Version 0.1.1.3
Balancing
- Base cannon turn speed increased by 10%
- Glass cannon upgrade health tradeoff reduced from 50->25%
- World 2 Boss Rebalance:
- EMP duration increased from 4 -> 8s
- Garbage applies 6 stacks of burn (same as Molotov)
- Big Laser attack instantly kills target Module AND deals 50 direct hull damage now
- Chaining cooldown reduced from 45 -> 30s
- EMP cooldown reduced from 25 -> 15s
- Garbage hit damage reduced from 3 -> 2 damage
- Healing Drone heal range increased from 0.4 -> 1
- EMP duration increased from 4 -> 8s
Bugfixes
- World 2 boss no longer revives twice in a row
- Fixed issue where World 2 boss would break after using chain attack
- World 2 boss now appears broken correctly when "dead" but not revived
- World 2 Boss should no longer leave the battle
- Fixed potential memory leak
- Fixed issues with radar upgrade states visually bugging out
- Fixed some underlying errors that were maybe causing other bugs