0.2.3 Patch Notes and Development Update
Development Update
Hey there conductors! We just wanted to share a bit our progress and where we are at with the next big update!
The 3 main features we are working on right now are world 3, a reworked difficulty system and different starting trains.
[h2]World 3[/h2]
Don't want to spoil much but its shaping up to be quite awesome, here are a few sneak peeks so you can let your imagination go wild. This feature should arrive with the next major update.


[h2]Reworked difficulty System[/h2]
We want to give players more reasons to replay the game and try to beat it at harder difficulties. So we want to give players more customization over their difficulty and in which ways they want to challenge themselves. This feature should arrive with the next major update.
Here is a sneak peek at the how it will look. This is just a work in progress UI page but you can maybe get an idea for where its going.

[h2]Different Starting Trains[/h2]
We have been doing a bunch of experimentation and I think we've pinned down on how we want the system to work. I don't want to say much still as its something that won't be coming in the next update. But I'll still leave a small gif of one of the initial prototypes we had.

[h2]Patch Notes for Version 0.2.3[/h2]
Balance/Additions
- Added a new background variety system, random objects now get spawned in the background giving more visual variety. Also enemies can now hit cacti, boxes, barrels and take damage from them.
- Added option to change background speed, this should help you enjoy the new assets we've added to the background but also help with motion sickness
- Added support for tooltips that we will now be using more in the game
- Various improvements to the Radar UI, should be a lot more clear and consistent when navigating through it
- Added new image for the gambler location
- Expanded the bug reporting UI, to allow the user to see the whole report.
Bugfixes
- Fixed issue that allowed players to have 2 of the same module
- Fixed issue where regenerative foam upgrade would heal the train even when between levels
- Fixed various issues with Radar UI that would cause the selection to bug out
- Fixed instances where game would not fade out after killing a boss
- Fixed fps drop when killing chain crew enemies in World 2