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  3. Version 0.2.1 - Repair & Shovel Minigame / Reloading Rework / Coop Improvements

Version 0.2.1 - Repair & Shovel Minigame / Reloading Rework / Coop Improvements

Hey! Version 0.2.1 Is now Live!

[h2]
Balance/Additions[/h2]
  • Added Repairing and Shoveling Minigames - Express your skill by completing a simple minigame that lets you increase the speed at which you repair and shovel
  • Small Reloading Rework - Now instead of always dropping the whole clip, the clip gets filled from the place you left it, but there is always a set reload time that needs to happen first
  • Increased difficulty when playing in coop - Enemies are tougher and repairing and shoveling is slowed down (this is just a first pass on these, we will continue expanding and imroving coop difficulty in the future)
  • Added icon that shows when enemies are sundered
  • Charged shots now behave more consistently with other upgrades and get affected by rate of fire boosts
  • Updated how ricochet shots are calculated, which should improve damage consistency and losing bufffs
  • Added new popup that appears during gameplay when a milestone is unlocked



[h2]
Bugfixes[/h2]
  • Fixed issue where enemy trails dissapear when enemy dies
  • Fixed issue where you could stop coop mid run and break some game systems
  • Fixed issue where chainers still applied slow even though they aren't attached
  • Fixed issue where Mortar could get stuck while using controller
  • Fixed issue where projectiles would get destroyed when they go out of screen
  • Fixed machine learning upgrade for autocannon not increasing damage
  • Fixed World 2 Boss laser attack not showing
  • Fixed minor art issues with World 2 Boss
  • Fixed issue where players would get slowed down while moving in the train
  • Fixed issue where World 1 Boss missiles were bugged