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Don't Starve Together News

Midsummer Cawnival Returns!

[p][/p][p]The Cawnival returns! Our survivors are once again greeted by the festive feathered Corvus Goodfeather and his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! [/p][p]Highlights:[/p]
  • [p]Start of the annual Midsummer Cawnival event.[/p]
  • [p]The master of ceremonies, Corvus Goodfeather can be found near the Florid Postern.[/p]
  • [p]Buy the Cawnival Tree, games and Game Tokens from Corvus Goodfeather.[/p]
  • [p]Earn Prize Tickets from playing games and exchange them for decorations and other goods at the Prize Booth.[/p]
  • [p]Place decorations near the Cawnival Tree and more feathered spectators will come join the festivities.[/p]
[p]Additional Notes:[/p]
  • [p]Made some changes to the Personal Floater so that it will actually prevent you from drowning right away.[/p]
[p]Login Bonus:[/p][p][/p][p]“Cawnival Cushion Floater” - Reskins Personal Floater
“Take the festivities to the open water - comfortably afloat.”
 [/p][p]New Skins:[/p][p][/p][p]Cawnival Woodworking Chest” ($3.99usd) “This Cawnival Woodworking Chest contains the following belongings skin items: Cawnival Display Table, Cawnival Show Table, Cawnival Ribboned Chair, Cawnival Stool, Caw of the Cawnival, Cawnival Vase, Cawnival Evening Lamp, Cawnival Frame, The Blue Boid, and Cawnival Mood Setter.” Happy Summer!
Another wonderful summer is on its way! We just released the Hostile Takeover update, but we've also got another smaller follow-up update coming to beta in the coming weeks, so we're working on that as we head towards our plans for the next Intermission and the update that follows. We'll have more details soon. Have fun out there![/p]

Hotfix 676312

Changes
  • Added skin support for Scared Stiff Berry Bushes.
Bug Fixes
  • Fixed crash in controller input code.
  • Fixed some security issues with the skin API.

Hotfix 676042

Changes
  • Rendering optimizations for Celestial Scion’s ground attack effects.
  • Added a few creature panic triggers for W.A.R.B.O.T. and Celestial Scion.
  • Updated strings and sounds.
Bug Fixes
  • Fixed a crash in friendly Terramite targeting logic.
  • Fixed bug with Terramite sounds not turning off when picked up.
  • Fixed incorrect icon for Pearl in World Progression Filters.

Hotfix 675849

[p]Changes
[/p]
  • [p] If target lock fails during W.A.R.B.O.T.’s missile phase, it will skip ahead to its next attack phase. (Missiles that failed to lock onto a target will just detonate at random points on the ground.)
    [/p]
  • [p] Updated the flame effects on the upgraded Enlightened Crown so that the shards are still partially visible.
    [/p]
  • [p] Added “companion” tag to friendly Terramites so that your default action on them is not Attack.
    [/p]
  • [p] Helpers like Woby will no longer try to pick up friendly Terramites.
    [/p]
  • [p] Added new strings and sounds for Wandering Trader.
    [/p]
[p]Bug Fixes
[/p]
  • [p] Adjusted Brightshade Paladin Helm skin art to fit its lunar effect on the back of the helm.
    [/p]
  • [p] Fixed Bush Hat Cawnival Shrub skin not having a ground shadow when used.
    [/p]
  • [p] Fixed dug Berry Bush turning invisible when changing it to its base skin.
    [/p]
  • [p] Fixed dug Cawnival Shrub skin missing its ground shadow art.
    [/p]
  • [p] Fixed Berry Bush losing its skin when dug or turned into a Scared Stiff plant.
    • [p] We’re aware it’s not possible to change their skin once they’re a Scared Stiff plant and we’re working on a fix for it.
      [/p]
    [/p]
  • [p] Fixed skinned Terramites sometimes showing the default inventory icon.
    [/p]
  • [p] Fixed bug where Terramites did not reactivate if repaired from your inventory.
    [/p]
  • [p] Fixed bug with Terramite’s deploy point on boats not updating correctly.
    [/p]
  • [p] Terramites will now stay deactivated while floating in the ocean.
    [/p]
  • [p] Fixed crash sometimes when hostile Terramites finish self repairing after W.A.R.B.O.T. was already defeated and removed.
    [/p]
  • [p] Fixed crash sometimes when there are still active Thermalock Missiles after W.A.R.B.O.T. is fully disengaged.
    [/p]
  • [p] Fixed bug where Thermalock Missiles were hitting your mount instead of you even though they should be considered projectiles.
    [/p]
  • [p] Fixed bug with W.A.R.B.O.T. sometimes getting stuck trying to reset.
    [/p]
  • [p] Fixed bug with Houndius Shootius and Winona’s Catapult locking onto non-targetable entities.
    [/p]
  • [p] Fixed bug with Inimical Gestalts not despawning when a Player dies.
    [/p]
  • [p] Fixed bug with Greater Gestalt’s Scrapbook image.
    • [p] Scrapbook entries for the newer content coming soon.
      [/p]
    [/p]

Hotfix 675312

Changes
  • Friendly Terramites no longer destroy Scared Stiff plants or hammerable structures.
  • Friendly Terramites are no longer untargetable. (Damage is converted to usage loss.)
  • Hound waves will try to avoid players in the arena when there is an active boss.
  • Celestial Scion now has a smaller aggro radius to re-engage it after a wipe.
  • Updated Thermalock Missile targeting:
    • Heat sources are now prioritized over temperature values, and will be targeted even when the ambient temperature is very high.
    • Dropping below freezing temperature will mask your heat signature completely.
    • More dynamic search area when retargeting. This means that if a heat source was out of range initially, you might still be able to run over to it and have the missile retarget it now.
  • Thermal Stone and Thermbell will now update their heat state visually when moving in or out of an Ice Crystaleyezer zone.
  • Drowning in shallow water will now just pick the closest shore without randomization.
  • Updated strings and audio.


Bug Fixes
  • Fixed bug where Judge’s Booth could end up in an unbreakable state.
  • Fixed bug with Inimical Gestalts not despawning.
  • Fixed bug with Inimical Gestalts hurting other Gestalts with their AOE attacks.
  • Fixed reversed logic when Grainy Transmission asks for a different type of captured Gestalt.
  • Fixed bug where Celestial Scion’s moveset did not reset when its health resets.
  • Fixed bug where Thermalock Missiles were unable to target WX-78 even without Refrigerant Circuit.
  • Fixed bug where Thermbells were never damaged when hit by Thermalock Missiles.
  • Fixed bug with Warblers flying out of bounds and falling in water.
  • Fixed bug with friendly Terramites continuing to target other Terramites that have already been picked up.
  • Fixed bug where Merms did not stop moving when players were trying to heal them