Version 0.2.1 - Repair & Shovel Minigame / Reloading Rework / Coop Improvements
Hey! Version 0.2.1 Is now Live!
[h2]
Balance/Additions[/h2]
- Added Repairing and Shoveling Minigames - Express your skill by completing a simple minigame that lets you increase the speed at which you repair and shovel
- Small Reloading Rework - Now instead of always dropping the whole clip, the clip gets filled from the place you left it, but there is always a set reload time that needs to happen first
- Increased difficulty when playing in coop - Enemies are tougher and repairing and shoveling is slowed down (this is just a first pass on these, we will continue expanding and imroving coop difficulty in the future)
- Added icon that shows when enemies are sundered
- Charged shots now behave more consistently with other upgrades and get affected by rate of fire boosts
- Updated how ricochet shots are calculated, which should improve damage consistency and losing bufffs
- Added new popup that appears during gameplay when a milestone is unlocked
[h2]
Bugfixes[/h2]
- Fixed issue where enemy trails dissapear when enemy dies
- Fixed issue where you could stop coop mid run and break some game systems
- Fixed issue where chainers still applied slow even though they aren't attached
- Fixed issue where Mortar could get stuck while using controller
- Fixed issue where projectiles would get destroyed when they go out of screen
- Fixed machine learning upgrade for autocannon not increasing damage
- Fixed World 2 Boss laser attack not showing
- Fixed minor art issues with World 2 Boss
- Fixed issue where players would get slowed down while moving in the train
- Fixed issue where World 1 Boss missiles were bugged