans of watching speedruns, and we think it's a form of entertainment similar to watching any other sport. We designed our game with that in mind.[/p][p][/p][p]Julian started uploading videos of the game to social media. His videos didn't show off his full skills, but rather showed how a normal person would play. A speedrunner saw the videos and bragged that he could play better because he thought the game looked easy.[/p][p][/p][p]He was our first speedrunner. When we saw the video, we couldn't believe it. He also had to eat his words because the demo wasn't as easy as he thought. We aimed to make an accessible game that anyone could play, and sometimes that's misleading, as it gives the impression that it's going to be easy.[/p][p][/p][p]Go Slimy Go - Demo Any% Speedrun - WR in 10:50[/p][p] A few months later, I shared the game in a group of Argentinian speedrunners. It was great to see how obsessed they were with the game and the process of setting a real-time record. They spent several days recording themselves and practicing until they reached their best game. It was exciting to watch and accompany them on that journey.[/p][p] Go Slimey Go (Demo) Speedrun - 10:23.74 PB [/p][p]The Argentine speedrunners helped me find a bug that would have been difficult to find on our own. Also, the version they played had some animated sequences that couldn't be skipped. Both the bug and the latter have now been fixed, so I'm extremely grateful for their help.[/p][p]
Now we have just one question left: Would anyone be willing to speedrun the demo and collect 100% of the coins?
[/p][p]If you want to see all the videos so far from Go Slimey Go! players, you can follow the playlist Joaquín Calvo put together on YouTube.
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