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  3. Version 0.2.4 - The Fixing Update Part 2

Version 0.2.4 - The Fixing Update Part 2

Hey everyone! This is Part 2 of our Fixing Update and the final update before 0.3 release! With it we hope that we've addressed bugs and issues that some of you have been having for some time as well as improved some core features to make the experience smoother!

To start things off we want to show you thew new flashy Reward Containers. Enjoy and celebrate your upgrades in all their glory!



Here we will outline everything that was done as part of our Fixing updates, the points that are bolt are the ones added with the last update:

Balance/Additions
  • Reward Containers now have effects and sounds paired with the rarity of the reward
    Reward Containers now have improved hover states for better readability
    Added camera shake to reward containers for that extra OOMF
    The shop now uses the same reward containers as the rest of the game
    Added new sound when Shop, Inventory and Events appear
    Enemies now avoid the train more consistently and organically, which should stop enemies from riding inside the train
    Claws now perform more naturally during turns and adjust automatically to stay in the position they were at, preventing them from missing a resource box
    Updated ammo/magazine logic so that cannon stat upgrades make more sense
    Coal Vacuum enemy now attaches to the train easier and can dodge turn obstacles while being attached
    When losing speed/speed buffs the train now gradually slows down instead of losing speed immediately, this is also now paired with a breaking effect
    Milestones now grant cores when completed, cores will be granted retroactively for completed milestones
  • Medic Van enemy no longer escapes when no enemies are alive
  • Autocannon no longer targets enemy gadgets
  • Ricochet Shots upgrade now has limited range, will no longer ricochet to far away targets
  • Damage control module now removes all burn from the train
  • Added option to decline an offer at the Gambler allowing you to continue gambling
  • Added close button to event windows
  • Added hover/click sounds to most buttons in game
  • When colliding with an obstacle the furnace explodes and the obstacle now breaks into pieces
  • Added appear animations for events and shops
  • Disabled rerolls on module locations
  • Container rewards now drop down when rerolled instead of disappearing


Bugfixes
  • Mortar Burn effect now disappears gradually
    Fixed issue where player movement sound would play when the games is paused
    Fixed issue where button sound would play multiple times when selecting the same button
  • Screenshake now has a drop off curve instead of stopping right away
  • Autocannon no longer targets hacked enemies
  • Fixed issue where Autocannon would miss distant targets
  • Fixed issue where purchased radar upgrades weren't toggled by default
  • Breakout shots, now always deal 50% damage
  • Fixed various issues with charged shots where the charging effect would stay active
  • Fixed issue where you would collide with the obstacle even if you did a turn
  • Fixed issue where molotov enemies would not apply burn
  • Fixed issue where cannon would be stuck reloading in the tutorial
  • Enemy EMP projectiles now get cleaned up when you reach a station
  • Enemy projectiles and gadgets can no longer be hit by obstacles
  • Fixed issue where parcticles would be the wrong size in the UI
  • Fixed issue where some upgrades/modules could give a null reference causing the game to misbehave (Probably fixes the issue where you get stuck on stations)
  • Fixed issues where certain dialogue lines were not triggering in the tutorial
  • Fixed issues related to Gambler event