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Apocalypse Express News

Version 0.1.1.3

Balancing
  • Base cannon turn speed increased by 10%
  • Glass cannon upgrade health tradeoff reduced from 50->25%
  • World 2 Boss Rebalance:
    • EMP duration increased from 4 -> 8s
    • Garbage applies 6 stacks of burn (same as Molotov)
    • Big Laser attack instantly kills target Module AND deals 50 direct hull damage now
    • Chaining cooldown reduced from 45 -> 30s
    • EMP cooldown reduced from 25 -> 15s
    • Garbage hit damage reduced from 3 -> 2 damage
    • Healing Drone heal range increased from 0.4 -> 1


Bugfixes
  • World 2 boss no longer revives twice in a row
  • Fixed issue where World 2 boss would break after using chain attack
  • World 2 boss now appears broken correctly when "dead" but not revived
  • World 2 Boss should no longer leave the battle
  • Fixed potential memory leak
  • Fixed issues with radar upgrade states visually bugging out
  • Fixed some underlying errors that were maybe causing other bugs

Version 0.1.1.2

Hey! Version 0.1.1.2 Is now Live!

NOTE : ALL SAVES WILL BE DELETED WITH THIS VERSION!

Bugfixes
  • For real this time, we think we have fixed all saving issues, progression, settings, hub all of it should track correctly now
  • Camera no longer bugs out if you are in the cannon when you get EMP'd
  • Claw AOE upgrade no longer oneshots boss
  • Autocannon should now target correctly, especially on bosses
  • Preventing more sneaky enemies staying alive after level end
  • Medic squad in world 2 invincibility bug fixed
  • Updated slightly game over text

Version 0.1.1.1

Bugfixes
  • Fixed swapped ammo panels in tutorial
  • Update text in Pause to be Options instead of Settings to match the title screen
  • Upgrade Typo Fixed
  • You can no longer reroll while choosing rewards to prevent the screen bugging out
  • Potentially fixed issue that would cause mortar to fire indefinitely and crash the game
  • Enemies should dodge from train better
  • Cores should save now
  • World 2 Boss should stop running away mid fight
  • Fixed getting stuck in black screen after bosses
  • HUB fixes should now save
  • Fixed reroll null reference with radar upgrade
  • World 2 boss should flash when he is hit now



Balancing
  • Combustion Chamber 6->3 sec furnace cap gain
  • Charged cannon now scales up to 100% instead of 50%

Version 0.1.1

NOTE: All save files will be deleted with this version

Bugfixes

- Fixed Hub progress not saving
- Fixed Stats not saving
- Fixed milestones not saving
- Fixed claw not dealing damage to bosses and dealing damage to hacked enemies
- Enemies should drive through the train less , hopefully :)

Apocalypse Express has released into Early Access

[p]After years of hard work we are so proud that Apocalypse Express has finally reached Early Access!

[/p][p]Here is what to expect from the Early Access Version:[/p]
  • [p]World 2, fight through a dozen of new enemies each with unique abilities and attacks, defeat the brand new Metropolis Boss!,[/p]
  • [p]Notice Board - Complete Milestones as you play the game and unlock new modules and upgrades to create various new builds!,[/p]
  • [p]Radar - Earn Cores by defeating bosses and spend them on meta progression upgrades that give you an edge on your Journey,[/p]
  • [p]Tarot Reader - When you beat the game, you unlock harder difficulties, challenge yourself to reach the highest!,[/p]
  • [p]Dozens of new upgrades that allow for some crazy new synergies,[/p]
  • [p]Rebalanced enemies in world 1,[/p]
  • [p]Rebalanced most upgrades to make them more fair and fun[/p]
[p]
Though this is just the start! We plan on releasing a roadmap in the coming weeks with a showcase of everything that is planned, and how we plan on reaching 1.0 Full release. There are many cool things in development and we can't wait to share them with you![/p][p][/p][p][/p][p]Hop on! Enjoy the ride![/p]