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Apocalypse Express News

Version 0.2.2.3

Balance/Additions
  • Added option to purchase Cores (Meta Progression Currency) in shops for a very high price
  • Hacked bombers now have increased speed, actually making them a threat to enemies
  • Improvements to Notice Board interactions
  • Added hover and click sounds to notice board
  • Adde language selection top options (currently just english but we are cooking something here)


Bugfixes
  • Fixed bug that would allow players to continue a run after dying
  • Fixed various small issues with hacking outlines
  • Fixed issue where bosses would end up with permanent outline hit flash when broken
  • Fixed issue that prevented double resources to show when they are coming in the UI
  • Fixed issue where bunker would not give a wagon after being hacked
  • Fixed small issues with gambler and trader locations

Version 0.2.2

Balance/Additions
  • Added 7 New Relics
  • Added 5 new milestones for unlocking some of the new Relics
  • Added hit flashes when you deal crit damage and when enemies are invulnerable
  • Added animations to the crosshair when you shoot

Bugfixes
  • Fixed issue where camera would not attach when using the shield plate
  • Fixed issues where screenshake wouldn't work in certain situations
  • More fixes to the reload getting stuck
  • Fixed issue where burning particles on the train would stay permanently on the train

Version 0.2.2.1

Bugfixes
  • Fixed various instances that caused the player to get stuck in black screen after continuing journey
  • Fixed a few instances where reloading could get stuck and players were unable to shoot
  • Fixed 2 milestones that had wrong descriptions

Version 0.2.2 - Journey Saving, Enemy Inertia, Demo Updates

Together with these changes the demo build has been updated to include all of the QoL stuff that we added to the game as well as showcasing some of the features that can be accessed in the full version.

Balance/Additions
  • You can now save your run at any point and continue it later
  • Added enemy Inertia. Enemies now react to the trains movement. They need some time to adjust when speeding up and slowing down. (These changes should not only make enemies feel more natural but also make some of the speedy builds more viable and powerful)
  • Repair and Shoveling minigames now need to be unlocked in the HUB and have a small tutorial. They can also be toggled on and off
  • Using the shoveling minigame now speeds up the overfilling process
  • Magazine UI is now smoothly animated
  • Added various new sounds


Bugfixes
  • EMP particles now cover the whole screen
  • Fixed an issue where the controller prompt in the dialogue boxes was wrong
  • Lots of fixes related to reloading, where reloads could get stuck forever, bullets getting lots, animations getting stuck.
  • Fixed issue where event locations could give no rewards, or break the entire reward screen
  • Fixed issue where coal could be filled infinitely with minigame
  • Fixed issue where modules could become uninteractable
  • Fixed don't spawn in the HUB
  • Fixed issue that caused camera shake to be disabled

Version 0.2.1.1

Bugfixes
  • Fixed issue where player could not reload the main cannon for the whole run
  • Fixed sound not playing for claw catching a resource
  • Fixed bugged sound for missiles
  • Fixed "You won" screen appearing even though you died