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Apocalypse Express News

Version 0.1.1.7

Balancing/Additions
  • Higher difficulties now give addtional Fusion Cores (this is reflected in the UI)
  • Shield Plates now block damage from explosions and all projectiles

Bugfixing
  • Hopefully fixed bug where you would get stuck at black screen after killing W1 Boss
  • Base Modules are now present in the Notice Board UI

Version 0.1.1.6

Balancing/Additions
  • Difficulty Selection screen now shows how it impacts the difficulty
  • Rebalanced some Milestones that were very hard to complete
  • Updated Background for options menu
  • Small alignment improvements for Game Over Milestone Screen


Bugfixing
  • Songs now fade in/out correctly preventing issues where music would stop playing or songs would play over eachother
  • Milestones no longer appear locked in the Notice Board even though they are unlocked
  • Healing rats in City Boss no longer fly on the boss preventing them from being killed
  • EMP projectiles are now affected by SFX channel
  • City Boss can no longer kill his own EMPS, Chains, etc
  • Enemy EMP no longer resets cooldowns of some modules

Version 0.1.1.5

Balancing/Additions
  • Coal Vacuum enemies now drain a flat amount of coal instead %


Bugfixing
  • Fixed Milestones, they now save correctly and unlocks are unlocked correcty (NOT there is a small visual bug where in the notice board it shows a lokced icon)
  • Lots of backgoround fixes to make milestones more bug proof
  • Fixed various milestones not progressing
  • Fixed milestones that could not be progressed
  • Milestones now correctly show progress
  • Fixed bug where milestones would persist through save files
  • Fixed issue where harden visuals would not apply on new modules
  • Fixed UI counters getting stuck
  • Fixed some EMP animation issues


Version 0.1.1.4

Balancing/Additions
  • [p] Autocannon extra shots upgrade now gives -50 Rate of fire instead of +50%
    [/p]
  • [p] Rebalanced difficulty settings to scale slower
    [/p]
  • [p] Added prompt when pressing menu in the pause that tells you that progress will be lost
    [/p]

Bugfixing
  • [p] World 1 Gatling Jeep will no longer fire infinite barrages at modules
    [/p]

Version 0.1.1.3

Balancing
  • Base cannon turn speed increased by 10%
  • Glass cannon upgrade health tradeoff reduced from 50->25%
  • World 2 Boss Rebalance:
    • EMP duration increased from 4 -> 8s
    • Garbage applies 6 stacks of burn (same as Molotov)
    • Big Laser attack instantly kills target Module AND deals 50 direct hull damage now
    • Chaining cooldown reduced from 45 -> 30s
    • EMP cooldown reduced from 25 -> 15s
    • Garbage hit damage reduced from 3 -> 2 damage
    • Healing Drone heal range increased from 0.4 -> 1


Bugfixes
  • World 2 boss no longer revives twice in a row
  • Fixed issue where World 2 boss would break after using chain attack
  • World 2 boss now appears broken correctly when "dead" but not revived
  • World 2 Boss should no longer leave the battle
  • Fixed potential memory leak
  • Fixed issues with radar upgrade states visually bugging out
  • Fixed some underlying errors that were maybe causing other bugs