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Producer's Message Before the Release Day of “Cellveillance”


Hi everyone,

It's been a long time since I last wrote to you all. Today, as Cellveillance approaches its release, I'd like to share some thoughts about this project and our future plans.

This project brought immense psychological pressure from the scriptwriting stage onward. At one point, we spent a whole month going in circles—that’s when I realized how vastly different it feels to observe a story versus participating in it firsthand. Surprisingly, the turbulence we faced during promotion made us acutely aware that creators don’t work in a vacuum.

The inspiration for The Monitored Dwellings arose from a uniquely modern urban dilemma: young people from all corners of the country living in regulated rental apartments. Within these nearly identical rooms, vastly different stories unfold. Late at night, you might wonder if this hotel-like space is under surveillance. As loneliness sets in, an unknown call draws you into a hero’s journey—only to return changed, no longer knowing whether you’ve come back as the youth or the dragon.

We’ve strived to deliver cinematic visuals and pacing for deep immersion. Compared to our previous works, this game offers significantly higher density of choices and information within the same playtime. Spiritually, The Monitored Dwellings carries a cult-like vibe—some consequences of your choices may challenge your conscience, for witnessing and experiencing are worlds apart. As always, we emphasize the weight of choice. Most decisions should stem from your convictions, as their impact may be long-term, complex, and unforeseeable. Given the intricacy, you’ll find it nearly impossible to haphazardly jump between storylines like in Game of Fate. We recommend completing several endings before exploring alternate paths.

Achieving 100% completion is exceptionally difficult, so we’ve added milestone hints. To preserve exploration joy, this feature unlocks only after your first full playthrough and upon collecting specific puzzle fragments. Like peeling an onion, how deeply you uncover layers shapes your experience—you may reach "endings" yet realize entire dimensions remain undiscovered.

Players often critique how protagonists in interactive video games feel passive, pushed along paths where choices barely alter outcomes. In The Monitored Dwellings, we crafted more open and proactive narrative branches—your choices tangibly steer the story and characters’ fates. We show you the cost of decisions, not punish divergence with sudden death. We eagerly await your feedback to refine future works.

Our next project is Game of Fate 3, the finale of the trilogy. Prepare for a race-against-time adventure where all series mysteries will unravel. This installment elevates every aspect—budget, runtime, content, and production quality. We’ve spent over half a year in pre-production and filming, incorporating extensive player feedback from earlier titles, and are now in post-production. Visit our store page for a preview.

Through these projects, we’ve grown convinced that compelling works require:

Complete, layered stories

Gripping events

Nuanced emotions

Meaningful player agency

Whether through plot, perspective, romance, adventure, or suggestive content—what truly matters is crafting an experience where players feel their presence alters the world. Every moment should spark wonder, never wasting their time. Interactive video games thrive at the intersection of gameplay immersion and cinematic expression, so we’ll collaborate with filmmakers to pioneer richer narratives.

From Producer Drake's Message