1. Don't Starve Together
  2. News

Don't Starve Together News

[Game Hotfix] - 458765

  • Fixed a Battle Helm crash when picking it after using the Clean Sweeper on it
  • Restored the custom sounds when Wes inflates up balloons
  • Fixed a bug that caused Wes to become invisible while miming on a beefalo.
  • Fixed Pan Flute skinning.
  • Fixed water ripples for the Inflatable Vest while it is in the ocean.
  • Added Pantomimed Oar and Driftwood Oar skins.
  • Fixed hidden Pantomimed skins when they are floating.
Notes for Modders: Recipes can now define "buildingstate" to specify which stategraph state the player will use when crafting that item

For worlds stuck in an infinite load
We have identified the source of the problem and are working on a fix so it will not happen again. We also have a plan to automatically restore the worlds affected by this but it will probably not be ready until Monday. Until then, if you feel tech savvy, you can follow the instructions on the official forums to restore your worlds. And remember to backup your save files first. Thank you to everyone who provided bug reports on the issue.

Wes's Entirely Real Character Refresh Now Available!



Today we have our next character refresh! We also have some new skins and a new short. No foolin'!

[h2]Don't Starve Together: C'est La Vie[/h2]
Some people just seem to attract more than their fair share of bad luck... and even those people are grateful they aren't Wes.

Last year Wes received a character refresh that was largely divisive among members of the community. While our intention was to give him the proper attention he deserves, we didn't sufficiently focus on changes that really emphasize the essence of who Wes really is.

[h2]Here are the details:[/h2]
  • Wes now has a Balloonomancy crafting tab where he can inflate various types of balloons
    • Balloon - The same old balloons, now with a few more shapes
    • Speedy Balloon - An overly inflated balloon to help become lighter on your feet, but don’t let go!
    • Party Balloon - Gather some friends and pop these to host a small party
    • Inflatable Vest - Acts as a life jacket, preventing damage from falling in the ocean.
    • Balloon Hat - Just a little dapper with some rain protection, and completes your balloon outfit
  • Now has the lowest stats of all the survivors
  • Hounds waves will focus more on Wes than the other survivors.
  • Is more susceptible to overheating and freezing
  • Takes longer to recover from grogginess
  • Has a higher chance of being struck by lightning
  • Is less efficient at mining, chopping, and hammering
  • Tools and weapons used by Wes will not wear out as fast
  • No longer suffers from an increase in hunger drain
  • Removed the 100 balloon per world limit

[h2]New Skins![/h2]


Wes Deluxe Wardrobe ($10.99): The Deluxe wardrobe contains the Fool, Guest of Honor, Triumphant, Survivor and Roseate skins for Wes.

The Fool's Tool Chest contains skins for the Walking Cane, Top Hat, and Pan Flute. $3.99.

[h2]Streaming Drops![/h2]
In case you missed it, we're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

[h2]Login Bonus!
[/h2]
We thought that it would be appropriate to do a login bonus centered around how much everybody feels about Wes, so for a limited time, players that login during this time will receive nothing.

[h2]Still Salty?[/h2]
The Salt Box Shaker has been added to Klei Rewards. Here is a link for 1200 points, Valid until May 1st.


[h2]Coming Up![/h2]
I can't get into details right now. But the team is working toward finishing the Return of Them arc. Obviously this means a lot of things and more info will come soon, but I thought it would be nice to reveal the hidden image from the roadmap. What is it? Who made it? Why does it matter? You'll find out soon.

[Game Hotfix] - 457283

[h2]Bug Fixes[/h2]
  • Fixed a bug causing merms that die while on fire to drop ash instead of cooked fish.
  • Fixed a crash when you quit the game.
  • Fixed a crash when hosting a game(but also in a lot of other cases also).

[Game Hotfix] - 457125

[h2]Changes[/h2]
  • Added an “Insane” option to the world generation slider, greatly increasing the amount of objects generated in the world.
  • Greatly reduced the loading times when traveling between worlds on the same server.
  • Greatly reduced all loading times when you have lots of mod enabled.
  • The Mods Warning Screen now has an option to make the screen not show up again.
  • Domesticated beefalo will no longer go into heat.
  • The “Clean All” button on the mods screen will no longer delete non workshop mods.

[h2]Bug Fixes[/h2]
  • Fixed Griefer Spawn Protection not providing the appropriate level of protection.
  • Fixed an issue where Pipspook could cause mouse detection to break.
  • Fixed a bug causing Tallbird Nests to respawn Tallbirds immediately after its Tallbird got killed.
  • Fixed a bug causing a crafted Leaky Shack to immediately respawn Merms after its Merm got killed.
  • Fixed a crash if you baited a trap with a stack of items, and then left the server.
  • Fixed a bug causing Abigail's Flower to have the wrong inventory icon.
  • Fixed a bug causing Salamanders to have the wrong hurtbox size.
  • Fixed a bug causing Merm Flort-ifications to lose their upgrade when reloading the game while the Merm King is alive.
  • Fixed a bug causing Pigs to stop chopping trees prematurely.
  • Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely.
  • Fixed a bug causing Spider Queens to still spawn from Spiderdens when they are turned off in World Settings.
  • Fixed a bug causing mods on the older workshop API to fail to download if the file path had unicode characters in it.
  • Fixed a crash that could occur if steam’s API is too old.
  • Fixed a bug causing salt licks to stop working sometimes.
  • Fixed a bug causing the Bats World Setting to not appear on Caves worlds
  • Fixed a bug causing Crab King to not spawn.

[Game Hotfix] - 456207

[h2]Changes[/h2]
  • Added a Klei Points counter and link to the Curio Cabinet
  • Dedicated servers will now store v2 mods in /ugc_mods// (ClusterDirectory and ShardDirectory are the values defined via -cluster and -shard respectively) should you wish to change this, you can add the command line argument -ugc_directory .

[h2]Bug Fixes[/h2]
  • Fixed a crash if you had a burnt container(anything that can store items) in your world.
  • Fixed klaus sack spawning outside of winter with winters feast off.
  • Fixed Pig Houses, Bunny Hutches, Molehills and Rabbit Holes not spawning their respective mob.
  • Fixed a crash that could sometimes occur if you tried to modify the world generation preset when the preset mode was linked.
  • Force enabling v2 workshop mods on dedicated servers will now work, NOTE: you shouldn’t be doing this in most cases, mods should be enabled via modoverrides.lua instead.
  • Fixed a bug causing dedicated servers to crash if SteamGameServer_Init failed.