[p]Thank you all for checking Tearscape during the Steam Next Fest.[/p][p]The game managed to get quite a bit of attention which makes me very happy. I'm also very grateful for all the feedback everyone provided, I read everything you all say and take it very seriously.[/p][p]I just released a new update for the demo taking into account some of the changes you all requested.[/p][p][/p][p]
Changelog:[/p]
- [p]Character walking too slow: now you can run! Press and hold the roll button to start a roll that continues into running. This should help a lot with with some longer runbacks.[/p]
- [p]Healing animation is faster[/p]
- [p]Buffed Revolver: bullet is faster and does more damage[/p]
- [p]Nerfed Bug enemy: attacks slower and is constrained to a certain range[/p]
- [p]Nerfed Skeleton enemy: after a few attacks it will go into a repositioning state[/p]
- [p]Nerfed the Bat enemy: slightly slower attack speed plus it attacks only from horizontal/vertical axes, no longer from diagonal positions[/p]
- [p]Seraph balance: slightly lower health and attack power[/p]
- [p]Changed Seraph attack where he drops rocks from the ceiling: they had a shadow implying they are in the air but it would hurt the player on touch. Now they will no longer hurt the player but cause a very small explosion when landing on the ground [/p]
- [p]Nyxclaw balance: slightly lower health[/p]
- [p]Slightly smaller collision box for the spikes trap[/p]
- [p]Fixed stamina not regenerating while healing[/p]
- [p]Fixed some doors getting the player stuck in the wall[/p]
- [p]When pausing the game the music fades to a lower volume instead of stopping[/p]
- [p]Multi-display setups: you can choose which display to use in the Video settings[/p]
[p][/p][p]That's all for now. Please give this new update a chance and let me know how does it feel. Keep playing the demo and keep the feedback coming!
[/p][p] [/p]