1. Apocalypse Express
  2. News
  3. 0.3.1 - Sound Improvements + Balancing + Fixes

0.3.1 - Sound Improvements + Balancing + Fixes

Hey! Version 0.3.1 Is now Live!

Balance/Additions
  • All Modules are now Legendary
  • W2 Boss now has slower attack speed
  • W2 Boss garbage now deals damage on hit
  • Added new Radar Upgrade instead of the diffculty one
  • Added new animation to show when furnace is in overfill
  • Added screen vignette to show when overfill is low
  • W2 Medic squad now has color variations to make it easier to understand who is part of which squad
  • New dialogue upon fixing radar, player gains +1 core to spend it on first upgrade
  • Added distance travelled stat to inventory stats section
  • Loading Bay (Difficulty Station now gets unlocked after beating W2 Boss)


Bugfixes
  • Massive rework of how sound is propagated in the game, sounds in general should be less eardrum popping and a lot more balanced, game now has a maximumn number of sounds that can play at the same time preventing audio getting distorted (If you experience any sound issues please call them out)
  • World 3 Boss now drops 3 Cores
  • W2 boss should no longer clip through train
  • FIxed issue where W2 boss rockets would get stuck in the air
  • Fixed issue where Tutorial boss wouldn't shoot
  • Fixed issue where you could get softlocked on some event locations
  • Fixed issue where sacrifcier could get stuck in transforming animation
  • Enemy hit detection improvements, pesky chicken on the roof are now targetable 100% of the time
  • Fixed an issue causing players to gain max scrap after beating W2 boss with pinata factory upgrade
  • Distance travelled and play time now saves on quit and loads on continue journey
  • Auto targeting modules no longer target invisible units