0.3.1 - Sound Improvements + Balancing + Fixes
Hey! Version 0.3.1 Is now Live!
Balance/Additions
- All Modules are now Legendary
- W2 Boss now has slower attack speed
- W2 Boss garbage now deals damage on hit
- Added new Radar Upgrade instead of the diffculty one
- Added new animation to show when furnace is in overfill
- Added screen vignette to show when overfill is low
- W2 Medic squad now has color variations to make it easier to understand who is part of which squad
- New dialogue upon fixing radar, player gains +1 core to spend it on first upgrade
- Added distance travelled stat to inventory stats section
- Loading Bay (Difficulty Station now gets unlocked after beating W2 Boss)
Bugfixes
- Massive rework of how sound is propagated in the game, sounds in general should be less eardrum popping and a lot more balanced, game now has a maximumn number of sounds that can play at the same time preventing audio getting distorted (If you experience any sound issues please call them out)
- World 3 Boss now drops 3 Cores
- W2 boss should no longer clip through train
- FIxed issue where W2 boss rockets would get stuck in the air
- Fixed issue where Tutorial boss wouldn't shoot
- Fixed issue where you could get softlocked on some event locations
- Fixed issue where sacrifcier could get stuck in transforming animation
- Enemy hit detection improvements, pesky chicken on the roof are now targetable 100% of the time
- Fixed an issue causing players to gain max scrap after beating W2 boss with pinata factory upgrade
- Distance travelled and play time now saves on quit and loads on continue journey
- Auto targeting modules no longer target invisible units