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MÖRK BORG Heresy Supreme News

Alpha Demo Playtest now LIVE!

[p]Greetings Cursed Walkers![/p][p]The Alpha Demo Playtest is now open to all registered players![/p][p]This short demo gives you a taste of what’s to come: explore a single level packed with unique encounters, unexpected situations, and a variety of items you can combine in creative ways.[/p][p]The game is meant to be played with a controller. Keyboard controls are available as well, but you cannot rebind them yet in this alpha version of the game.[/p][p]We can’t wait to hear your first impressions and feedback, so be sure to share your thoughts, experiences, and screenshots right here on Steam![/p][p]Join our official Discord and the Community Hub on Steam to meet fellow Cursed Walkers, exchange tips, and see who can defeat the Alpha Demo Boss in the wildest way imaginable![/p][p]
All praise Nechrubel!
[/p][p]The Modbidware Team[/p][p][/p][p][/p]

DevLog #004

[p][/p][p][/p][p]Greetings Cursed Walkers![/p][p]This time we are happy to show you a longer complete and uncut gameplay session during which you can check the exploration of a complete level. Of course there's still work to do and new features will come, but we really wanted to show you the stage of development in a more complete way![/p][p][/p][previewyoutube][/previewyoutube]

Register now for the Alpha Demo Playtest

[p]Greetings Cursed Walkers![/p][p]
The MÖRK BORG Heresy Supreme Alpha Demo Playtest begins on November 6th and will only be available for a limited time!

You can already sign up as a playtester on our store page:
REGISTER HERE

Don’t miss your chance to roam the Dying Lands before anyone else.

All Praise Nechrubel,
The Morbidware Team

[c][/c][/p]

DevLog #003

[p][/p][p][/p][p]Greetings Cursed Walkers![/p][p]In this DevLog video we take a look at items, effects and statuses and how those can make your day better, or worse.

[/p][previewyoutube][/previewyoutube]

DevLog #002

[p][/p][p][/p][p]Hello Cursed Walkers! [/p][p]In this DevLog you'll see how interactions with world items and dialogues will function, alongside test rolls and their outcomes. You'll also have a quick look at some other elements of the interface that we'll talk about in later DevLogs.[/p][p][/p][previewyoutube][/previewyoutube][p][/p]