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Don't Starve Together News

[Game Hotfix] - 456020

[h2]Changes[/h2]
  • Lord of The Fruit Flies world setting can now be changed in the caves.

[h2]Bug Fixes[/h2]
  • Fixed a bug causing some mod assets to fail to load.
  • Fixed a bug causing the timers for Ancient Gateway, Antlion Rage, Dragonfly, Grass Gekko Morphing, and Salt Formation Regrowth to reset upon restarting the game.
  • Fixed Lord of The Fruit Flies never spawning.
  • Fixed a bug causing mod configuration overrides from mod overrides to get applied after every single mod info is loaded, instead of just once after all modinfo’s have been loaded.
  • Added logging for when a steam workshop mod fails to download.
  • Added logging for dedicated servers when downloading mods.
  • Fixed a crash on mac and linux when the path length for workshop mods was greater than 256 characters.
  • Fixed the mods downloading notification not going away when mods finished downloading.
  • Fixed a bug causing pigs to respawn immediately upon restarting the game.

[Game Hotfix] - 455818 & 455744

[h2]455818 - Bug Fixes[/h2]
  • Fixed a crash when loading mod assets on mac or linux.
  • Fixed infinite worldgen if you set Sea Weeds to none
  • Fixed the download mods button not updating when you click it.

[h2]455818 - Changes[/h2]
  • Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amount.
  • Replaced the restriction to purchase chests with a warning when the contains skins for an unowned character.

[h2]Bug Fixes[/h2]
  • Fixed texture issue with Wormwood’s Cabriole Legs.
  • Fixed a bug causing starting inventory to not work if you have no inventory slots(like in the forge mod)
  • Fixed a crash when meteor showers were set to never
  • Fixed a crash when editing or deleting presets in the linked preset mode.
  • Fixed a crash when worldgenoverride.lua contained an invalid preset id.
  • Fixed season settings not working properly.
  • Fixed file reading/writing not always working.
  • Fixed a bug causing mod assets to load with a lower priority than game assets.
  • Setting rain to “more”, “less”, or “default” after setting rain to “never” or “always” will work properly now.
  • Fixed a crash in the plant registry.
  • Fixed a bug causing the world settings menu to not properly display your world settings until you scrolled it a bit.
  • Fixed a crash when opening the gorge recipe book.
  • Fixed a bug causing repeating inventory actions with a controller (like cooking and eating) to not work when you're not the host.
  • Fixed various texture bugs with Wormwood’s heads and hats.

March QoL - Release


Hey everybody.

We're back with another QOL update, this update contains some changes to world options, they have been split into two categories, world settings (things affect the world after it has been generated), and world generation options (things that affect world generation). By default, saving and loading presets will work as before, or can choose to unlink the world settings and generation options and manage their presets separately. If you host a dedicated server, the method for applying world options is unchanged and will continue to work just fine.

[h2]Changes[/h2]
  • Containers can now be opened by multiple players at the same time.
  • All actions can be repeated by clicking and holding the action button.
  • All crafting recipes can be repeated by double clicking and holding the crafting button.
  • Setting world generation options to “More” will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.
  • World settings, (things that affect game behavior after the world has been generated) can now be changed after a world has been generated.
  • The preset menu has been overhauled to allow custom presets to be named.
  • Added over 20 new world generation options.
  • Added over 60 new world settings.
  • The server commands menu (eg. roll back, regenerate the world, etc) is now accessible via the “Server Commands” button in the not-a-pause pause menu.
  • The rescue command has been added to the Server Commands menu.
  • The player listing screen (scoreboard) can now also be accessed via the not-a-pause pause menu
  • Added world settings to assist players when joining someone’s server. These settings should only have an impact on public servers. If you are locally hosting your own private world that only you and some friends play on, your experience will not be affected.
  • Extra Starting Resources. New players joining a world after day 10 will start with a few extra resources to make up for the starting area being most likely picked clean.
  • Seasonal Starting Items. New players joining a world that is not in autumn will receive a basic seasonal clothing item to help them survive long enough to get started.
  • Spawn Protection. When a player spawns in, if there are too many structures near the spawn point or if there are hostile creatures, the player will gain a temporary buff that allows them to walk through structures and prevents them from being targeted.
  • Drop Items on Despawn. Sets whether a player will drop only irreplaceable items or drop all their items when they leave the server.

[h2]Bug Fixes[/h2]
  • Ice now floats
  • Lesser Glow Berries now have a different animation on the ground.
  • Fixed a bug causing birchnut trees to update when they shouldn’t

[h2]Notes For Modders[/h2]
  • The worlddeciduoustreeupdater component is now deprecated
  • You can see this post for the modding api changes made in this update.

[h2]Workshop API Upgrade[/h2]
The Steam Workshop API has been upgraded, this provides the following improvements:
  • Mods will be smaller in file size, along with downloading faster.
  • Updates won’t require redownloading the whole mod, instead only the changes are downloaded.
  • The File limits imposed by the previous API are gone.
  • Mods will be automatically updated by the steam client without the game even needing to be open.
  • The Mods Tab should perform better due to using the faster API for getting mod info.

[h2]More Victorian Skins![/h2]
The gang's all here! The rest of the survivors get the Victorian treatment in the Latecomers' Victorian Chest for $7.99 or you can get the Complete Victorian chest for $24.99usd. I don't know about you, but I need that Wortox skin, like now.



[h2]New Login Bonuses![/h2]
We have a new login bonus for you. The worm Riddled Chest contains the Snaggletooth Wormhole, Lureplant Wormhole, Arachnoid Wormhole and Glow Berry Bush skins just for logging in to the game.



[h2]And this week's Klei Rewards link![/h2]
Twitch drops are still on Hiatus but hopefully, we'll have some news pretty soon about their return. But for now, have 1700 points and get something cool. (Link expires on 3/18/2021)

[h2]And that's it for now. [/h2]
We're not quite ready to show you what we're working on just yet, but we will post something as soon as we've got something ready. Until then, have fun out there!

[Game Hotfix] - 451473 & 451587

Bug Fixes:
  • Adding Settings option to disable Moving Head Icons.
  • Fixed a bug causing stumps that decay to remove all the relevant items, instead of leaving one of each item behind.
  • Fixed Bundling Wrap from losing skin information when entering and exiting Caves.
  • Updating legacy Lunar and Valentine skins to Timeless rarity.
  • Beefalo no longer duplicate during a rollback while a player is riding them.
  • Beefalo no longer duplicate during a rollback if the Beefalo Bell is in a backpack.
  • Fixed a crash when attempting to Hitch a Beefalo while not bonded to a Beefalo.
  • Fixed a crash on load if you had Amberosia in your inventory.
  • Fixed an issue causing sketches to always give you the pawn figure, sketches that you gave to the sculpting table that turned into pawn sketches are unfortunately not able to be properly fixed.


Minor quick fix 451587:
  • Fixed a bug causing all sketches to turn into pawn sketches.

[Game Hotfix] - 451074

[h2]Gameplay Change:[/h2]
  • Beefalo now wake up to follow their bonded player if they go too far away at night, like Chester and Glommer.
  • Beefalo in heat cannot be hitched

[h2]Bug Fixes:[/h2]
  • Fixed the groomer and sewing machine burnt animations.
  • Ridden Beefalo’s costumes work properly if their main build changes now.
  • Hitched Beefalo won’t teleport to the owner.
  • Traps can now be picked up properly while riding a Beefalo.
  • Smoldering objects can now be smothered while riding a Beefalo.
  • Domesticated Beefalo will no longer turn feral if their Beefalo Bell bond is broken.
  • Fixed player badges from being missing in the server browser.
  • Fixed the Redeem Codes text entry box from failing to accept certain codes.
  • Fixed Wigfrid’s Merrymaker hair clipping issue.
  • Fixed a crash after playing the contest several times.
  • Fixed a crash if there are more than 8 posts in a contest.
  • Fixed a crash at the end of a contest if you pick a fight with contestants.
  • Fixed a crash if the Beefalo got unhitched just as a player tried to groom it