Higher difficulties now give addtional Fusion Cores (this is reflected in the UI)
Shield Plates now block damage from explosions and all projectiles
Bugfixing
Hopefully fixed bug where you would get stuck at black screen after killing W1 Boss
Base Modules are now present in the Notice Board UI
Version 0.1.1.6
Balancing/Additions
Difficulty Selection screen now shows how it impacts the difficulty
Rebalanced some Milestones that were very hard to complete
Updated Background for options menu
Small alignment improvements for Game Over Milestone Screen
Bugfixing
Songs now fade in/out correctly preventing issues where music would stop playing or songs would play over eachother
Milestones no longer appear locked in the Notice Board even though they are unlocked
Healing rats in City Boss no longer fly on the boss preventing them from being killed
EMP projectiles are now affected by SFX channel
City Boss can no longer kill his own EMPS, Chains, etc
Enemy EMP no longer resets cooldowns of some modules
Version 0.1.1.5
Balancing/Additions
Coal Vacuum enemies now drain a flat amount of coal instead %
Bugfixing
Fixed Milestones, they now save correctly and unlocks are unlocked correcty (NOT there is a small visual bug where in the notice board it shows a lokced icon)
Lots of backgoround fixes to make milestones more bug proof
Fixed various milestones not progressing
Fixed milestones that could not be progressed
Milestones now correctly show progress
Fixed bug where milestones would persist through save files
Fixed issue where harden visuals would not apply on new modules
Fixed UI counters getting stuck
Fixed some EMP animation issues
Version 0.1.1.4
Balancing/Additions
[p] Autocannon extra shots upgrade now gives -50 Rate of fire instead of +50% [/p]
[p] Rebalanced difficulty settings to scale slower [/p]
[p] Added prompt when pressing menu in the pause that tells you that progress will be lost [/p]
Bugfixing
[p] World 1 Gatling Jeep will no longer fire infinite barrages at modules [/p]
Version 0.1.1.3
Balancing
Base cannon turn speed increased by 10%
Glass cannon upgrade health tradeoff reduced from 50->25%
World 2 Boss Rebalance:
EMP duration increased from 4 -> 8s
Garbage applies 6 stacks of burn (same as Molotov)
Big Laser attack instantly kills target Module AND deals 50 direct hull damage now
Chaining cooldown reduced from 45 -> 30s
EMP cooldown reduced from 25 -> 15s
Garbage hit damage reduced from 3 -> 2 damage
Healing Drone heal range increased from 0.4 -> 1
Bugfixes
World 2 boss no longer revives twice in a row
Fixed issue where World 2 boss would break after using chain attack
World 2 boss now appears broken correctly when "dead" but not revived
World 2 Boss should no longer leave the battle
Fixed potential memory leak
Fixed issues with radar upgrade states visually bugging out
Fixed some underlying errors that were maybe causing other bugs